Player Matchup

Danzaburou
Danzaburou
FurryzRus
Danzaburou
Level 23
God Stats
3W - 0L
1,823 SR
Queue Stats
26W - 14L
1,617 Elo+
Party 2
Scylla
Scylla
OtukasUnite
Scylla
Level 38
God Stats
2W - 0L
1,699 SR
Queue Stats
41W - 19L
1,632 Elo+
Party 2
Mulan
Mulan
OverlyTrashMale
Mulan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,711 Elo+
Solo
Cthulhu
Cthulhu
VandheerLorde2
Cthulhu
Level 29
God Stats
1W - 2L
1,752 SR
Queue Stats
117W - 134L
1,344 Elo+
Solo
Bakasura
Bakasura
XZomb1eGamersX
Bakasura
Level 27
God Stats
1W - 0L
1,801 SR
Queue Stats
30W - 19L
1,527 Elo+
Solo
Team Averages
Level 25
1,715 SR
1,566 Elo+

VS

Team Averages
Level 33
1,587 SR
1,518 Elo+
Skadi
Skadi
DjWolverine189
Skadi
Level 28
God Stats
3W - 3L
1,845 SR
Queue Stats
105W - 119L
1,518 Elo+
Solo
Tiamat
Tiamat
FuneralVermin00
Tiamat
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,458 Elo+
Party 1
Set
Set
LotionDeViande
Set
Level 24
God Stats
4W - 2L
1,690 SR
Queue Stats
81W - 77L
1,584 Elo+
Solo
Medusa
Medusa
Pyrrhon15
Medusa
Level 29
God Stats
18W - 11L
1,669 SR
Queue Stats
160W - 105L
1,604 Elo+
Solo
Geb
Geb
greggaming
Geb
Level 82
God Stats
2W - 10L
1,230 SR
Queue Stats
278W - 309L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FurryzRus
Danzaburou
14
8 / 0 / 7
9,699
606
10,498
10,546
3,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
14
7 / 3 / 7
9,279
580
10,451
9,008
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 3 / 6
10,194
637
11,454
10,670
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 9
7,756
485
4,209
9,936
9,013
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
12
3 / 4 / 7
8,440
528
5,267
11,984
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
8,139
509
7,158
10,953
3,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 10 / 2
5,849
366
1,431
13,043
5,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 3
6,736
421
5,036
8,698
3,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Pyrrhon15
Medusa
14
6 / 3 / 3
8,832
552
9,969
9,201
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 7 / 5
6,204
388
6,845
14,749
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
32
Kills
11
12
Deaths
32
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
L
0
10
2
0.1
W
Danzaburou
FurryzRus
Danzaburou
8
0
7
11.5
L
1
5
3
0.5
W
Scylla
7
3
7
3.5
W
11
3
6
4.67
L
Medusa
Pyrrhon15
Medusa
6
3
3
2.5
W
3
2
9
3.75
W
Bakasura
3
4
7
1.63
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,879
Damage
30,439
52,144
Taken
56,644
27,007
Mitigated
27,800
15,074
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,158
3,479
0
1,019
10,953
3,967
0
4,602
6,351
0
36,250
L
1,431
280
0
2,822
13,043
5,640
0
2,350
10,653
20,817
0
W
Danzaburou
FurryzRus
Danzaburou
10,498
5,011
0
4,148
10,546
3,578
3,034
2,860
7,686
0
67,978
L
5,036
2,236
0
1,510
8,698
3,533
0
1,594
7,024
0
34,761
W
Scylla
10,451
864
75
2,523
9,008
2,435
787
590
8,418
47,670
0
W
11,454
2,667
0
4,939
10,670
7,721
0
1,712
8,958
0
54,512
L
Medusa
Pyrrhon15
Medusa
9,969
4,572
0
3,510
9,201
3,295
36
1,761
7,262
0
53,287
W
4,209
467
0
760
9,936
9,013
231
1,628
8,308
23,399
0
W
Bakasura
5,267
3,607
89
2,540
11,984
4,260
0
1,546
10,438
0
37,348
L
6,845
939
0
1,103
14,749
11,365
0
4,353
10,286
21,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,368
Gold Earned
35,760
406
Minions Killed
299
0
Camps Cleared
0
1,478,891
Distance Traveled
1,402,704
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,139
509
74
5
0
256,992
3
L
Tiamat
5,849
366
40
3
0
212,364
1
W
Danzaburou
9,699
606
108
7
0
290,169
2
L
Set
6,736
421
62
4
0
318,921
3
W
Scylla
9,279
580
83
5
0
289,562
1
W
Mulan
10,194
637
107
7
0
307,605
0
L
Medusa
8,832
552
96
6
0
327,692
4
W
Cthulhu
7,756
485
39
2
0
282,469
6
W
Bakasura
8,440
528
69
4
0
309,086
1
L
Geb
6,204
388
27
2
0
286,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role