Player Matchup

Cerberus
Cerberus
KillaWu_Assasin
Cerberus
Level 26
God Stats
37W - 38L
1,661 SR
Queue Stats
114W - 142L
1,419 Elo+
Solo
Ullr
Ullr
PrincessBe4405
Ullr
Level 18
God Stats
61W - 38L
1,818 SR
Queue Stats
66W - 41L
1,730 Elo+
Solo
Olorun
Olorun
THAT WAS ME 32
Olorun
Level 31
God Stats
17W - 21L
1,253 SR
Queue Stats
266W - 339L
1,367 Elo+
Solo
Fenrir
Fenrir
TimelineArsonist
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,370 Elo+
Solo
Chronos
Chronos
smellyidiot48
Chronos
Level 29
God Stats
449W - 154L
1,690 SR
Queue Stats
449W - 154L
1,640 Elo+
Solo
Team Averages
Level 26
1,584 SR
1,505 Elo+

VS

Team Averages
Level 17
1,529 SR
1,420 Elo+
Danzaburou
Danzaburou
BestaFlex803952
Danzaburou
Level 8
God Stats
3W - 2L
1,486 SR
Queue Stats
21W - 27L
1,314 Elo+
Party 1
Cupid
Cupid
Le pro6212
Cupid
Level 7
God Stats
1W - 2L
1,661 SR
Queue Stats
10W - 18L
1,329 Elo+
Party 1
Chang'e
Chang'e
TuX2BaD
Chang'e
Level 25
God Stats
18W - 15L
1,600 SR
Queue Stats
89W - 81L
1,480 Elo+
Solo
Neith
Neith
Unevenbeast007
Neith
Level 16
God Stats
1W - 4L
1,376 SR
Queue Stats
47W - 43L
1,490 Elo+
Solo
Zeus
Zeus
yuki_flakez
Zeus
Level 27
God Stats
0W - 2L
1,524 SR
Queue Stats
319W - 293L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
2 / 1 / 20
11,382
1,035
9,936
13,951
7,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 1 / 16
11,769
1,070
13,329
12,448
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 3 / 21
11,349
1,032
4,305
13,307
8,574
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 4 / 7
10,195
927
12,529
12,643
4,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
20
21 / 3 / 9
14,565
1,324
32,672
14,530
4,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

233

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BestaFlex803952
Danzaburou
16
0 / 7 / 7
9,679
880
5,626
20,119
7,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
16
0 / 11 / 3
9,101
827
2,362
17,822
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chang'e
TuX2BaD
Chang'e
17
5 / 7 / 6
11,328
1,030
15,192
19,969
7,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 5 / 6
12,326
1,121
19,929
12,178
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 3 / 6
10,737
976
15,412
6,621
2,412
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
40
33
Kills
12
12
Deaths
33
73
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BestaFlex803952
Danzaburou
0
7
7
0.5
W
Cerberus
2
1
20
12
L
Cupid
0
11
3
0.14
W
5
1
16
13
W
1
3
21
3.83
W
4
4
7
1.88
L
Chang'e
TuX2BaD
Chang'e
5
7
6
1.14
L
5
5
6
1.6
W
Chronos
21
3
9
8.5
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,771
Damage
58,521
66,879
Taken
76,709
29,628
Mitigated
29,610
18,539
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BestaFlex803952
Danzaburou
5,626
2,920
0
398
20,119
7,801
0
14,876
5,243
0
14,212
W
Cerberus
9,936
0
1,354
5,523
13,951
7,609
0
4,758
9,193
54,023
0
L
Cupid
2,362
500
25
109
17,822
6,650
0
11,523
6,299
0
9,969
W
13,329
4,443
0
1,318
12,448
4,029
0
6,325
6,123
0
32,590
W
4,305
1,639
1,349
3,944
13,307
8,574
0
6,838
6,469
19,597
0
W
12,529
1,943
21
1,146
12,643
4,605
0
6,370
6,273
0
19,316
L
Chang'e
TuX2BaD
Chang'e
15,192
751
2,869
5,525
19,969
7,752
0
10,031
9,938
33,463
0
L
19,929
7,830
71
1,871
12,178
4,995
0
8,540
3,638
0
45,262
W
Chronos
32,672
8,283
0
3,884
14,530
4,811
0
6,313
8,217
48,137
0
L
15,412
731
0
91
6,621
2,412
0
1,943
4,678
33,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,260
Gold Earned
53,171
263
Minions Killed
177
9
Camps Cleared
5
1,015,165
Distance Traveled
920,916
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,679
880
28
3
1
156,198
0
W
Cerberus
11,382
1,035
133
12
1
222,988
0
L
Cupid
9,101
827
13
1
0
156,771
0
W
Ullr
11,769
1,070
45
4
3
211,901
1
W
Olorun
11,349
1,032
33
3
1
174,661
0
W
Fenrir
10,195
927
14
1
0
186,224
0
L
Chang'e
11,328
1,030
43
4
0
206,832
0
L
Neith
12,326
1,121
47
4
2
194,447
0
W
Chronos
14,565
1,324
38
3
4
219,391
0
L
Zeus
10,737
976
46
4
2
206,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role