Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
IBUSSNBUSSN
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,498 Elo+
Solo
Artio
Artio
RangerJoe69x
Artio
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,409 Elo+
Solo
Achilles
Achilles
YxM3LTD0WNxY
Achilles
Level 128
God Stats
7W - 5L
1,634 SR
Queue Stats
10W - 10L
1,498 Elo+
Solo
Merlin
Merlin
joeskilove
Merlin
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
27W - 20L
1,726 Elo+
Solo
Team Averages
Level 80
1,527 SR
1,526 Elo+

VS

Team Averages
Level 133
1,666 SR
1,564 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DadiDepression
Artemis
Level 129
God Stats
2W - 0L
1,651 SR
Queue Stats
8W - 11L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
Forhtelinkuei
Cthulhu
Level 106
God Stats
4W - 1L
1,708 SR
Queue Stats
84W - 79L
1,610 Elo+
Party 1
Guan Yu
Guan Yu
Gingibreadmann
Guan Yu
Level 129
God Stats
2W - 2L
1,636 SR
Queue Stats
12W - 13L
1,605 Elo+
Party 2
Olorun
Olorun
TheeBabaYaga
Olorun
Level 145
God Stats
1W - 0L
1,837 SR
Queue Stats
76W - 64L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
1 / 7 / 8
9,547
796
8,607
16,290
5,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
IBUSSNBUSSN
Nemesis
12
0 / 3 / 3
7,180
598
4,207
8,422
2,393
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 8 / 1
6,827
569
1,922
16,342
9,529
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
YxM3LTD0WNxY
Achilles
15
4 / 7 / 3
9,058
755
7,379
16,770
24,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
joeskilove
Merlin
17
6 / 5 / 1
10,687
891
16,169
12,358
4,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
3 / 0 / 12
10,589
882
9,935
5,409
2,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 4 / 12
9,843
820
10,919
9,165
3,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
17
6 / 1 / 19
12,382
1,032
15,864
14,180
21,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
12 / 3 / 7
12,481
1,040
13,293
14,853
14,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
16
6 / 3 / 9
10,841
903
9,995
10,193
3,838
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
11
Kills
30
30
Deaths
11
16
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
7
8
0.71
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
12
9
W
3
4
12
2.25
W
Cthulhu
6
1
19
15.5
W
12
3
7
5.17
L
Nemesis
IBUSSNBUSSN
Nemesis
0
3
3
0.5
L
0
8
1
0.06
W
Olorun
6
3
9
3.5
L
Achilles
YxM3LTD0WNxY
Achilles
4
7
3
0.79
L
Merlin
joeskilove
Merlin
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,284
Damage
60,006
70,182
Taken
53,800
46,735
Mitigated
44,991
11,466
Healing
14,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,607
2,088
1,025
5,436
16,290
5,577
96
4,817
11,473
30,148
0
W
Ah Muzen Cab
 
Ah Muzen Cab
9,935
1,895
0
1,860
5,409
2,376
4,379
2,454
2,955
0
53,218
W
10,919
4,392
0
641
9,165
3,061
665
4,950
4,215
0
27,288
W
Cthulhu
15,864
1,437
913
1,531
14,180
21,088
38
6,645
7,535
36,567
0
W
13,293
2,082
1,331
3,708
14,853
14,628
676
7,314
7,539
0
25,178
L
Nemesis
IBUSSNBUSSN
Nemesis
4,207
1,157
0
1,604
8,422
2,393
0
3,061
5,361
0
12,119
L
1,922
682
0
1,100
16,342
9,529
0
4,886
11,456
8,474
0
W
Olorun
9,995
4,784
859
3,325
10,193
3,838
1,029
6,080
4,113
27,686
0
L
Achilles
YxM3LTD0WNxY
Achilles
7,379
1,538
0
1,172
16,770
24,853
0
7,868
8,902
505
26,058
L
Merlin
joeskilove
Merlin
16,169
497
0
1,129
12,358
4,383
0
5,382
6,976
48,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,299
Gold Earned
56,136
222
Minions Killed
272
7
Camps Cleared
9
955,282
Distance Traveled
1,165,983
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,547
796
59
5
0
188,278
2
W
Ah Muzen Cab
10,589
882
122
10
3
257,199
0
W
Artemis
9,843
820
44
4
1
213,864
1
W
Cthulhu
12,382
1,032
40
3
2
270,558
2
W
Guan Yu
12,481
1,040
29
2
2
228,132
7
L
Nemesis
7,180
598
18
2
3
156,614
1
L
Artio
6,827
569
17
1
0
171,903
0
W
Olorun
10,841
903
37
3
1
196,230
2
L
Achilles
9,058
755
52
4
2
209,474
2
L
Merlin
10,687
891
76
6
2
229,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role