Player Matchup

Zeus
Zeus
DonMocho_uwu
Zeus
Level 24
God Stats
5W - 0L
1,936 SR
Queue Stats
102W - 91L
1,535 Elo+
Solo
Neith
Neith
Essale
Neith
Level 7
God Stats
5W - 14L
1,152 SR
Queue Stats
29W - 52L
1,331 Elo+
Party 1
Ah Puch
Ah Puch
GreedyLing
Ah Puch
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 67L
1,350 Elo+
Party 1
Nemesis
Nemesis
dreas71
Nemesis
Level 4
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 2L
1,245 Elo+
Solo
Thanatos
Thanatos
pocho_quiq
Thanatos
Level 21
God Stats
1W - 1L
1,445 SR
Queue Stats
19W - 19L
1,220 Elo+
Solo
Team Averages
Level 24
1,550 SR
1,336 Elo+

VS

Team Averages
Level 21
1,500 SR
1,390 Elo+
Artemis
Artemis
MsShartMasta
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,144 Elo+
Solo
Sobek
Sobek
RAGEDEMON78
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,363 Elo+
Solo
Khepri
Khepri
Skullbrine
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,342 Elo+
Solo
Ra
Ra
Sosasama
Ra
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 24L
1,602 Elo+
Solo
Thor
Thor
XthenekroX
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 1
7,487
681
7,876
3,401
1,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Essale
Neith
7
1 / 2 / 0
4,778
434
2,347
4,166
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
GreedyLing
Ah Puch
9
0 / 0 / 3
5,663
515
4,129
3,607
1,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
dreas71
Nemesis
6
0 / 1 / 1
4,448
404
284
3,551
1,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
pocho_quiq
Thanatos
10
2 / 2 / 0
5,876
534
2,665
6,013
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MsShartMasta
Artemis
6
0 / 6 / 0
4,170
379
0
4,912
1,570
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
4,173
379
676
3,158
1,305
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
Skullbrine
Khepri
8
1 / 2 / 0
4,959
451
2,815
7,219
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 0
6,849
623
2,617
5,114
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 5 / 1
5,131
466
2,925
6,931
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
14
Kills
5
5
Deaths
15
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
11
0
1
11.5
W
Neith
Essale
Neith
1
2
0
0.5
W
Ah Puch
GreedyLing
Ah Puch
0
0
3
1.5
L
Artemis
MsShartMasta
Artemis
0
6
0
0
L
0
1
0
0
L
Khepri
Skullbrine
Khepri
1
2
0
0.5
L
2
1
0
2
L
2
5
1
0.5
W
Nemesis
dreas71
Nemesis
0
1
1
0.5
W
Thanatos
pocho_quiq
Thanatos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,301
Damage
9,033
20,738
Taken
27,334
6,810
Mitigated
12,415
8,460
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,876
1,005
0
1,255
3,401
1,100
420
240
3,157
43,061
0
W
Neith
Essale
Neith
2,347
978
0
770
4,166
1,046
771
1,613
2,513
0
11,796
W
Ah Puch
GreedyLing
Ah Puch
4,129
950
0
2,141
3,607
1,441
526
1,008
2,559
20,775
0
L
Artemis
MsShartMasta
Artemis
0
0
0
0
4,912
1,570
0
3,267
1,645
0
1,142
L
676
312
0
347
3,158
1,305
0
0
3,158
6,492
0
L
Khepri
Skullbrine
Khepri
2,815
446
0
1,184
7,219
5,503
0
4,219
3,000
13,104
0
L
2,617
390
0
1,587
5,114
1,602
0
780
4,334
42,505
0
L
2,925
707
0
943
6,931
2,435
0
3,918
3,013
0
18,120
W
Nemesis
dreas71
Nemesis
284
128
0
260
3,551
1,063
58
417
3,134
0
11,297
W
Thanatos
pocho_quiq
Thanatos
2,665
851
0
4,034
6,013
2,160
463
2,630
3,267
0
28,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,252
Gold Earned
25,282
230
Minions Killed
198
0
Camps Cleared
0
941,645
Distance Traveled
884,202
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,487
681
73
7
0
193,531
0
W
Neith
4,778
434
27
2
0
159,319
0
W
Ah Puch
5,663
515
43
4
0
176,284
0
L
Artemis
4,170
379
0
0
0
133,062
2
L
Sobek
4,173
379
15
1
0
141,079
0
L
Khepri
4,959
451
40
4
0
209,533
1
L
Ra
6,849
623
106
10
0
214,518
0
L
Thor
5,131
466
37
3
0
186,010
2
W
Nemesis
4,448
404
22
2
0
218,479
0
W
Thanatos
5,876
534
65
6
0
194,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role