Player Matchup

Agni
Agni
Jengabruh
Agni
Level 95
God Stats
3W - 1L
1,769 SR
Queue Stats
115W - 103L
1,472 Elo+
Solo
King Arthur
King Arthur
MаstеrBlade
King Arthur
Level 137
God Stats
7W - 7L
1,478 SR
Queue Stats
49W - 45L
1,501 Elo+
Solo
Ullr
Ullr
YoungD4ggerD1gg
Ullr
Level 109
God Stats
3W - 1L
1,142 SR
Queue Stats
74W - 58L
1,487 Elo+
Solo
Team Averages
Level 114
1,463 SR
1,486 Elo+

VS

Team Averages
Level 50
1,406 SR
1,420 Elo+
Danzaburou
Danzaburou
M0ltenc0re
Danzaburou
Level 40
God Stats
0W - 2L
1,275 SR
Queue Stats
6W - 12L
1,409 Elo+
Party 1
Nox
Nox
MasterSouth5
Nox
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Party 1
Terra
Terra
fishpieguy
Terra
Level 62
God Stats
0W - 4L
1,442 SR
Queue Stats
180W - 207L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
6 / 0 / 9
8,436
844
13,894
4,316
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
MаstеrBlade
King Arthur
11
4 / 4 / 7
7,646
765
4,071
9,153
7,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
6 / 0 / 6
8,398
840
7,773
5,245
2,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
M0ltenc0re
Danzaburou
10
2 / 5 / 2
7,084
708
5,416
8,788
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 8 / 2
6,163
616
2,915
9,402
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
10
2 / 3 / 2
7,224
722
3,849
11,120
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
16
Kills
4
4
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
6
0
9
10.5
L
Danzaburou
M0ltenc0re
Danzaburou
2
5
2
0.6
L
0
8
2
0.13
W
King Arthur
MаstеrBlade
King Arthur
4
4
7
1.88
W
6
0
6
9
L
Terra
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,738
Damage
12,180
18,714
Taken
29,310
10,821
Mitigated
17,383
2,961
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
13,894
1,256
0
1,741
4,316
1,578
195
1,258
3,058
33,132
0
L
Danzaburou
M0ltenc0re
Danzaburou
5,416
1,223
0
995
8,788
3,605
0
3,858
4,574
0
14,076
L
2,915
272
0
494
9,402
3,181
0
3,823
5,247
15,223
0
W
King Arthur
MаstеrBlade
King Arthur
4,071
337
0
720
9,153
7,092
380
2,844
6,309
0
13,759
W
7,773
2,456
0
500
5,245
2,151
868
3,101
2,144
0
27,595
L
Terra
3,849
731
1,091
3,011
11,120
10,597
0
5,460
5,219
15,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,480
Gold Earned
20,471
138
Minions Killed
79
7
Camps Cleared
3
597,807
Distance Traveled
545,542
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,436
844
68
7
2
202,569
5
L
Danzaburou
7,084
708
30
3
0
183,983
2
L
Nox
6,163
616
28
3
2
156,302
4
W
King Arthur
7,646
765
22
2
1
191,455
2
W
Ullr
8,398
840
48
5
4
203,783
2
L
Terra
7,224
722
21
2
1
205,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role