Player Matchup

Ares
Ares
 
Ares
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ElSeñorJota
Janus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,246 Elo+
Solo
Ne Zha
Ne Zha
NachitoUwUnt
Ne Zha
Level 15
God Stats
5W - 2L
1,885 SR
Queue Stats
34W - 23L
1,599 Elo+
Solo
Zhong Kui
Zhong Kui
guiximwii
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 69L
1,552 Elo+
Solo
Cernunnos
Cernunnos
lamiaesmejor
Cernunnos
Level 25
God Stats
8W - 5L
1,576 SR
Queue Stats
90W - 62L
1,554 Elo+
Solo
Team Averages
Level 24
1,592 SR
1,490 Elo+

VS

Team Averages
Level 22
1,632 SR
1,560 Elo+
Yemoja
Yemoja
DZPriders__BK
Yemoja
Level 32
God Stats
2W - 1L
1,818 SR
Queue Stats
37W - 31L
1,551 Elo+
Party 1
Neith
Neith
GABKAI
Neith
Level 8
God Stats
1W - 1L
1,777 SR
Queue Stats
3W - 2L
1,565 Elo+
Solo
Artio
Artio
GENESIS0735
Artio
Level 27
God Stats
5W - 7L
1,212 SR
Queue Stats
145W - 153L
1,567 Elo+
Solo
Zeus
Zeus
Kudeplastico__23
Zeus
Level 28
God Stats
3W - 2L
1,700 SR
Queue Stats
59W - 56L
1,536 Elo+
Party 1
Thor
Thor
olorafaso
Thor
Level 16
God Stats
4W - 4L
1,652 SR
Queue Stats
62W - 35L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 2 / 5
6,959
580
3,659
6,836
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 6 / 0
5,649
471
2,671
6,133
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
9
1 / 6 / 1
5,847
487
3,782
9,455
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
guiximwii
Zhong Kui
14
6 / 0 / 0
8,290
691
6,247
7,893
5,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cernunnos
lamiaesmejor
Cernunnos
13
4 / 3 / 3
7,666
639
7,475
8,630
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 7
6,628
552
4,089
4,994
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
GABKAI
Neith
8
2 / 4 / 1
5,246
437
1,707
4,699
946
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 3 / 6
5,618
468
3,468
8,264
4,738
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 4 / 0
5,334
445
3,911
6,197
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
12
11 / 4 / 4
7,564
630
11,417
9,256
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
15
Kills
17
17
Deaths
16
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
5
2.75
L
3
1
7
6.5
W
1
6
0
0.17
L
Neith
GABKAI
Neith
2
4
1
0.63
L
1
3
6
1.33
L
0
4
0
0
W
Ne Zha
1
6
1
0.25
W
Zhong Kui
guiximwii
Zhong Kui
6
0
0
6
W
Cernunnos
lamiaesmejor
Cernunnos
4
3
3
1.83
L
Thor
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,834
Damage
24,592
38,947
Taken
33,410
17,127
Mitigated
13,819
11,685
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,659
67
0
1,380
6,836
4,159
0
2,548
4,094
15,063
0
L
4,089
839
796
1,096
4,994
2,489
0
2,582
2,276
25,036
0
W
2,671
183
0
749
6,133
1,642
0
2,024
3,747
21,821
0
L
Neith
GABKAI
Neith
1,707
1,228
0
202
4,699
946
0
740
3,919
0
13,242
L
3,468
804
662
2,646
8,264
4,738
0
1,884
6,340
19,288
0
L
3,911
449
0
781
6,197
1,885
0
4,402
1,795
26,730
0
W
Ne Zha
3,782
1,301
0
1,075
9,455
3,108
0
987
8,330
0
34,875
W
Zhong Kui
guiximwii
Zhong Kui
6,247
1,200
0
5,507
7,893
5,421
122
3,156
4,265
53,652
0
W
Cernunnos
lamiaesmejor
Cernunnos
7,475
3,857
0
2,974
8,630
2,797
15
1,711
6,919
0
55,405
L
Thor
11,417
3,519
0
1,018
9,256
3,761
0
2,673
6,503
0
43,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,411
Gold Earned
30,390
362
Minions Killed
248
0
Camps Cleared
0
1,120,108
Distance Traveled
1,007,525
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,959
580
20
2
0
253,666
4
L
Yemoja
6,628
552
52
4
0
205,347
4
W
Janus
5,649
471
51
4
0
186,909
2
L
Neith
5,246
437
31
3
0
200,596
2
L
Artio
5,618
468
35
3
0
198,726
4
L
Zeus
5,334
445
58
5
0
168,028
3
W
Ne Zha
5,847
487
65
5
0
250,653
4
W
Zhong Kui
8,290
691
133
11
0
215,852
4
W
Cernunnos
7,666
639
93
8
0
213,028
0
L
Thor
7,564
630
72
6
0
234,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role