Player Matchup

King Arthur
King Arthur
Kinge1997
King Arthur
Level 145
God Stats
16W - 25L
1,426 SR
Queue Stats
329W - 454L
1,400 Elo+
Party 2
Izanami
Izanami
TTAN_Sergio002
Izanami
Level 88
God Stats
1W - 2L
1,460 SR
Queue Stats
11W - 22L
1,302 Elo+
Party 2
Scylla
Scylla
vMsoi
Scylla
Level 66
God Stats
1W - 3L
1,277 SR
Queue Stats
11W - 16L
1,390 Elo+
Party 2
Team Averages
Level 100
1,388 SR
1,364 Elo+

VS

Team Averages
Level 66
1,482 SR
1,435 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AlexBlxxt
Fenrir
Level 19
God Stats
22W - 35L
1,445 SR
Queue Stats
27W - 48L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kinge1997
King Arthur
12
0 / 5 / 15
8,750
673
5,973
15,512
14,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
16 / 1 / 1
11,177
860
25,755
8,716
3,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
vMsoi
Scylla
13
1 / 2 / 12
8,938
688
8,612
6,167
1,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 4 / 5
8,553
658
8,215
19,731
25,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
 
Sobek
10
0 / 7 / 5
7,395
569
4,015
18,407
14,429
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
AlexBlxxt
Fenrir
13
7 / 6 / 1
9,076
698
7,623
11,898
3,791
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
17
Kills
8
8
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
5
0.88
L
Sobek
 
Sobek
0
7
5
0.36
L
Fenrir
AlexBlxxt
Fenrir
7
6
1
1.25
W
King Arthur
Kinge1997
King Arthur
0
5
15
1.5
W
16
1
1
16.5
W
Scylla
vMsoi
Scylla
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,340
Damage
19,853
30,395
Taken
50,036
20,162
Mitigated
43,769
5,738
Healing
6,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
8,215
2,468
624
3,327
19,731
25,549
0
4,518
14,794
26,014
0
L
Sobek
 
Sobek
4,015
657
0
2,465
18,407
14,429
0
2,789
15,087
19,229
0
L
Fenrir
AlexBlxxt
Fenrir
7,623
961
0
410
11,898
3,791
0
1,990
9,644
0
20,275
W
King Arthur
Kinge1997
King Arthur
5,973
686
0
1,385
15,512
14,659
143
6,928
8,584
0
11,301
W
25,755
20,881
12
2,706
8,716
3,708
1,645
4,198
4,518
0
73,957
W
Scylla
vMsoi
Scylla
8,612
532
76
1,559
6,167
1,795
587
1,874
3,862
28,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,865
Gold Earned
25,024
149
Minions Killed
96
6
Camps Cleared
4
707,871
Distance Traveled
668,320
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,553
658
34
3
1
235,001
3
L
Sobek
7,395
569
38
3
0
211,555
1
L
Fenrir
9,076
698
24
2
3
221,764
1
W
King Arthur
8,750
673
9
1
0
230,091
2
W
Izanami
11,177
860
93
7
4
245,872
2
W
Scylla
8,938
688
47
4
2
231,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role