Player Matchup

Hel
Hel
Bronze I
Leonidas110
Hel
Bronze I
Level 71
God Stats
3W - 5L
1,483 SR
Queue Stats
220W - 250L
284 MMR
Solo
Jormungandr
Jormungandr
Silver I
MFPL
Jormungandr
Silver I
Level 80
God Stats
23W - 21L
1,527 SR
Queue Stats
339W - 343L
1,084 MMR
Solo
Hercules
Hercules
Bronze I
N1NJAM
Hercules
Bronze I
Level 144
God Stats
1W - 5L
1,418 SR
Queue Stats
754W - 831L
302 MMR
Solo
Ne Zha
Ne Zha
Bronze II
juanpa1217
Ne Zha
Bronze II
Level 115
God Stats
3W - 8L
1,342 SR
Queue Stats
54W - 79L
353 MMR
Solo
Izanami
Izanami
Silver III
milan44
Izanami
Silver III
Level 101
God Stats
5W - 4L
1,564 SR
Queue Stats
34W - 39L
1,007 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 102
1,467 SR
606 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,531 SR
596 MMR
Anhur
Anhur
Silver II
Babunda
Anhur
Silver II
Level 158
God Stats
52W - 60L
1,504 SR
Queue Stats
378W - 375L
1,093 MMR
Solo
Sobek
Sobek
Bronze I
Schejmen
Sobek
Bronze I
Level 156
God Stats
9W - 12L
1,649 SR
Queue Stats
328W - 377L
127 MMR
Solo
Ra
Ra
Bronze III
VerySadRain
Ra
Bronze III
Level 126
God Stats
8W - 11L
1,291 SR
Queue Stats
101W - 141L
11 MMR
Solo
Arachne
Arachne
Silver IV
Zeus666
Arachne
Silver IV
Level 116
God Stats
3W - 1L
1,641 SR
Queue Stats
106W - 127L
845 MMR
Solo
Sol
Sol
Silver II
slayeryou
Sol
Silver II
Level 114
God Stats
309W - 249L
1,567 SR
Queue Stats
559W - 578L
907 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 7
13,540
451
15,169
20,991
12,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
MFPL
Jormungandr
20
8 / 7 / 2
16,457
549
24,104
34,122
47,323
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
N1NJAM
Hercules
18
2 / 3 / 7
11,202
373
9,472
34,916
47,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
juanpa1217
Ne Zha
19
6 / 11 / 3
13,141
438
10,018
27,702
14,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
milan44
Izanami
19
2 / 10 / 7
12,495
417
16,724
25,852
11,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FayAthenaGilgameshTsukuyomi

VS

Bans
GebSetOdinPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Babunda
Anhur
20
7 / 2 / 9
16,106
537
23,652
23,066
8,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Schejmen
Sobek
17
2 / 4 / 9
13,296
443
6,124
23,904
33,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 7 / 10
15,817
527
21,027
22,445
9,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
Zeus666
Arachne
20
20 / 2 / 9
17,854
595
29,492
24,217
13,103
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 5 / 15
17,282
576
34,258
31,390
12,575
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
92
20
Kills
40
41
Deaths
20
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Anhur
Babunda
Anhur
7
2
9
5.75
L
2
10
7
0.55
L
Jormungandr
MFPL
Jormungandr
8
7
2
1.29
L
Hercules
N1NJAM
Hercules
2
3
7
1.83
W
Sobek
Schejmen
Sobek
2
4
9
1.63
W
2
7
10
1
W
Arachne
Zeus666
Arachne
20
2
9
12.25
L
Ne Zha
juanpa1217
Ne Zha
6
11
3
0.68
L
Izanami
milan44
Izanami
2
10
7
0.55
W
9
5
15
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,487
Damage
114,553
143,583
Taken
125,022
133,587
Mitigated
77,463
34,951
Healing
61,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Babunda
Anhur
23,652
15,556
0
10,844
23,066
8,476
8,533
5,822
16,911
0
145,404
L
15,169
1,102
7,099
4,703
20,991
12,903
0
9,345
11,646
83,421
0
L
Jormungandr
MFPL
Jormungandr
24,104
6,328
0
3,912
34,122
47,323
908
18,886
15,236
149,173
0
L
Hercules
N1NJAM
Hercules
9,472
1,021
0
8,047
34,916
47,387
0
13,246
21,670
0
47,108
W
Sobek
Schejmen
Sobek
6,124
336
0
5,370
23,904
33,680
332
3,477
19,788
29,647
0
W
21,027
3,152
6,024
12,492
22,445
9,629
881
11,580
10,611
127,787
0
W
Arachne
Zeus666
Arachne
29,492
20,841
0
8,229
24,217
13,103
875
6,236
17,471
0
120,131
L
Ne Zha
juanpa1217
Ne Zha
10,018
3,621
0
7,150
27,702
14,017
0
8,287
19,415
0
79,802
L
Izanami
milan44
Izanami
16,724
11,422
0
4,040
25,852
11,957
0
11,645
14,207
0
106,514
W
34,258
15,361
0
18,277
31,390
12,575
4,182
12,631
18,181
163,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,835
Gold Earned
80,355
752
Minions Killed
748
0
Camps Cleared
0
2,590,724
Distance Traveled
2,885,089
31
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,106
537
181
6
0
525,444
8
L
Hel
13,540
451
164
5
0
498,353
6
L
Jormungandr
16,457
549
227
8
0
446,990
9
L
Hercules
11,202
373
75
3
0
592,407
10
W
Sobek
13,296
443
48
2
0
546,054
19
W
Ra
15,817
527
206
7
0
575,066
4
W
Arachne
17,854
595
140
5
0
698,468
1
L
Ne Zha
13,141
438
118
4
0
564,170
6
L
Izanami
12,495
417
168
6
0
488,804
0
W
Sol
17,282
576
173
6
0
540,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role