Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Devridge
Izanami
Level 60
God Stats
6W - 5L
1,429 SR
Queue Stats
53W - 49L
1,470 Elo+
Party 2
Kali
Kali
PlayBoyChaz
Kali
Level 25
God Stats
1W - 9L
1,111 SR
Queue Stats
10W - 25L
1,284 Elo+
Party 1
Erlang Shen
Erlang Shen
TheLagPlays
Erlang Shen
Level 47
God Stats
22W - 16L
1,476 SR
Queue Stats
55W - 56L
1,449 Elo+
Party 2
Sol
Sol
TrickY NIcK 213
Sol
Level 39
God Stats
37W - 39L
1,481 SR
Queue Stats
42W - 54L
1,397 Elo+
Party 1
Team Averages
Level 52
1,399 SR
1,420 Elo+

VS

Team Averages
Level 90
1,358 SR
1,410 Elo+
Geb
Geb
Corvo743
Geb
Level 47
God Stats
1W - 2L
1,329 SR
Queue Stats
260W - 270L
1,491 Elo+
Party 3
Ullr
Ullr
DazedAblAzEd
Ullr
Level 109
God Stats
4W - 15L
1,096 SR
Queue Stats
268W - 297L
1,508 Elo+
Party 3
Agni
Agni
G_R_O_L_D
Agni
Level 152
God Stats
1W - 3L
1,455 SR
Queue Stats
443W - 486L
1,493 Elo+
Party 3
Pele
Pele
Soberbicho
Pele
Level 48
God Stats
5W - 10L
1,407 SR
Queue Stats
71W - 125L
1,257 Elo+
Solo
Tiamat
Tiamat
merrp33
Tiamat
Level 92
God Stats
14W - 9L
1,504 SR
Queue Stats
546W - 719L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
5 / 0 / 7
7,829
602
10,993
12,133
8,448
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Devridge
Izanami
12
7 / 0 / 1
7,598
584
6,128
9,776
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 0 / 1
7,017
540
1,559
5,011
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
TheLagPlays
Erlang Shen
11
1 / 3 / 5
6,634
510
6,218
10,005
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 5
7,102
546
5,214
7,344
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,788
445
2,899
11,941
5,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 0
6,221
479
8,130
7,642
2,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
12
3 / 4 / 1
7,036
541
8,991
7,774
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 4 / 2
6,179
475
3,412
8,983
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
merrp33
Tiamat
9
0 / 5 / 0
5,529
425
2,564
8,468
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
6
6
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
7
8.5
L
0
4
2
0.25
L
2
1
0
2
W
Izanami
Devridge
Izanami
7
0
1
7.5
L
Agni
3
4
1
0.88
W
3
0
1
3.5
L
1
4
2
0.5
W
Erlang Shen
TheLagPlays
Erlang Shen
1
3
5
1.17
W
2
3
5
1.5
L
Tiamat
merrp33
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,112
Damage
25,996
44,269
Taken
44,808
19,894
Mitigated
18,001
20,401
Healing
11,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,993
1,569
0
4,125
12,133
8,448
87
3,691
8,307
1,838
41,205
L
2,899
430
1,525
3,204
11,941
5,541
0
1,693
10,248
11,185
0
L
8,130
3,482
0
1,025
7,642
2,350
63
193
7,449
0
41,008
W
Izanami
Devridge
Izanami
6,128
2,790
0
4,988
9,776
2,616
518
2,104
7,658
0
42,195
L
Agni
8,991
658
0
1,078
7,774
2,650
0
2,679
5,095
39,163
0
W
1,559
480
0
2,521
5,011
1,984
414
1,104
3,835
0
32,424
L
3,412
953
0
1,861
8,983
3,723
0
1,384
7,599
0
32,875
W
Erlang Shen
TheLagPlays
Erlang Shen
6,218
1,034
482
4,683
10,005
4,826
0
3,550
6,352
0
27,981
W
5,214
955
0
3,602
7,344
2,020
515
3,494
3,440
32,597
0
L
Tiamat
merrp33
Tiamat
2,564
456
0
2,914
8,468
3,737
1,032
129
8,339
26,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,180
Gold Earned
30,753
365
Minions Killed
264
0
Camps Cleared
0
1,242,641
Distance Traveled
1,231,286
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,829
602
77
6
0
250,108
4
L
Geb
5,788
445
20
2
0
251,904
2
L
Ullr
6,221
479
68
5
0
251,793
1
W
Izanami
7,598
584
87
7
0
264,287
1
L
Agni
7,036
541
75
6
0
239,370
1
W
Kali
7,017
540
75
6
0
231,509
0
L
Pele
6,179
475
62
5
0
257,431
3
W
Erlang Shen
6,634
510
49
4
0
263,936
4
W
Sol
7,102
546
77
6
0
232,801
0
L
Tiamat
5,529
425
39
3
0
230,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role