Player Matchup

Ymir
Ymir
Huberschorsch
Ymir
Level 28
God Stats
7W - 7L
1,654 SR
Queue Stats
36W - 26L
1,540 Elo+
Party 2
Achilles
Achilles
SeikozWasTaken
Achilles
Level 33
God Stats
20W - 32L
1,079 SR
Queue Stats
132W - 160L
1,384 Elo+
Solo
Danzaburou
Danzaburou
Seromelo
Danzaburou
Level 126
God Stats
14W - 18L
1,442 SR
Queue Stats
137W - 159L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
ShiroMai
Nu Wa
Level 60
God Stats
1W - 2L
1,584 SR
Queue Stats
34W - 22L
1,532 Elo+
Party 2
Thor
Thor
orouwx
Thor
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 140L
1,619 Elo+
Party 3
Team Averages
Level 55
1,452 SR
1,515 Elo+

VS

Team Averages
Level 92
1,625 SR
1,593 Elo+
Hou Yi
Hou Yi
AceMcl02
Hou Yi
Level 37
God Stats
2W - 3L
1,786 SR
Queue Stats
47W - 58L
1,426 Elo+
Solo
Chronos
Chronos
BeyondOrder
Chronos
Level 157
God Stats
8W - 2L
1,709 SR
Queue Stats
308W - 254L
1,637 Elo+
Party 1
Bacchus
Bacchus
DutchGamer
Bacchus
Level 124
God Stats
16W - 10L
1,556 SR
Queue Stats
205W - 161L
1,644 Elo+
Party 1
Fenrir
Fenrir
Fizziness
Fenrir
Level 16
God Stats
8W - 3L
1,500 SR
Queue Stats
301W - 190L
1,686 Elo+
Party 1
Discordia
Discordia
LeroyBean
Discordia
Level 127
God Stats
9W - 9L
1,572 SR
Queue Stats
1,166W - 1,075L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 2
6,088
468
3,958
14,164
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
9
0 / 6 / 0
5,834
449
4,262
12,597
8,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Seromelo
Danzaburou
11
1 / 6 / 2
6,197
477
2,644
9,734
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
ShiroMai
Nu Wa
11
4 / 7 / 3
6,995
538
7,148
9,493
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
orouwx
Thor
12
3 / 5 / 4
6,987
537
5,763
9,900
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AceMcl02
Hou Yi
10
2 / 5 / 1
6,332
487
3,150
7,483
1,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
BeyondOrder
Chronos
15
13 / 1 / 6
9,408
724
19,532
11,167
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
DutchGamer
Bacchus
10
2 / 0 / 10
7,112
547
4,234
6,929
6,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Fizziness
Fenrir
14
7 / 2 / 2
8,097
623
10,697
8,889
7,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
LeroyBean
Discordia
15
4 / 3 / 6
8,532
656
6,804
7,272
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
11
Kills
28
28
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AceMcl02
Hou Yi
2
5
1
0.5
W
Chronos
BeyondOrder
Chronos
13
1
6
16
W
Bacchus
DutchGamer
Bacchus
2
0
10
7
W
Fenrir
Fizziness
Fenrir
7
2
2
4
L
3
4
2
1
W
Discordia
LeroyBean
Discordia
4
3
6
2.33
L
Achilles
0
6
0
0
L
Danzaburou
Seromelo
Danzaburou
1
6
2
0.33
L
Nu Wa
ShiroMai
Nu Wa
4
7
3
0.79
L
Thor
orouwx
Thor
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,775
Damage
44,417
55,888
Taken
41,740
26,197
Mitigated
22,515
7,715
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AceMcl02
Hou Yi
3,150
367
0
1,221
7,483
1,913
1,082
1,498
5,921
0
27,231
W
Chronos
BeyondOrder
Chronos
19,532
10,440
0
2,678
11,167
4,687
34
3,084
7,985
53,185
8,589
W
Bacchus
DutchGamer
Bacchus
4,234
420
0
1,586
6,929
6,118
44
2,763
4,008
10,116
0
W
Fenrir
Fizziness
Fenrir
10,697
3,355
0
3,449
8,889
7,565
0
1,144
7,679
8,198
36,278
L
3,958
1,089
0
1,038
14,164
7,637
0
8,919
5,101
14,440
0
W
Discordia
LeroyBean
Discordia
6,804
500
0
2,091
7,272
2,232
0
2,019
5,041
59,856
0
L
Achilles
4,262
1,654
0
1,360
12,597
8,844
260
3,182
9,415
0
25,844
L
Danzaburou
Seromelo
Danzaburou
2,644
1,039
0
2,101
9,734
3,265
0
5,325
4,337
0
33,747
L
Nu Wa
ShiroMai
Nu Wa
7,148
907
0
688
9,493
3,194
0
6,178
3,053
36,390
0
L
Thor
orouwx
Thor
5,763
1,600
0
2,528
9,900
3,257
0
5,862
4,012
0
37,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
39,481
285
Minions Killed
366
0
Camps Cleared
0
1,167,055
Distance Traveled
1,286,404
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,332
487
51
4
0
190,683
1
W
Chronos
9,408
724
103
8
0
277,432
5
W
Bacchus
7,112
547
14
1
0
283,994
2
W
Fenrir
8,097
623
84
6
0
288,336
4
L
Ymir
6,088
468
22
2
0
238,240
2
W
Discordia
8,532
656
114
9
0
245,959
5
L
Achilles
5,834
449
53
4
0
243,787
3
L
Danzaburou
6,197
477
67
5
0
224,628
5
L
Nu Wa
6,995
538
69
5
0
210,748
5
L
Thor
6,987
537
74
6
0
249,652
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role