Player Matchup

Sylvanus
Sylvanus
JonnyCarey90
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,403 Elo+
Solo
Zeus
Zeus
WeeDou8547
Zeus
Level 22
God Stats
5W - 2L
1,717 SR
Queue Stats
62W - 40L
1,563 Elo+
Party 1
Artemis
Artemis
kxngRaiiNeN
Artemis
Level 22
God Stats
1W - 4L
1,391 SR
Queue Stats
117W - 95L
1,528 Elo+
Solo
Nike
Nike
moonlight7827
Nike
Level 17
God Stats
0W - 3L
1,192 SR
Queue Stats
34W - 39L
1,529 Elo+
Party 1
Tsukuyomi
Tsukuyomi
titipat06
Tsukuyomi
Level 29
God Stats
6W - 5L
1,350 SR
Queue Stats
155W - 155L
1,488 Elo+
Solo
Team Averages
Level 20
1,430 SR
1,502 Elo+

VS

Team Averages
Level 19
1,564 SR
1,439 Elo+
Jormungandr
Jormungandr
Jawad2300
Jormungandr
Level 5
God Stats
2W - 1L
1,715 SR
Queue Stats
10W - 22L
1,289 Elo+
Party 2
Nike
Nike
MaravTezos
Nike
Level 29
God Stats
5W - 5L
1,436 SR
Queue Stats
65W - 56L
1,466 Elo+
Solo
Da Ji
Da Ji
MonsTeR_DisTurB
Da Ji
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
259W - 150L
1,613 Elo+
Solo
Ymir
Ymir
PUNISHER_BoB_1
Ymir
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 20L
1,289 Elo+
Party 2
Skadi
Skadi
Skadi Solo Main
Skadi
Level 27
God Stats
28W - 22L
1,669 SR
Queue Stats
139W - 116L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JonnyCarey90
Sylvanus
14
0 / 5 / 6
8,561
428
3,112
10,434
12,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 12 / 3
9,893
495
13,588
13,646
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
kxngRaiiNeN
Artemis
14
9 / 4 / 3
9,442
472
11,698
13,467
3,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 4 / 3
9,660
483
8,004
17,238
16,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
titipat06
Tsukuyomi
16
5 / 8 / 5
9,762
488
10,768
14,568
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jawad2300
Jormungandr
15
2 / 4 / 5
10,660
533
4,115
17,537
18,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 4 / 7
11,019
551
9,064
13,031
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
18 / 1 / 3
12,782
639
22,068
12,900
6,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 8 / 9
10,584
529
5,730
18,428
20,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 3 / 6
13,204
660
12,391
12,150
4,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
62
20
Kills
32
33
Deaths
20
20
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Jawad2300
Jormungandr
2
4
5
1.13
L
Sylvanus
JonnyCarey90
Sylvanus
0
5
6
0.6
W
5
4
7
2.13
W
18
1
3
19.5
W
2
8
9
0.81
W
5
3
6
2.67
L
4
12
3
0.46
L
Artemis
kxngRaiiNeN
Artemis
9
4
3
2.63
L
2
4
3
0.88
L
Tsukuyomi
titipat06
Tsukuyomi
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,170
Damage
53,368
69,353
Taken
74,046
38,959
Mitigated
60,651
16,769
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Jawad2300
Jormungandr
4,115
1,822
0
835
17,537
18,457
206
2,423
15,069
43,806
0
L
Sylvanus
JonnyCarey90
Sylvanus
3,112
1,522
344
2,013
10,434
12,386
664
3,528
6,906
29,060
7,602
W
9,064
2,525
0
1,658
13,031
10,488
1,526
3,596
9,207
0
61,717
W
22,068
5,707
0
2,632
12,900
6,790
0
4,039
8,689
0
77,807
W
5,730
1,579
0
1,103
18,428
20,575
786
6,198
12,186
35,730
0
W
12,391
6,303
0
5,085
12,150
4,341
9,652
1,978
9,477
0
115,765
L
13,588
1,002
74
1,449
13,646
2,010
0
1,713
11,933
50,146
0
L
Artemis
kxngRaiiNeN
Artemis
11,698
6,912
0
4,175
13,467
3,333
616
2,772
10,695
0
50,744
L
8,004
584
0
4,860
17,238
16,848
0
595
16,643
11,597
48,171
L
Tsukuyomi
titipat06
Tsukuyomi
10,768
2,806
0
3,854
14,568
4,382
0
1,237
13,331
0
55,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,318
Gold Earned
58,249
459
Minions Killed
523
0
Camps Cleared
0
1,615,054
Distance Traveled
1,856,360
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,660
533
74
4
0
346,166
0
L
Sylvanus
8,561
428
68
3
0
300,589
1
W
Nike
11,019
551
96
5
0
382,890
1
W
Da Ji
12,782
639
90
5
0
424,542
1
W
Ymir
10,584
529
61
3
0
345,815
0
W
Skadi
13,204
660
202
10
0
356,947
10
L
Zeus
9,893
495
94
5
0
294,058
3
L
Artemis
9,442
472
88
4
0
298,416
0
L
Nike
9,660
483
112
6
0
347,903
3
L
Tsukuyomi
9,762
488
97
5
0
374,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role