Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
IkZGHOSTI
Geb
Level 61
God Stats
16W - 8L
1,336 SR
Queue Stats
281W - 198L
1,675 Elo+
Party 2
Baron Samedi
Baron Samedi
vlahix
Baron Samedi
Level 27
God Stats
40W - 20L
1,687 SR
Queue Stats
141W - 69L
1,709 Elo+
Party 2
Team Averages
Level 64
1,508 SR
1,628 Elo+

VS

Team Averages
Level 116
1,493 SR
1,383 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DisconnectedII
Gilgamesh
Level 40
God Stats
5W - 5L
1,453 SR
Queue Stats
6W - 20L
1,171 Elo+
Party 1
Loki
Loki
WrongFerret2281
Loki
Level 159
God Stats
93W - 98L
1,525 SR
Queue Stats
282W - 326L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 0 / 4
7,850
714
9,737
7,156
2,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 6
7,975
725
9,344
10,077
9,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
vlahix
Baron Samedi
12
3 / 0 / 5
7,530
685
8,307
5,958
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 2 / 0
6,509
592
9,029
7,472
2,902
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
DisconnectedII
Gilgamesh
10
0 / 2 / 0
6,907
628
3,140
14,906
11,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 0
6,180
562
4,175
8,940
3,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
0
4
6
L
Ah Puch
 
Ah Puch
0
2
0
0
L
Gilgamesh
DisconnectedII
Gilgamesh
0
2
0
0
W
2
0
6
5
L
0
5
0
0
W
Baron Samedi
vlahix
Baron Samedi
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
16,344
23,191
Taken
31,318
15,115
Mitigated
18,006
6,936
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,737
5,385
0
1,217
7,156
2,770
249
3,561
3,595
0
28,072
L
Ah Puch
 
Ah Puch
9,029
173
0
1,978
7,472
2,902
0
5,176
2,160
30,693
0
L
Gilgamesh
DisconnectedII
Gilgamesh
3,140
469
0
5,093
14,906
11,805
38
7,204
7,318
0
12,684
W
9,344
901
0
2,060
10,077
9,471
0
2,321
7,756
24,552
0
L
4,175
317
0
1,958
8,940
3,299
0
5,080
3,704
0
18,939
W
Baron Samedi
vlahix
Baron Samedi
8,307
89
1,136
2,523
5,958
2,874
0
3,362
2,596
23,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,355
Gold Earned
19,596
165
Minions Killed
115
6
Camps Cleared
4
633,412
Distance Traveled
606,576
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,850
714
83
8
2
206,274
2
L
Ah Puch
6,509
592
67
6
2
195,568
2
L
Gilgamesh
6,907
628
20
2
0
204,256
4
W
Geb
7,975
725
16
1
1
222,582
2
L
Loki
6,180
562
28
3
2
206,752
1
W
Baron Samedi
7,530
685
66
6
3
204,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role