Player Matchup

Chiron
Chiron
Duncan166515
Chiron
Level 29
God Stats
3W - 1L
1,870 SR
Queue Stats
80W - 66L
1,417 Elo+
Party 1
Bakasura
Bakasura
GaWalker830
Bakasura
Level 7
God Stats
0W - 1L
1,302 SR
Queue Stats
2W - 1L
1,713 Elo+
Solo
Olorun
Olorun
Lucid Bernie
Olorun
Level 26
God Stats
11W - 36L
1,268 SR
Queue Stats
43W - 105L
1,168 Elo+
Solo
Chaac
Chaac
moirasween
Chaac
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
169W - 181L
1,399 Elo+
Party 1
Yemoja
Yemoja
wild021story
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,384 Elo+

VS

Team Averages
Level 19
1,496 SR
1,485 Elo+
Terra
Terra
FLY0 Fate
Terra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,331 Elo+
Solo
Janus
Janus
FarOutOfSight
Janus
Level 29
God Stats
3W - 0L
981 SR
Queue Stats
6W - 2L
1,664 Elo+
Solo
Gilgamesh
Gilgamesh
Imthejunglernow
Gilgamesh
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,445 Elo+
Solo
Nu Wa
Nu Wa
JaChrispy5
Nu Wa
Level 29
God Stats
6W - 2L
1,755 SR
Queue Stats
98W - 95L
1,459 Elo+
Solo
Artemis
Artemis
WestCoastLahi
Artemis
Level 14
God Stats
3W - 0L
1,744 SR
Queue Stats
13W - 11L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
1 / 7 / 2
7,124
475
5,044
11,863
2,920
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
GaWalker830
Bakasura
11
3 / 8 / 1
7,190
479
4,231
10,654
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
12
2 / 7 / 0
7,065
471
6,843
11,950
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
10
1 / 6 / 1
6,186
412
5,710
10,542
11,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
9
1 / 6 / 1
5,876
392
732
8,526
2,355

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
FLY0 Fate
Terra
9
1 / 5 / 2
6,692
446
1,028
8,440
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 4
7,047
470
2,523
7,309
1,766
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Imthejunglernow
Gilgamesh
18
15 / 0 / 3
10,680
712
14,153
11,080
6,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
11
1 / 2 / 6
7,306
487
3,024
5,194
1,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
16
13 / 1 / 2
10,189
679
16,808
9,066
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
32
34
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
1
7
2
0.29
W
Terra
FLY0 Fate
Terra
1
5
2
0.4
W
2
0
4
4
L
Bakasura
GaWalker830
Bakasura
3
8
1
0.44
W
Gilgamesh
Imthejunglernow
Gilgamesh
15
0
3
16.5
W
Nu Wa
1
2
6
2
L
Olorun
2
7
0
0.29
W
Artemis
13
1
2
14
L
Chaac
1
6
1
0.25
L
Yemoja
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,560
Damage
37,536
53,535
Taken
41,089
23,511
Mitigated
19,845
10,275
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
5,044
2,209
40
2,212
11,863
2,920
205
542
11,321
0
34,328
W
Terra
FLY0 Fate
Terra
1,028
331
21
1,152
8,440
6,207
469
2,305
5,716
11,199
0
W
2,523
761
40
595
7,309
1,766
1,595
1,967
5,062
22,697
0
L
Bakasura
GaWalker830
Bakasura
4,231
2,872
0
2,285
10,654
3,928
0
1,186
9,468
0
25,735
W
Gilgamesh
Imthejunglernow
Gilgamesh
14,153
4,850
0
4,282
11,080
6,358
0
1,777
9,100
0
76,075
W
Nu Wa
3,024
1,077
0
240
5,194
1,424
1,362
1,107
3,817
31,968
0
L
Olorun
6,843
4,168
0
3,370
11,950
3,244
934
898
11,052
44,517
0
W
Artemis
16,808
10,464
0
5,077
9,066
4,090
2,822
419
8,148
0
68,430
L
Chaac
5,710
395
66
1,871
10,542
11,064
200
2,267
8,275
0
30,606
L
Yemoja
732
421
431
0
8,526
2,355
115
1,682
6,844
10,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
41,914
259
Minions Killed
359
0
Camps Cleared
0
1,210,749
Distance Traveled
1,310,906
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,124
475
72
5
0
259,116
0
W
Terra
6,692
446
20
1
0
261,716
2
W
Janus
7,047
470
36
2
0
272,219
3
L
Bakasura
7,190
479
60
4
0
255,117
0
W
Gilgamesh
10,680
712
122
8
0
329,174
0
W
Nu Wa
7,306
487
62
4
0
191,280
3
L
Olorun
7,065
471
68
5
0
241,105
3
W
Artemis
10,189
679
119
8
0
256,517
5
L
Chaac
6,186
412
42
3
0
277,358
0
L
Yemoja
5,876
392
17
1
0
178,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role