Player Matchup

Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
A Spooky Planet
Bacchus
Level 63
God Stats
4W - 6L
1,485 SR
Queue Stats
48W - 66L
1,346 Elo+
Party 2
Ymir
Ymir
DarkLordTyrak
Ymir
Level 69
God Stats
8W - 11L
1,503 SR
Queue Stats
89W - 92L
1,443 Elo+
Party 2
Nike
Nike
MzNino
Nike
Level 45
God Stats
0W - 1L
1,719 SR
Queue Stats
14W - 19L
1,488 Elo+
Party 2
Tiamat
Tiamat
wannabeefwithme
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 99L
1,495 Elo+
Party 2
Team Averages
Level 66
1,541 SR
1,455 Elo+

VS

Team Averages
Level 107
1,589 SR
1,428 Elo+
Bellona
Bellona
Alacia
Bellona
Level 123
God Stats
30W - 11L
1,660 SR
Queue Stats
164W - 163L
1,456 Elo+
Party 1
Bacchus
Bacchus
Elprentis
Bacchus
Level 87
God Stats
21W - 15L
1,636 SR
Queue Stats
188W - 203L
1,451 Elo+
Party 1
Serqet
Serqet
GoldenBurger
Serqet
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
527W - 536L
1,390 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jreese
Morgan Le Fay
Level 157
God Stats
12W - 6L
1,654 SR
Queue Stats
307W - 304L
1,406 Elo+
Solo
Izanami
Izanami
yeetokun
Izanami
Level 69
God Stats
53W - 48L
1,497 SR
Queue Stats
140W - 159L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
1
0 / 0 / 0
3,309
331
0
0
0
8
0 / 2 / 0
4,424
442
638
5,860
2,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 0
5,557
556
3,048
7,850
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
MzNino
Nike
11
0 / 1 / 1
5,894
589
2,693
6,278
3,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 0
5,059
506
2,669
6,236
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alacia
Bellona
10
2 / 1 / 0
5,861
586
4,193
5,355
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Elprentis
Bacchus
8
0 / 1 / 5
5,068
507
2,175
3,746
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
10
3 / 0 / 2
5,875
588
2,336
4,072
1,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
jreese
Morgan Le Fay
10
2 / 0 / 2
5,644
564
3,852
3,540
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
yeetokun
Izanami
10
2 / 0 / 1
5,833
583
2,755
3,533
1,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
0
2
0
0
W
Bellona
Alacia
Bellona
2
1
0
2
L
2
2
0
1
W
Bacchus
Elprentis
Bacchus
0
1
5
2.5
W
Serqet
3
0
2
4
L
Nike
MzNino
Nike
0
1
1
0.5
W
Morgan Le Fay
jreese
Morgan Le Fay
2
0
2
3
L
0
4
0
0
W
Izanami
yeetokun
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,048
Damage
15,311
26,224
Taken
20,246
11,538
Mitigated
10,332
8,188
Healing
8,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
638
35
0
823
5,860
2,526
0
325
5,535
13,651
0
W
Bellona
Alacia
Bellona
4,193
830
0
1,504
5,355
3,415
0
1,153
3,673
3,989
23,477
L
3,048
1,135
0
2,974
7,850
2,807
0
2,173
5,333
29,349
0
W
Bacchus
Elprentis
Bacchus
2,175
371
238
1,204
3,746
3,467
231
1,402
2,267
9,897
0
W
Serqet
2,336
90
0
2,216
4,072
1,158
0
545
3,371
0
29,937
L
Nike
MzNino
Nike
2,693
145
0
2,717
6,278
3,042
0
374
5,856
0
33,421
W
Morgan Le Fay
jreese
Morgan Le Fay
3,852
179
0
922
3,540
1,198
0
2,485
851
30,248
0
L
2,669
96
0
1,674
6,236
3,163
8
3,351
2,717
23,119
0
W
Izanami
yeetokun
Izanami
2,755
2,116
0
1,952
3,533
1,094
2,001
417
3,116
0
37,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
28,281
227
Minions Killed
299
0
Camps Cleared
0
754,037
Distance Traveled
1,022,812
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,309
331
0
0
0
7,219
0
L
Bacchus
4,424
442
20
2
0
185,595
2
W
Bellona
5,861
586
67
7
0
199,983
3
L
Ymir
5,557
556
65
7
0
195,382
0
W
Bacchus
5,068
507
18
2
0
203,391
3
W
Serqet
5,875
588
67
7
0
231,870
0
L
Nike
5,894
589
80
8
0
179,858
2
W
Morgan Le Fay
5,644
564
67
7
0
200,749
6
L
Tiamat
5,059
506
62
6
0
185,983
2
W
Izanami
5,833
583
80
8
0
186,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role