Player Matchup

Chronos
Chronos
 
Chronos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CosminMarius
Serqet
Level 123
God Stats
47W - 41L
1,484 SR
Queue Stats
1,095W - 1,198L
1,411 Elo+
Solo
Kuzenbo
Kuzenbo
KumaBoomer
Kuzenbo
Level 28
God Stats
11W - 8L
1,500 SR
Queue Stats
166W - 188L
1,315 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NiorSuzu
Morgan Le Fay
Level 64
God Stats
29W - 32L
1,429 SR
Queue Stats
119W - 156L
1,314 Elo+
Party 1
Izanami
Izanami
Saezuru
Izanami
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 70L
1,338 Elo+
Party 1
Team Averages
Level 84
1,483 SR
1,376 Elo+

VS

Team Averages
Level 78
1,374 SR
1,423 Elo+
Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Equeliber
Amaterasu
Level 79
God Stats
3W - 8L
1,375 SR
Queue Stats
99W - 98L
1,452 Elo+
Solo
Thoth
Thoth
Kaaloun
Thoth
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
36W - 34L
1,477 Elo+
Solo
Neith
Neith
donLir91
Neith
Level 85
God Stats
18W - 22L
1,430 SR
Queue Stats
434W - 446L
1,387 Elo+
Party 2
Susano
Susano
siso110
Susano
Level 47
God Stats
0W - 2L
1,281 SR
Queue Stats
17W - 33L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
5 / 0 / 3
8,917
594
6,214
6,235
2,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
15
7 / 1 / 1
8,520
568
8,509
8,669
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
KumaBoomer
Kuzenbo
13
2 / 0 / 6
7,848
523
7,921
9,109
11,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
NiorSuzu
Morgan Le Fay
14
2 / 3 / 4
8,469
565
10,624
7,733
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Saezuru
Izanami
13
3 / 0 / 3
7,807
520
6,645
5,720
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 3 / 1
6,926
462
3,400
10,086
6,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Equeliber
Amaterasu
14
2 / 3 / 2
8,491
566
7,302
16,573
12,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Kaaloun
Thoth
12
2 / 5 / 0
7,928
529
4,945
10,445
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
donLir91
Neith
11
0 / 4 / 0
6,614
441
4,871
10,573
2,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
siso110
Susano
10
0 / 4 / 1
6,163
411
2,311
9,071
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
19
Kills
4
4
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
0
3
6.5
L
Hel
 
Hel
0
3
1
0.17
W
Serqet
7
1
1
7.5
L
Amaterasu
Equeliber
Amaterasu
2
3
2
1
L
Thoth
Kaaloun
Thoth
2
5
0
0.4
W
Kuzenbo
KumaBoomer
Kuzenbo
2
0
6
5
W
Morgan Le Fay
NiorSuzu
Morgan Le Fay
2
3
4
1.33
W
Izanami
Saezuru
Izanami
3
0
3
4.5
L
Neith
donLir91
Neith
0
4
0
0
L
Susano
siso110
Susano
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,913
Damage
22,829
37,466
Taken
56,748
21,464
Mitigated
28,490
13,642
Healing
24,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,214
2,986
0
3,194
6,235
2,297
0
2,134
3,875
57,109
0
L
Hel
 
Hel
3,400
276
2,581
5,030
10,086
6,853
0
3,718
6,212
23,297
0
W
Serqet
8,509
1,404
0
4,049
8,669
3,204
0
1,688
6,906
0
52,441
L
Amaterasu
Equeliber
Amaterasu
7,302
2,495
0
7,914
16,573
12,584
0
8,808
6,625
0
54,961
L
Thoth
Kaaloun
Thoth
4,945
210
0
2,407
10,445
3,457
0
4,492
5,838
39,818
0
W
Kuzenbo
KumaBoomer
Kuzenbo
7,921
2,361
0
2,576
9,109
11,198
333
1,583
7,508
24,598
0
W
Morgan Le Fay
NiorSuzu
Morgan Le Fay
10,624
1,944
0
2,077
7,733
2,779
648
1,422
6,245
45,616
0
W
Izanami
Saezuru
Izanami
6,645
3,721
0
1,746
5,720
1,986
785
1,133
4,587
0
57,070
L
Neith
donLir91
Neith
4,871
1,802
0
3,812
10,573
2,813
0
2,987
7,586
0
48,104
L
Susano
siso110
Susano
2,311
1,137
0
2,521
9,071
2,783
396
4,016
4,635
0
25,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,561
Gold Earned
36,122
468
Minions Killed
406
0
Camps Cleared
0
1,410,485
Distance Traveled
1,329,056
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,917
594
118
8
0
290,027
1
L
Hel
6,926
462
42
3
0
266,761
0
W
Serqet
8,520
568
99
7
0
303,344
2
L
Amaterasu
8,491
566
104
7
0
293,566
5
L
Thoth
7,928
529
91
6
0
265,878
1
W
Kuzenbo
7,848
523
25
2
0
295,160
8
W
Morgan Le Fay
8,469
565
96
6
0
249,570
1
W
Izanami
7,807
520
130
9
0
272,384
3
L
Neith
6,614
441
114
8
0
246,871
1
L
Susano
6,163
411
55
4
0
255,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role