Player Matchup

Olorun
Olorun
 
Olorun
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
EgoSumAzurium
Gilgamesh
Level 29
God Stats
4W - 2L
1,715 SR
Queue Stats
132W - 70L
1,633 Elo+
Party 2
Set
Set
God_Trolls7
Set
Level 99
God Stats
6W - 9L
1,466 SR
Queue Stats
118W - 109L
1,503 Elo+
Party 2
Merlin
Merlin
skinsid
Merlin
Level 26
God Stats
6W - 4L
1,380 SR
Queue Stats
43W - 29L
1,548 Elo+
Party 2
Team Averages
Level 79
1,512 SR
1,537 Elo+

VS

Team Averages
Level 99
1,678 SR
1,612 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
Neb11
Agni
Level 160
God Stats
23W - 7L
1,765 SR
Queue Stats
1,025W - 746L
1,691 Elo+
Party 1
Khepri
Khepri
SlaJoker
Khepri
Level 150
God Stats
1W - 0L
1,511 SR
Queue Stats
57W - 47L
1,599 Elo+
Party 3
Odin
Odin
VulpezCinerea
Odin
Level 21
God Stats
5W - 7L
1,661 SR
Queue Stats
15W - 11L
1,443 Elo+
Party 3
Thanatos
Thanatos
downWithTheHat
Thanatos
Level 22
God Stats
4W - 0L
1,952 SR
Queue Stats
58W - 15L
1,828 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 5 / 1
6,545
468
2,661
8,842
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
 
Geb
9
0 / 2 / 2
5,777
413
2,548
11,491
6,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
EgoSumAzurium
Gilgamesh
12
0 / 3 / 0
6,824
487
4,969
9,698
3,672
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 1
6,223
445
4,562
10,610
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
skinsid
Merlin
10
0 / 6 / 2
6,229
445
4,446
8,491
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
3 / 1 / 4
7,931
567
6,847
6,118
1,990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Neb11
Agni
13
4 / 0 / 9
8,367
598
11,190
4,883
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
SlaJoker
Khepri
11
1 / 1 / 9
7,183
513
2,599
6,714
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 6
6,994
500
2,567
8,697
5,307
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
16
12 / 0 / 7
9,623
687
13,630
12,241
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
2
Kills
22
22
Deaths
3
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
5
1
0.3
L
Geb
 
Geb
0
2
2
0.5
W
Chiron
 
Chiron
3
1
4
5
L
Gilgamesh
EgoSumAzurium
Gilgamesh
0
3
0
0
L
1
6
1
0.25
W
Agni
Neb11
Agni
4
0
9
8.5
W
Khepri
SlaJoker
Khepri
1
1
9
5.5
W
2
1
6
5
W
Thanatos
12
0
7
15.5
L
Merlin
skinsid
Merlin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,186
Damage
36,833
49,132
Taken
38,653
16,606
Mitigated
20,006
12,221
Healing
21,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,661
487
508
1,966
8,842
2,038
0
1,055
7,757
39,688
0
L
Geb
 
Geb
2,548
216
1,214
1,392
11,491
6,160
0
4,583
6,674
15,521
0
W
Chiron
 
Chiron
6,847
2,076
243
2,000
6,118
1,990
556
2,239
3,879
0
55,698
L
Gilgamesh
EgoSumAzurium
Gilgamesh
4,969
1,469
0
3,049
9,698
3,672
0
3,406
6,210
0
42,728
L
4,562
2,074
0
2,492
10,610
2,716
0
2,142
8,358
0
36,062
W
Agni
Neb11
Agni
11,190
403
0
975
4,883
1,816
156
1,690
3,193
54,187
0
W
Khepri
SlaJoker
Khepri
2,599
295
0
1,080
6,714
5,765
0
3,237
3,477
19,391
0
W
2,567
565
0
2,350
8,697
5,307
175
519
8,178
4,995
19,637
W
Thanatos
13,630
4,899
0
14,973
12,241
5,128
1,147
2,134
10,107
0
70,418
L
Merlin
skinsid
Merlin
4,446
222
85
1,515
8,491
2,020
0
2,623
5,744
34,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,598
Gold Earned
40,098
326
Minions Killed
405
0
Camps Cleared
0
1,331,189
Distance Traveled
1,449,435
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,545
468
76
5
0
255,043
5
L
Geb
5,777
413
20
1
0
233,229
4
W
Chiron
7,931
567
110
8
0
250,931
3
L
Gilgamesh
6,824
487
76
5
0
283,323
7
L
Set
6,223
445
72
5
0
296,935
3
W
Agni
8,367
598
120
9
0
289,903
6
W
Khepri
7,183
513
22
2
0
273,946
1
W
Odin
6,994
500
58
4
0
294,380
3
W
Thanatos
9,623
687
95
7
0
340,275
6
L
Merlin
6,229
445
82
6
0
262,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role