Player Matchup

Anubis
Anubis
Bambiiiiiiiiiii
Anubis
Level 28
God Stats
3W - 2L
1,569 SR
Queue Stats
45W - 59L
1,270 Elo+
Solo
Cupid
Cupid
Chiriari
Cupid
Level 24
God Stats
14W - 7L
1,667 SR
Queue Stats
53W - 54L
1,426 Elo+
Party 3
Thanatos
Thanatos
ChungusThicc
Thanatos
Level 25
God Stats
14W - 14L
1,442 SR
Queue Stats
64W - 69L
1,358 Elo+
Party 3
Tiamat
Tiamat
Kapparos
Tiamat
Level 28
God Stats
10W - 10L
1,478 SR
Queue Stats
83W - 88L
1,476 Elo+
Solo
Ares
Ares
Smorsion
Ares
Level 14
God Stats
4W - 1L
1,748 SR
Queue Stats
11W - 12L
1,371 Elo+
Solo
Team Averages
Level 24
1,581 SR
1,380 Elo+

VS

Team Averages
Level 16
1,430 SR
1,327 Elo+
Artio
Artio
Euxner
Artio
Level 29
God Stats
4W - 1L
1,791 SR
Queue Stats
59W - 61L
1,514 Elo+
Party 2
Olorun
Olorun
F4llOutNoob
Olorun
Level 17
God Stats
0W - 5L
1,184 SR
Queue Stats
31W - 27L
1,260 Elo+
Party 1
Gilgamesh
Gilgamesh
Lapommequirougit
Gilgamesh
Level 16
God Stats
9W - 11L
1,134 SR
Queue Stats
33W - 31L
1,456 Elo+
Party 2
Chiron
Chiron
SaikoBlitz
Chiron
Level 3
God Stats
0W - 4L
1,134 SR
Queue Stats
0W - 5L
1,131 Elo+
Party 2
Cliodhna
Cliodhna
SenbonzakuraUK
Cliodhna
Level 17
God Stats
3W - 3L
1,908 SR
Queue Stats
34W - 29L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 3
9,947
585
13,968
13,852
6,734
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
Chiriari
Cupid
13
4 / 0 / 3
8,123
478
15,370
10,861
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
ChungusThicc
Thanatos
13
6 / 4 / 6
8,918
525
8,778
12,917
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Kapparos
Tiamat
18
1 / 1 / 1
10,517
619
4,325
7,825
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
11
0 / 2 / 4
7,764
457
2,726
13,092
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Euxner
Artio
11
0 / 2 / 2
6,885
405
5,870
18,559
10,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
11
3 / 6 / 3
7,530
443
9,930
16,187
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
11
1 / 1 / 1
7,157
421
2,424
8,837
4,267
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chiron
SaikoBlitz
Chiron
10
0 / 4 / 2
6,456
380
8,636
8,037
2,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
14
7 / 5 / 2
9,136
537
10,217
11,844
4,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
18
Kills
11
12
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
5
3
1.7
W
Cupid
Chiriari
Cupid
4
0
3
5.5
W
Thanatos
ChungusThicc
Thanatos
6
4
6
2.25
L
Artio
Euxner
Artio
0
2
2
0.5
L
Olorun
3
6
3
0.75
W
Tiamat
Kapparos
Tiamat
1
1
1
1.5
L
Gilgamesh
1
1
1
1.5
L
Chiron
SaikoBlitz
Chiron
0
4
2
0.25
L
Cliodhna
7
5
2
1.6
W
Ares
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,167
Damage
37,077
58,547
Taken
63,464
31,901
Mitigated
25,081
28,535
Healing
21,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,968
819
0
8,182
13,852
6,734
753
6,190
7,662
59,803
0
W
Cupid
Chiriari
Cupid
15,370
6,846
349
4,230
10,861
4,499
126
3,182
7,629
0
56,627
W
Thanatos
ChungusThicc
Thanatos
8,778
2,127
0
9,284
12,917
4,441
0
1,347
11,459
0
40,691
L
Artio
Euxner
Artio
5,870
862
1,680
4,672
18,559
10,711
0
2,018
16,541
21,770
0
L
Olorun
9,930
3,886
771
6,472
16,187
3,786
520
10,373
5,804
36,168
0
W
Tiamat
Kapparos
Tiamat
4,325
191
0
3,467
7,825
4,898
1,322
350
7,475
69,091
0
L
Gilgamesh
2,424
363
0
3,148
8,837
4,267
0
388
8,449
0
38,588
L
Chiron
SaikoBlitz
Chiron
8,636
3,800
1,436
1,556
8,037
2,092
0
1,704
6,333
0
39,003
L
Cliodhna
10,217
2,007
0
1,562
11,844
4,225
400
6,585
5,111
0
64,157
W
Ares
2,726
144
429
2,594
13,092
11,329
210
4,550
8,452
12,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,269
Gold Earned
37,164
423
Minions Killed
340
0
Camps Cleared
0
1,536,640
Distance Traveled
1,594,749
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,947
585
100
6
0
282,922
0
W
Cupid
8,123
478
104
6
0
291,942
0
W
Thanatos
8,918
525
46
3
0
334,142
0
L
Artio
6,885
405
32
2
0
349,535
1
L
Olorun
7,530
443
55
3
0
290,825
5
W
Tiamat
10,517
619
162
10
0
304,224
2
L
Gilgamesh
7,157
421
67
4
0
353,137
0
L
Chiron
6,456
380
70
4
0
285,067
2
L
Cliodhna
9,136
537
116
7
0
316,185
0
W
Ares
7,764
457
11
1
0
323,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role