Player Matchup

Hel
Hel
Iclubbabyseals58
Hel
Level 13
God Stats
2W - 2L
1,878 SR
Queue Stats
22W - 30L
1,456 Elo+
Party 1
Athena
Athena
Imthebestest435
Athena
Level 15
God Stats
19W - 17L
1,362 SR
Queue Stats
54W - 50L
1,443 Elo+
Party 1
Artemis
Artemis
SarrrahG
Artemis
Level 15
God Stats
6W - 2L
1,753 SR
Queue Stats
238W - 271L
1,509 Elo+
Party 1
Da Ji
Da Ji
iloverottweilers
Da Ji
Level 25
God Stats
7W - 6L
1,532 SR
Queue Stats
178W - 153L
1,595 Elo+
Solo
Chaac
Chaac
justgetaway
Chaac
Level 7
God Stats
27W - 34L
1,688 SR
Queue Stats
51W - 52L
1,666 Elo+
Solo
Team Averages
Level 15
1,643 SR
1,534 Elo+

VS

Team Averages
Level 21
1,605 SR
1,532 Elo+
Athena
Athena
Alexrojas1924
Athena
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 72L
1,523 Elo+
Solo
Kali
Kali
BigBarryDubs
Kali
Level 20
God Stats
1W - 1L
1,735 SR
Queue Stats
69W - 70L
1,561 Elo+
Solo
Ullr
Ullr
OGmedmagic
Ullr
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 25L
1,610 Elo+
Solo
Mulan
Mulan
Smitter-Smith
Mulan
Level 27
God Stats
1W - 2L
1,717 SR
Queue Stats
25W - 34L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shakeNbake2531
Morgan Le Fay
Level 10
God Stats
11W - 15L
1,574 SR
Queue Stats
136W - 165L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,110
569
8,678
8,078
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 3 / 2
6,944
434
1,966
8,276
5,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
SarrrahG
Artemis
11
1 / 4 / 2
7,015
438
3,352
8,319
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
11 / 2 / 1
9,550
597
12,202
12,975
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 2 / 3
9,508
594
13,272
16,733
14,450
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
6,498
406
4,096
10,199
6,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 3 / 2
10,778
674
11,470
15,512
5,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
5 / 3 / 2
8,057
504
8,225
11,178
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
6,550
409
4,492
11,426
9,498
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
shakeNbake2531
Morgan Le Fay
12
0 / 5 / 1
7,144
447
3,934
8,752
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
20
Kills
14
14
Deaths
20
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
8
3
2
3
W
3
3
2
1.33
W
0
3
2
0.33
L
5
3
2
2
W
Artemis
SarrrahG
Artemis
1
4
2
0.5
L
0
6
1
0.08
W
11
2
1
5.75
W
5
2
3
3.25
L
Morgan Le Fay
shakeNbake2531
Morgan Le Fay
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,470
Damage
32,217
54,381
Taken
57,067
30,167
Mitigated
28,074
20,190
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,096
770
0
624
10,199
6,882
234
1,365
8,609
16,253
0
L
11,470
5,406
0
8,300
15,512
5,657
0
3,636
11,346
0
48,629
W
8,678
232
667
3,402
8,078
2,372
32
1,866
6,212
55,522
0
W
1,966
415
0
1,018
8,276
5,700
100
1,482
6,794
16,618
0
L
8,225
3,010
0
1,819
11,178
3,387
64
1,995
9,137
0
55,818
W
Artemis
SarrrahG
Artemis
3,352
989
0
1,002
8,319
2,394
88
1,432
6,887
0
36,128
L
4,492
578
0
1,763
11,426
9,498
0
1,852
8,834
0
22,983
W
12,202
3,186
0
4,690
12,975
5,251
0
632
12,343
0
65,305
W
13,272
1,418
0
9,411
16,733
14,450
258
2,618
14,115
8,953
50,891
L
Morgan Le Fay
shakeNbake2531
Morgan Le Fay
3,934
209
0
515
8,752
2,650
110
3,709
4,685
37,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,127
Gold Earned
39,027
458
Minions Killed
357
0
Camps Cleared
0
1,504,602
Distance Traveled
1,410,189
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,498
406
25
2
0
277,585
1
L
Kali
10,778
674
100
6
0
328,892
4
W
Hel
9,110
569
133
8
0
320,463
0
W
Athena
6,944
434
27
2
0
296,674
0
L
Ullr
8,057
504
95
6
0
271,691
2
W
Artemis
7,015
438
66
4
0
265,950
1
L
Mulan
6,550
409
58
4
0
251,613
9
W
Da Ji
9,550
597
121
8
0
322,119
1
W
Chaac
9,508
594
111
7
0
299,396
1
L
Morgan Le Fay
7,144
447
79
5
0
280,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role