Player Matchup

Ares
Ares
Carniivorous
Ares
Level 125
God Stats
1W - 4L
1,455 SR
Queue Stats
260W - 254L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dragonikz
Fenrir
Level 123
God Stats
3W - 1L
1,601 SR
Queue Stats
218W - 188L
1,516 Elo+
Party 1
Mulan
Mulan
ElasticWaistband
Mulan
Level 128
God Stats
42W - 26L
1,679 SR
Queue Stats
203W - 201L
1,570 Elo+
Solo
Thoth
Thoth
NumberSnakeTM
Thoth
Level 128
God Stats
5W - 8L
1,775 SR
Queue Stats
126W - 98L
1,616 Elo+
Solo
Neith
Neith
Thaumuturgy
Neith
Level 105
God Stats
1W - 1L
1,577 SR
Queue Stats
44W - 35L
1,532 Elo+
Solo
Team Averages
Level 122
1,617 SR
1,547 Elo+

VS

Team Averages
Level 104
1,594 SR
1,535 Elo+
Ganesha
Ganesha
L7weenie 21
Ganesha
Level 85
God Stats
28W - 41L
1,457 SR
Queue Stats
239W - 227L
1,503 Elo+
Party 2
Arachne
Arachne
LaserDolphin7
Arachne
Level 67
God Stats
0W - 2L
1,485 SR
Queue Stats
30W - 19L
1,589 Elo+
Solo
Nox
Nox
ZePyromaniac
Nox
Level 127
God Stats
0W - 3L
1,588 SR
Queue Stats
61W - 55L
1,545 Elo+
Solo
Hera
Hera
beasts-4
Hera
Level 108
God Stats
1W - 2L
1,925 SR
Queue Stats
96W - 108L
1,473 Elo+
Solo
Rama
Rama
xNumber07
Rama
Level 135
God Stats
38W - 34L
1,516 SR
Queue Stats
256W - 216L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
10,215
851
4,774
14,579
20,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Dragonikz
Fenrir
16
12 / 1 / 9
11,849
987
12,442
13,420
11,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 15
9,839
820
7,216
14,333
14,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 1 / 11
10,222
852
7,473
4,911
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 4 / 13
10,892
908
14,289
11,742
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
L7weenie 21
Ganesha
15
0 / 5 / 8
7,925
660
7,502
8,969
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
14
3 / 8 / 4
9,017
751
9,191
15,385
8,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 6 / 6
9,788
816
9,380
9,273
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
13
1 / 5 / 7
8,382
699
5,864
8,570
6,512
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
15
2 / 4 / 5
8,608
717
9,974
9,368
3,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
41
28
Kills
11
12
Deaths
28
60
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Fenrir
Dragonikz
Fenrir
12
1
9
16.5
W
3
4
15
2.63
L
Ganesha
L7weenie 21
Ganesha
0
5
8
0.8
L
Arachne
3
8
4
0.63
W
4
1
11
9.5
W
6
4
13
3.13
L
5
6
6
1.33
L
Hera
1
5
7
0.9
L
Rama
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,194
Damage
41,911
58,985
Taken
51,565
53,813
Mitigated
25,430
9,978
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,774
271
0
1,012
14,579
20,001
0
4,814
9,538
17,162
0
W
Fenrir
Dragonikz
Fenrir
12,442
2,586
0
1,765
13,420
11,061
480
4,142
9,104
0
20,921
W
7,216
692
0
2,606
14,333
14,968
72
5,275
8,888
3,758
21,145
L
Ganesha
L7weenie 21
Ganesha
7,502
0
0
350
8,969
3,952
0
3,136
5,706
21,163
0
L
Arachne
9,191
6,867
0
1,695
15,385
8,006
0
3,447
11,675
0
17,718
W
7,473
400
0
331
4,911
1,661
1,285
2,951
1,831
38,527
0
W
14,289
7,142
0
4,264
11,742
6,122
1,954
4,979
6,664
0
52,412
L
9,380
657
0
417
9,273
3,661
0
1,922
7,177
25,586
0
L
Hera
5,864
1,012
0
925
8,570
6,512
213
2,351
6,083
16,681
0
L
Rama
9,974
6,261
0
964
9,368
3,299
0
2,142
7,100
0
41,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,017
Gold Earned
43,720
289
Minions Killed
219
7
Camps Cleared
6
1,220,518
Distance Traveled
1,104,715
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,215
851
27
2
0
251,276
2
W
Fenrir
11,849
987
27
2
3
273,744
1
W
Mulan
9,839
820
45
4
2
222,177
4
L
Ganesha
7,925
660
19
2
1
240,319
0
L
Arachne
9,017
751
22
2
3
207,397
0
W
Thoth
10,222
852
90
8
2
263,970
0
W
Neith
10,892
908
100
8
0
209,351
0
L
Nox
9,788
816
64
5
2
225,468
2
L
Hera
8,382
699
28
2
0
213,060
2
L
Rama
8,608
717
86
7
0
218,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role