Player Matchup

Olorun
Olorun
Codycarl
Olorun
Level 107
God Stats
2W - 3L
1,657 SR
Queue Stats
420W - 392L
1,576 Elo+
Party 3
Loki
Loki
JinnyDjinn
Loki
Level 123
God Stats
37W - 17L
1,782 SR
Queue Stats
466W - 420L
1,527 Elo+
Party 2
Jormungandr
Jormungandr
Paladin101st
Jormungandr
Level 26
God Stats
3W - 3L
1,477 SR
Queue Stats
86W - 103L
1,468 Elo+
Party 3
Jing Wei
Jing Wei
PureGraetnezz
Jing Wei
Level 120
God Stats
5W - 7L
1,684 SR
Queue Stats
311W - 301L
1,583 Elo+
Party 2
Achilles
Achilles
cheesyxfactor
Achilles
Level 28
God Stats
1W - 2L
1,533 SR
Queue Stats
151W - 149L
1,564 Elo+
Party 3
Team Averages
Level 81
1,627 SR
1,544 Elo+

VS

Team Averages
Level 117
1,426 SR
1,515 Elo+
Ra
Ra
Didyousaythat
Ra
Level 29
God Stats
28W - 20L
1,580 SR
Queue Stats
81W - 83L
1,473 Elo+
Party 1
Geb
Geb
JOELPOWER
Geb
Level 160
God Stats
2W - 4L
1,317 SR
Queue Stats
233W - 209L
1,501 Elo+
Solo
Loki
Loki
LunaEclipsed0
Loki
Level 128
God Stats
5W - 6L
1,315 SR
Queue Stats
510W - 476L
1,510 Elo+
Party 1
Izanami
Izanami
MyVinylScratch
Izanami
Level 158
God Stats
5W - 3L
1,611 SR
Queue Stats
386W - 351L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wingdingler
Tsukuyomi
Level 108
God Stats
2W - 1L
1,309 SR
Queue Stats
82W - 59L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Codycarl
Olorun
18
2 / 5 / 6
11,765
490
19,645
17,377
7,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 5 / 0
10,638
443
5,146
12,035
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Paladin101st
Jormungandr
12
0 / 6 / 1
8,228
343
3,109
15,596
14,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
PureGraetnezz
Jing Wei
20
0 / 2 / 0
13,968
582
4,168
15,714
6,675
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
cheesyxfactor
Achilles
17
4 / 7 / 0
10,492
437
7,095
19,636
20,302
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 7
12,043
502
5,063
10,758
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
0 / 2 / 17
12,264
511
6,288
23,553
35,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
8 / 4 / 6
14,035
585
11,791
16,616
13,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
9 / 1 / 6
16,399
683
19,642
14,648
6,098
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Wingdingler
Tsukuyomi
20
7 / 3 / 7
13,841
577
13,758
15,736
7,355
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
11
Kills
25
25
Deaths
11
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Olorun
Codycarl
Olorun
2
5
6
1
W
1
1
7
4.5
W
0
2
17
4.25
L
5
5
0
1
W
8
4
6
2.75
W
9
1
6
12
L
Jormungandr
Paladin101st
Jormungandr
0
6
1
0.08
L
Jing Wei
PureGraetnezz
Jing Wei
0
2
0
0
W
Tsukuyomi
Wingdingler
Tsukuyomi
7
3
7
3.5
L
Achilles
cheesyxfactor
Achilles
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,163
Damage
56,542
80,358
Taken
81,311
53,267
Mitigated
67,028
21,561
Healing
33,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Codycarl
Olorun
19,645
8,930
899
6,962
17,377
7,713
1,023
3,474
13,903
93,422
0
W
5,063
342
4,531
5,680
10,758
4,662
1,588
4,216
6,542
70,157
0
W
6,288
964
0
5,502
23,553
35,560
399
10,625
12,928
26,727
0
L
5,146
1,921
0
3,718
12,035
4,093
0
1,057
10,978
0
57,147
W
11,791
3,806
0
1,958
16,616
13,353
2,225
2,701
13,915
0
90,877
W
19,642
13,520
0
9,779
14,648
6,098
6,490
2,409
12,239
0
191,066
L
Jormungandr
Paladin101st
Jormungandr
3,109
551
456
1,823
15,596
14,484
163
4,215
11,381
22,718
0
L
Jing Wei
PureGraetnezz
Jing Wei
4,168
3,737
0
5,890
15,714
6,675
2,654
518
15,196
0
127,588
W
Tsukuyomi
Wingdingler
Tsukuyomi
13,758
4,397
0
5,725
15,736
7,355
2,802
3,919
11,817
0
105,785
L
Achilles
cheesyxfactor
Achilles
7,095
1,164
0
1,813
19,636
20,302
0
2,087
17,466
0
38,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,091
Gold Earned
68,582
654
Minions Killed
726
0
Camps Cleared
0
1,967,984
Distance Traveled
2,433,310
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,765
490
164
7
0
407,338
5
W
Ra
12,043
502
133
6
0
458,646
4
W
Geb
12,264
511
33
1
0
507,669
8
L
Loki
10,638
443
114
5
0
368,607
4
W
Loki
14,035
585
142
6
0
496,333
3
W
Izanami
16,399
683
265
11
0
465,204
9
L
Jormungandr
8,228
343
39
2
0
288,725
0
L
Jing Wei
13,968
582
263
11
0
450,699
13
W
Tsukuyomi
13,841
577
153
6
0
505,458
3
L
Achilles
10,492
437
74
3
0
452,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role