Player Matchup

Susano
Susano
IDarkIsore
Susano
Level 5
God Stats
2W - 3L
1,779 SR
Queue Stats
3W - 5L
1,590 Elo+
Solo
Fenrir
Fenrir
Kayhan5314
Fenrir
Level 29
God Stats
10W - 3L
1,793 SR
Queue Stats
190W - 81L
1,689 Elo+
Solo
Athena
Athena
Spartacus7775
Athena
Level 14
God Stats
1W - 1L
1,304 SR
Queue Stats
41W - 37L
1,482 Elo+
Solo
Tiamat
Tiamat
blamejg
Tiamat
Level 9
God Stats
3W - 4L
1,306 SR
Queue Stats
19W - 12L
1,681 Elo+
Party 1
Ullr
Ullr
blamemid
Ullr
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,804 Elo+
Party 1
Team Averages
Level 13
1,536 SR
1,649 Elo+

VS

Team Averages
Level 18
1,495 SR
1,531 Elo+
Hou Yi
Hou Yi
DrivenShoots
Hou Yi
Level 25
God Stats
4W - 9L
1,383 SR
Queue Stats
58W - 47L
1,464 Elo+
Solo
Bacchus
Bacchus
THE_Soyboy420
Bacchus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 42L
1,540 Elo+
Solo
Thor
Thor
Tigr73RUS
Thor
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,428 Elo+
Solo
Ra
Ra
Ultra-Marine-27
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,625 Elo+
Solo
Chaac
Chaac
tishka1990
Chaac
Level 9
God Stats
3W - 3L
1,592 SR
Queue Stats
17W - 26L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
IDarkIsore
Susano
15
3 / 3 / 7
9,032
565
6,210
10,696
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Kayhan5314
Fenrir
16
14 / 2 / 0
9,800
613
9,413
12,203
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 0 / 16
8,527
533
4,916
14,170
12,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
blamejg
Tiamat
15
6 / 1 / 5
9,057
566
8,687
8,720
6,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
15
6 / 4 / 10
9,564
598
8,357
10,351
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
5 / 7 / 1
8,485
530
9,539
12,269
3,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
15
4 / 4 / 3
9,073
567
10,996
11,197
5,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
8
0 / 7 / 2
5,815
363
1,546
7,865
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 11 / 2
6,239
390
4,490
10,735
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
10
0 / 5 / 3
6,730
421
4,436
11,791
8,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
32
Kills
9
10
Deaths
34
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
5
7
1
0.79
W
Susano
IDarkIsore
Susano
3
3
7
2.17
W
Fenrir
Kayhan5314
Fenrir
14
2
0
7
W
3
0
16
11
L
Bacchus
4
4
3
1.38
L
Thor
0
7
2
0.14
L
0
11
2
0.09
W
Tiamat
blamejg
Tiamat
6
1
5
8.5
W
Ullr
6
4
10
2.75
L
Chaac
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,583
Damage
31,007
56,140
Taken
53,857
32,564
Mitigated
22,617
15,289
Healing
8,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
9,539
5,208
0
1,388
12,269
3,043
571
2,285
9,946
0
37,650
W
Susano
IDarkIsore
Susano
6,210
2,019
0
3,418
10,696
4,203
818
4,044
6,261
0
41,718
W
Fenrir
Kayhan5314
Fenrir
9,413
2,842
0
2,979
12,203
5,379
0
3,769
8,326
0
76,833
W
4,916
837
2,010
2,790
14,170
12,460
51
2,082
11,642
16,617
0
L
Bacchus
10,996
1,520
0
2,484
11,197
5,871
0
2,443
8,616
57,821
0
L
Thor
1,546
588
0
92
7,865
2,682
220
2,361
5,458
0
10,452
L
4,490
1,442
511
1,884
10,735
2,725
1,124
4,310
6,233
28,787
0
W
Tiamat
blamejg
Tiamat
8,687
1,391
0
2,629
8,720
6,894
790
3,632
4,968
59,049
0
W
Ullr
8,357
2,239
0
1,463
10,351
3,628
110
2,283
7,949
0
66,600
L
Chaac
4,436
460
0
2,327
11,791
8,296
0
1,754
10,001
2,028
22,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,980
Gold Earned
36,342
439
Minions Killed
284
0
Camps Cleared
0
1,593,457
Distance Traveled
1,364,027
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,485
530
54
3
0
259,487
1
W
Susano
9,032
565
87
5
0
312,782
1
W
Fenrir
9,800
613
117
7
0
342,030
3
W
Athena
8,527
533
22
1
0
338,277
4
L
Bacchus
9,073
567
103
6
0
328,641
0
L
Thor
5,815
363
17
1
0
229,017
0
L
Ra
6,239
390
62
4
0
249,694
1
W
Tiamat
9,057
566
104
7
0
305,848
0
W
Ullr
9,564
598
109
7
0
294,520
0
L
Chaac
6,730
421
48
3
0
297,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role