Player Matchup

Bacchus
Bacchus
JokerCrazy28
Bacchus
Level 98
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 9L
1,300 Elo+
Solo
Hachiman
Hachiman
KILL7RIKE
Hachiman
Level 109
God Stats
9W - 4L
1,622 SR
Queue Stats
132W - 148L
1,392 Elo+
Solo
Cthulhu
Cthulhu
PanKakeeGoD303
Cthulhu
Level 108
God Stats
19W - 22L
1,585 SR
Queue Stats
272W - 252L
1,494 Elo+
Party 1
Fenrir
Fenrir
Reaptheraptor
Fenrir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
mY_tV_too_BIG-_-
Ah Puch
Level 124
God Stats
29W - 21L
1,664 SR
Queue Stats
481W - 460L
1,467 Elo+
Party 1
Team Averages
Level 104
1,531 SR
1,431 Elo+

VS

Team Averages
Level 113
1,509 SR
1,524 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Adecause
Charybdis
Level 112
God Stats
5W - 13L
1,222 SR
Queue Stats
523W - 492L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
Murray8585
Baron Samedi
Level 118
God Stats
1W - 0L
1,631 SR
Queue Stats
20W - 20L
1,655 Elo+
Party 2
Set
Set
TheDiglet
Set
Level 128
God Stats
13W - 14L
1,556 SR
Queue Stats
357W - 425L
1,530 Elo+
Party 2
Ares
Ares
XxSIOPAO1025xX
Ares
Level 83
God Stats
8W - 4L
1,638 SR
Queue Stats
242W - 286L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JokerCrazy28
Bacchus
6
0 / 2 / 0
4,098
455
2,260
4,802
2,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
KILL7RIKE
Hachiman
7
1 / 2 / 0
4,497
500
4,064
6,360
1,246
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 0
5,222
580
4,788
7,281
6,296
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 2 / 1
4,153
461
116
2,837
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,699
633
2,397
2,375
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 1 / 2
5,567
619
3,975
6,416
4,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
Adecause
Charybdis
8
1 / 1 / 3
5,090
566
4,907
5,867
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Murray8585
Baron Samedi
10
0 / 0 / 1
5,426
603
588
4,351
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
6 / 0 / 0
6,125
681
4,649
4,829
1,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 3
4,523
503
1,604
6,292
3,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
9
9
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
2
2
W
Charybdis
Adecause
Charybdis
1
1
3
2.5
L
Bacchus
JokerCrazy28
Bacchus
0
2
0
0
L
Hachiman
KILL7RIKE
Hachiman
1
2
0
0.5
W
Baron Samedi
Murray8585
Baron Samedi
0
0
1
0.5
L
1
2
0
0.5
L
0
2
1
0.25
W
6
0
0
6
W
1
1
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
15,723
23,655
Taken
27,755
11,206
Mitigated
13,200
6,261
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,975
1,216
323
3,479
6,416
4,660
0
3,948
2,468
0
25,777
W
Charybdis
Adecause
Charybdis
4,907
3,119
0
2,790
5,867
1,590
672
825
5,042
0
26,817
L
Bacchus
JokerCrazy28
Bacchus
2,260
340
0
658
4,802
2,129
0
908
3,894
5,199
0
L
Hachiman
KILL7RIKE
Hachiman
4,064
2,575
0
2,169
6,360
1,246
0
696
5,664
0
23,361
W
Baron Samedi
Murray8585
Baron Samedi
588
0
0
1,299
4,351
1,480
0
2,135
2,216
30,580
0
L
4,788
803
0
2,152
7,281
6,296
0
0
7,281
28,326
0
L
116
92
0
964
2,837
883
0
0
2,837
0
11,559
W
4,649
2,158
0
1,692
4,829
1,892
68
1,205
3,624
0
32,000
W
1,604
166
244
1,354
6,292
3,578
0
1,332
4,960
10,210
0
L
2,397
42
0
318
2,375
652
40
588
1,787
37,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,669
Gold Earned
26,731
205
Minions Killed
269
0
Camps Cleared
0
813,514
Distance Traveled
866,490
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,567
619
62
7
0
182,692
1
W
Charybdis
5,090
566
46
5
0
139,005
5
L
Bacchus
4,098
455
8
1
0
175,286
4
L
Hachiman
4,497
500
41
5
0
165,636
1
W
Baron Samedi
5,426
603
80
9
0
176,531
0
L
Cthulhu
5,222
580
47
5
0
187,737
0
L
Fenrir
4,153
461
28
3
0
118,897
1
W
Set
6,125
681
66
7
0
203,255
2
W
Ares
4,523
503
15
2
0
165,007
0
L
Ah Puch
5,699
633
81
9
0
165,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role