Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ArkVoLD41
Olorun
Level 160
God Stats
3W - 1L
1,734 SR
Queue Stats
49W - 56L
1,400 Elo+
Party 1
Fenrir
Fenrir
CHEFb0yRjake
Fenrir
Level 6
God Stats
7W - 5L
1,734 SR
Queue Stats
85W - 74L
1,695 Elo+
Party 1
Xing Tian
Xing Tian
manlygunner
Xing Tian
Level 18
God Stats
3W - 1L
1,720 SR
Queue Stats
87W - 76L
1,484 Elo+
Solo
Team Averages
Level 44
1,638 SR
1,516 Elo+

VS

Team Averages
Level 15
1,532 SR
1,554 Elo+
Thanatos
Thanatos
Imthejunglernow
Thanatos
Level 8
God Stats
1W - 3L
1,464 SR
Queue Stats
10W - 11L
1,417 Elo+
Solo
Kukulkan
Kukulkan
KelvaxZ4
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 2
Ra
Ra
MattyIce56ACE
Ra
Level 26
God Stats
1W - 1L
1,442 SR
Queue Stats
1W - 2L
1,668 Elo+
Party 2
Ullr
Ullr
OnARampage916
Ullr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
OutlawDrum8
Sun Wukong
Level 18
God Stats
0W - 2L
1,754 SR
Queue Stats
34W - 45L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
6 / 1 / 4
9,238
616
9,451
9,988
3,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
 
Baron Samedi
14
7 / 2 / 5
8,838
589
11,258
10,140
8,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
ArkVoLD41
Olorun
13
3 / 3 / 5
8,013
534
5,731
13,163
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
2 / 2 / 8
8,124
542
5,035
12,506
7,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
manlygunner
Xing Tian
14
11 / 3 / 3
9,406
627
6,896
14,331
8,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
8 / 5 / 1
9,468
631
8,702
14,565
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
KelvaxZ4
Kukulkan
9
0 / 9 / 1
5,866
391
3,589
7,800
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 5 / 0
6,209
414
3,532
6,747
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 5
7,197
480
7,140
10,929
3,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
OutlawDrum8
Sun Wukong
10
0 / 4 / 3
6,409
427
7,505
13,109
7,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
29
Kills
11
11
Deaths
29
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
1
4
8
W
Baron Samedi
 
Baron Samedi
7
2
5
4.75
W
Olorun
ArkVoLD41
Olorun
3
3
5
1.83
W
Fenrir
2
2
8
3
L
Thanatos
8
5
1
1.7
L
Kukulkan
KelvaxZ4
Kukulkan
0
9
1
0.06
L
1
5
0
0.2
L
2
6
5
0.75
L
Sun Wukong
OutlawDrum8
Sun Wukong
0
4
3
0.38
W
Xing Tian
manlygunner
Xing Tian
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,371
Damage
30,468
60,128
Taken
53,150
33,090
Mitigated
19,945
27,300
Healing
15,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,451
3,397
0
5,246
9,988
3,772
116
940
8,922
0
63,069
W
Baron Samedi
 
Baron Samedi
11,258
1,305
678
3,781
10,140
8,467
0
1,103
8,968
55,197
0
W
Olorun
ArkVoLD41
Olorun
5,731
3,207
734
6,436
13,163
4,589
812
95
13,068
54,872
0
W
Fenrir
5,035
1,529
0
5,528
12,506
7,519
1,265
614
11,766
0
25,113
L
Thanatos
8,702
2,117
0
9,421
14,565
4,863
0
6,061
8,504
0
41,669
L
Kukulkan
KelvaxZ4
Kukulkan
3,589
946
0
0
7,800
2,398
30
4,665
3,135
17,387
0
L
3,532
346
492
623
6,747
1,948
0
4,511
2,236
25,520
0
L
7,140
2,575
0
2,519
10,929
3,414
0
3,589
7,340
0
30,183
L
Sun Wukong
OutlawDrum8
Sun Wukong
7,505
2,173
0
2,297
13,109
7,322
0
5,059
8,050
0
34,909
W
Xing Tian
manlygunner
Xing Tian
6,896
871
0
4,897
14,331
8,743
378
3,911
10,128
42,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,619
Gold Earned
35,149
411
Minions Killed
268
0
Camps Cleared
0
1,463,602
Distance Traveled
1,354,678
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,238
616
115
8
0
347,957
6
W
Baron Samedi
8,838
589
88
6
0
291,776
4
W
Olorun
8,013
534
91
6
0
257,682
0
W
Fenrir
8,124
542
38
3
0
286,122
7
L
Thanatos
9,468
631
76
5
0
289,312
1
L
Kukulkan
5,866
391
38
3
0
254,444
1
L
Ra
6,209
414
54
4
0
261,628
6
L
Ullr
7,197
480
46
3
0
269,516
3
L
Sun Wukong
6,409
427
54
4
0
279,778
2
W
Xing Tian
9,406
627
79
5
0
280,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role