Player Matchup

Mulan
Mulan
ImHermes_TTV
Mulan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,543 Elo+
Solo
He Bo
He Bo
QCBEAST
He Bo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,835 Elo+
Solo
Ullr
Ullr
TheGrindNvrStops
Ullr
Level 29
God Stats
22W - 11L
1,685 SR
Queue Stats
193W - 142L
1,610 Elo+
Solo
Zeus
Zeus
keelmote
Zeus
Level 28
God Stats
3W - 3L
1,578 SR
Queue Stats
89W - 79L
1,520 Elo+
Solo
Jing Wei
Jing Wei
reverse_gavin
Jing Wei
Level 22
God Stats
2W - 0L
1,281 SR
Queue Stats
11W - 9L
1,643 Elo+
Solo
Team Averages
Level 22
1,509 SR
1,630 Elo+

VS

Team Averages
Level 15
1,579 SR
1,583 Elo+
Achilles
Achilles
AltPROFILE
Achilles
Level 3
God Stats
12W - 4L
1,500 SR
Queue Stats
16W - 4L
1,626 Elo+
Party 1
Kukulkan
Kukulkan
Mr-MrstokenLGBTQ
Kukulkan
Level 24
God Stats
4W - 3L
1,605 SR
Queue Stats
15W - 12L
1,606 Elo+
Solo
Serqet
Serqet
SAM4SOCCER2JR
Serqet
Level 3
God Stats
1W - 1L
1,688 SR
Queue Stats
10W - 5L
1,626 Elo+
Party 1
Apollo
Apollo
TuckFive
Apollo
Level 20
God Stats
13W - 15L
1,569 SR
Queue Stats
121W - 126L
1,615 Elo+
Solo
Ares
Ares
aububba
Ares
Level 25
God Stats
8W - 10L
1,534 SR
Queue Stats
15W - 21L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 11
14,087
563
13,832
23,405
23,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

He Bo
QCBEAST
He Bo
20
11 / 2 / 9
16,459
658
20,670
17,329
6,300
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 2 / 11
15,945
638
17,651
12,156
4,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
20
5 / 6 / 7
14,831
593
11,495
11,605
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
reverse_gavin
Jing Wei
15
0 / 8 / 1
11,142
446
2,134
15,088
4,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AltPROFILE
Achilles
20
10 / 5 / 6
13,310
532
18,006
22,350
16,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 7 / 3
11,723
469
9,425
18,240
6,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 8 / 9
12,839
514
14,603
21,207
9,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
TuckFive
Apollo
3
0 / 2 / 0
6,712
268
53
1,542
252
Short Bow

Short Bow

+15%
Attack Speed

Ares
aububba
Ares
17
3 / 6 / 5
10,995
440
5,081
22,115
19,673
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
49
28
Kills
26
26
Deaths
28
39
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
AltPROFILE
Achilles
10
5
6
2.6
W
2
8
11
0.94
L
4
7
3
0.79
W
He Bo
QCBEAST
He Bo
11
2
9
7.75
L
9
8
9
1.69
W
10
2
11
7.75
L
Apollo
TuckFive
Apollo
0
2
0
0
L
Ares
aububba
Ares
3
6
5
0.92
W
Zeus
5
6
7
1.42
W
Jing Wei
reverse_gavin
Jing Wei
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,782
Damage
47,168
79,583
Taken
85,454
43,195
Mitigated
52,033
23,334
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AltPROFILE
Achilles
18,006
8,142
0
3,926
22,350
16,048
2,776
7,791
14,431
0
79,765
W
13,832
1,152
0
6,397
23,405
23,392
4,946
4,236
17,923
0
77,718
L
9,425
437
543
2,358
18,240
6,821
124
8,211
9,877
86,165
0
W
He Bo
QCBEAST
He Bo
20,670
347
602
8,721
17,329
6,300
2,303
5,411
11,705
138,899
0
L
14,603
3,255
0
3,006
21,207
9,239
0
8,609
12,374
0
89,217
W
17,651
6,345
0
2,507
12,156
4,926
4,954
3,662
8,278
0
122,419
L
Apollo
TuckFive
Apollo
53
53
0
188
1,542
252
0
681
861
0
1,869
L
Ares
aububba
Ares
5,081
78
86
4,662
22,115
19,673
0
6,295
15,746
35,701
0
W
Zeus
11,495
816
0
1,494
11,605
3,769
1,793
1,985
9,006
91,159
0
W
Jing Wei
reverse_gavin
Jing Wei
2,134
2,005
573
3,040
15,088
4,808
2,290
3,751
11,257
0
53,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,464
Gold Earned
55,579
739
Minions Killed
455
0
Camps Cleared
0
2,375,329
Distance Traveled
1,889,862
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,310
532
134
5
0
513,928
2
W
Mulan
14,087
563
137
5
0
467,139
3
L
Kukulkan
11,723
469
146
6
0
408,444
1
W
He Bo
16,459
658
184
7
0
527,054
5
L
Serqet
12,839
514
131
5
0
459,443
0
W
Ullr
15,945
638
165
7
0
489,544
3
L
Apollo
6,712
268
4
0
0
28,974
0
L
Ares
10,995
440
40
2
0
479,073
0
W
Zeus
14,831
593
164
7
0
416,517
3
W
Jing Wei
11,142
446
89
4
0
475,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role