Player Matchup

Kuzenbo
Kuzenbo
Gondrah
Kuzenbo
Level 107
God Stats
24W - 14L
1,652 SR
Queue Stats
179W - 127L
1,659 Elo+
Party 1
Amaterasu
Amaterasu
Prof Slump
Amaterasu
Level 90
God Stats
11W - 4L
1,651 SR
Queue Stats
48W - 33L
1,664 Elo+
Party 1
Rama
Rama
RhagosMedreth
Rama
Level 94
God Stats
9W - 8L
1,576 SR
Queue Stats
198W - 136L
1,674 Elo+
Party 1
Team Averages
Level 97
1,626 SR
1,666 Elo+

VS

Team Averages
Level 111
1,702 SR
1,544 Elo+
Fenrir
Fenrir
Mozo_ignorado157
Fenrir
Level 99
God Stats
7W - 2L
1,704 SR
Queue Stats
405W - 331L
1,601 Elo+
Solo
Horus
Horus
Mr1nc0gnit0
Horus
Level 124
God Stats
6W - 5L
1,647 SR
Queue Stats
177W - 188L
1,564 Elo+
Solo
Janus
Janus
RampItUP6549
Janus
Level 109
God Stats
1W - 2L
1,756 SR
Queue Stats
123W - 125L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gondrah
Kuzenbo
17
3 / 5 / 6
15,838
634
28,098
31,269
54,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
Prof Slump
Amaterasu
18
4 / 5 / 4
15,087
603
18,809
30,677
30,148
17
2 / 7 / 7
14,262
570
15,045
21,733
8,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 4 / 5
16,365
655
22,763
34,676
34,874
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
1 / 2 / 15
14,648
586
20,688
31,326
42,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
6 / 3 / 10
15,509
620
26,668
17,826
8,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
9
Kills
17
17
Deaths
9
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Gondrah
Kuzenbo
3
5
6
1.2
W
10
4
5
3.13
W
1
2
15
4.25
L
Amaterasu
Prof Slump
Amaterasu
4
5
4
1.2
W
6
3
10
3.67
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,952
Damage
70,119
83,679
Taken
83,828
93,149
Mitigated
85,877
16,959
Healing
33,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Gondrah
Kuzenbo
28,098
6,157
0
7,564
31,269
54,008
175
13,740
17,529
59,944
0
W
22,763
4,758
1,419
5,345
34,676
34,874
1,656
11,434
23,242
1,755
64,833
W
20,688
7,082
8,955
13,308
31,326
42,756
564
8,246
23,080
20,457
35,462
L
Amaterasu
Prof Slump
Amaterasu
18,809
9,119
0
7,339
30,677
30,148
785
12,216
18,461
0
63,312
W
26,668
1,028
374
4,271
17,826
8,247
1,067
9,265
8,561
84,529
0
L
15,045
8,143
0
2,056
21,733
8,993
785
8,731
13,002
0
82,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,187
Gold Earned
46,522
247
Minions Killed
268
9
Camps Cleared
12
1,366,725
Distance Traveled
1,441,797
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
15,838
634
44
2
2
468,287
3
W
Fenrir
16,365
655
62
2
6
485,006
4
W
Horus
14,648
586
59
2
2
499,772
7
L
Amaterasu
15,087
603
82
3
3
497,505
4
W
Janus
15,509
620
147
6
4
457,019
3
L
Rama
14,262
570
121
5
4
400,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role