Player Matchup

Cthulhu
Cthulhu
FrructoseFather
Cthulhu
Level 20
God Stats
3W - 0L
1,578 SR
Queue Stats
5W - 3L
1,583 Elo+
Party 2
Bellona
Bellona
Zeke34
Bellona
Level 20
God Stats
3W - 0L
1,859 SR
Queue Stats
8W - 5L
1,531 Elo+
Party 2
Sol
Sol
afrizzytoad
Sol
Level 85
God Stats
13W - 4L
1,663 SR
Queue Stats
234W - 164L
1,606 Elo+
Party 2
Team Averages
Level 42
1,700 SR
1,573 Elo+

VS

Team Averages
Level 62
1,375 SR
1,354 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AnokinVader
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,209 Elo+
Party 1
Bellona
Bellona
InfamousJackson
Bellona
Level 98
God Stats
5W - 8L
1,126 SR
Queue Stats
156W - 116L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 11
11,155
620
7,153
17,341
21,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Zeke34
Bellona
18
11 / 1 / 10
13,030
724
21,632
16,338
12,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
7 / 6 / 12
12,727
707
24,180
15,429
6,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
3 / 8 / 6
11,286
627
12,228
20,069
8,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
15
5 / 7 / 4
11,499
639
15,057
18,422
6,757
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 6 / 7
11,485
638
12,606
20,925
18,626
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
21
Kills
11
11
Deaths
21
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
8
6
0.75
L
Medusa
5
7
4
1
W
3
4
11
2.13
L
3
6
7
1.08
W
Bellona
Zeke34
Bellona
11
1
10
16
W
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,965
Damage
39,891
49,108
Taken
59,416
40,223
Mitigated
33,531
12,609
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,228
1,027
1,384
5,227
20,069
8,148
1,101
11,236
8,833
48,944
0
L
Medusa
15,057
8,957
323
2,143
18,422
6,757
1,648
9,105
9,317
0
32,015
W
7,153
148
509
2,257
17,341
21,370
75
6,978
10,363
24,888
0
L
12,606
3,529
0
1,245
20,925
18,626
70
9,754
11,171
0
26,178
W
Bellona
Zeke34
Bellona
21,632
4,191
667
3,377
16,338
12,141
271
3,068
13,270
0
52,499
W
24,180
7,289
0
5,799
15,429
6,712
772
2,736
12,693
74,248
5,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,912
Gold Earned
34,270
203
Minions Killed
149
11
Camps Cleared
4
969,403
Distance Traveled
843,432
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,286
627
83
5
3
284,929
3
L
Medusa
11,499
639
36
2
0
306,867
0
W
Cthulhu
11,155
620
32
2
0
311,402
4
L
Bellona
11,485
638
30
2
1
251,636
3
W
Bellona
13,030
724
64
4
1
370,751
3
W
Sol
12,727
707
107
6
10
287,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role