Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Jsom31
Ymir
Level 60
God Stats
8W - 11L
1,434 SR
Queue Stats
23W - 40L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
King Neesko
Danzaburou
Level 129
God Stats
31W - 32L
1,611 SR
Queue Stats
393W - 375L
1,577 Elo+
Party 2
Horus
Horus
Poytruq
Horus
Level 157
God Stats
2W - 3L
1,270 SR
Queue Stats
279W - 258L
1,478 Elo+
Party 2
Hades
Hades
curr3nsy10
Hades
Level 47
God Stats
2W - 2L
1,354 SR
Queue Stats
171W - 139L
1,525 Elo+
Solo
Team Averages
Level 86
1,434 SR
1,484 Elo+

VS

Team Averages
Level 58
1,619 SR
1,475 Elo+
Gilgamesh
Gilgamesh
Gucci man1458
Gilgamesh
Level 46
God Stats
2W - 1L
1,533 SR
Queue Stats
207W - 230L
1,429 Elo+
Solo
Izanami
Izanami
I am18002738255
Izanami
Level 15
God Stats
3W - 2L
1,527 SR
Queue Stats
13W - 8L
1,566 Elo+
Party 1
Loki
Loki
Khulil
Loki
Level 87
God Stats
1W - 3L
1,540 SR
Queue Stats
148W - 161L
1,437 Elo+
Party 1
Agni
Agni
Krypticzzzzz
Agni
Level 43
God Stats
3W - 1L
1,844 SR
Queue Stats
250W - 257L
1,484 Elo+
Solo
Geb
Geb
Wtue
Geb
Level 100
God Stats
2W - 2L
1,649 SR
Queue Stats
171W - 187L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 2
7,743
645
6,120
6,978
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Jsom31
Ymir
10
1 / 0 / 1
6,156
513
2,012
6,111
4,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
King Neesko
Danzaburou
11
3 / 2 / 2
6,919
577
6,147
8,034
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Poytruq
Horus
12
9 / 2 / 0
7,460
622
4,602
7,787
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
13
3 / 0 / 1
7,692
641
5,187
6,335
3,105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gucci man1458
Gilgamesh
11
0 / 2 / 0
6,000
500
1,155
6,365
3,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
0 / 4 / 3
5,877
490
4,100
7,533
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
Khulil
Loki
10
3 / 5 / 1
6,621
552
4,743
7,180
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 1
6,089
507
3,141
6,365
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
Wtue
Geb
9
1 / 2 / 3
5,897
491
3,777
8,203
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
18
Kills
4
4
Deaths
18
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
2
3
L
Gilgamesh
Gucci man1458
Gilgamesh
0
2
0
0
L
0
4
3
0.38
W
Ymir
Jsom31
Ymir
1
0
1
1.5
L
Loki
Khulil
Loki
3
5
1
0.7
W
Danzaburou
King Neesko
Danzaburou
3
2
2
2
L
0
5
1
0.1
W
Horus
Poytruq
Horus
9
2
0
4.5
L
Geb
Wtue
Geb
1
2
3
1.25
W
Hades
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
16,916
35,245
Taken
35,646
16,287
Mitigated
13,147
17,723
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,120
1,336
0
5,206
6,978
2,091
1,751
1,884
4,710
48,539
0
L
Gilgamesh
Gucci man1458
Gilgamesh
1,155
164
0
1,666
6,365
3,158
0
3,631
2,734
0
27,770
L
4,100
2,114
0
2,013
7,533
1,774
0
2,135
5,398
0
40,389
W
Ymir
Jsom31
Ymir
2,012
248
65
1,451
6,111
4,025
0
1,712
4,325
23,065
0
L
Loki
Khulil
Loki
4,743
885
0
1,815
7,180
2,037
0
834
6,346
0
29,033
W
Danzaburou
King Neesko
Danzaburou
6,147
2,926
0
2,425
8,034
3,139
402
1,648
6,386
0
41,854
L
3,141
110
0
594
6,365
1,548
0
1,985
4,380
36,281
0
W
Horus
Poytruq
Horus
4,602
2,344
256
2,870
7,787
3,927
0
881
6,866
0
37,344
L
Geb
Wtue
Geb
3,777
506
0
2,178
8,203
4,630
0
4,734
3,469
13,419
0
W
Hades
5,187
718
187
5,263
6,335
3,105
445
578
5,740
45,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
30,484
378
Minions Killed
323
0
Camps Cleared
0
1,187,129
Distance Traveled
1,170,934
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,743
645
105
9
0
243,174
6
L
Gilgamesh
6,000
500
65
5
0
224,458
1
L
Izanami
5,877
490
93
8
0
202,186
3
W
Ymir
6,156
513
54
5
0
226,930
0
L
Loki
6,621
552
57
5
0
250,711
6
W
Danzaburou
6,919
577
63
5
0
220,619
3
L
Agni
6,089
507
86
7
0
243,249
3
W
Horus
7,460
622
63
5
0
259,608
1
L
Geb
5,897
491
22
2
0
250,330
2
W
Hades
7,692
641
93
8
0
236,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role