Player Matchup

Merlin
Merlin
Aaronflynight
Merlin
Level 69
God Stats
16W - 14L
1,597 SR
Queue Stats
97W - 99L
1,490 Elo+
Party 2
Loki
Loki
Trippybaby1188
Loki
Level 28
God Stats
3W - 4L
1,366 SR
Queue Stats
122W - 181L
1,327 Elo+
Solo
Chaac
Chaac
doomfist2006
Chaac
Level 26
God Stats
6W - 9L
1,263 SR
Queue Stats
53W - 59L
1,247 Elo+
Party 2
Team Averages
Level 41
1,409 SR
1,355 Elo+

VS

Team Averages
Level 36
1,550 SR
1,439 Elo+
Nu Wa
Nu Wa
Gato_Baterista
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,388 Elo+
Party 1
Neith
Neith
Nagashuaro
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
TubosEconexoes
Susano
Level 77
God Stats
9W - 10L
1,651 SR
Queue Stats
56W - 55L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 5
12,303
684
9,085
12,640
4,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 5 / 3
11,130
618
5,276
15,344
5,036
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 3 / 5
11,646
647
8,650
13,104
9,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
10,868
604
7,673
12,584
3,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
6
0 / 1 / 2
8,677
482
175
1,202
331
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 2 / 4
12,067
670
16,926
14,363
5,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
10
Kills
11
12
Deaths
10
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
3
7
3
0.64
L
Neith
0
1
2
1
W
3
5
3
0.9
L
8
2
4
5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,011
Damage
24,774
41,088
Taken
28,149
19,099
Mitigated
9,664
6,151
Healing
1,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,085
218
0
1,323
12,640
4,502
1,188
2,775
9,865
61,638
0
L
7,673
1,643
0
1,358
12,584
3,463
0
5,264
6,856
29,818
0
L
Neith
175
90
0
50
1,202
331
0
865
298
0
1,975
W
5,276
350
0
2,249
15,344
5,036
121
3,030
12,314
0
40,863
L
16,926
1,216
0
586
14,363
5,870
0
3,492
10,553
0
41,853
W
8,650
720
0
2,579
13,104
9,561
729
3,228
9,876
0
35,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,079
Gold Earned
31,612
223
Minions Killed
85
13
Camps Cleared
3
963,997
Distance Traveled
586,849
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,303
684
111
6
6
289,925
1
L
Nu Wa
10,868
604
38
2
0
172,408
1
L
Neith
8,677
482
4
0
1
35,719
0
W
Loki
11,130
618
51
3
6
339,452
3
L
Susano
12,067
670
43
2
2
378,722
7
W
Chaac
11,646
647
61
3
1
334,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role