Player Matchup

Scylla
Scylla
Gold II
Olvatar
Scylla
Gold II
Level 145
God Stats
7W - 17L
1,431 SR
Queue Stats
169W - 201L
1,684 MMR
Solo
Sobek
Sobek
Platinum V
PNelson16
Sobek
Platinum V
Level 125
God Stats
10W - 11L
1,582 SR
Queue Stats
80W - 94L
1,736 MMR
Solo
Ullr
Ullr
Gold I
UMMDE
Ullr
Gold I
Level 86
God Stats
11W - 6L
1,624 SR
Queue Stats
41W - 52L
1,695 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,546 SR
1,705 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,552 SR
1,640 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
Bronze5Ganks
Agni
Gold V
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,815 MMR
Solo
Jing Wei
Jing Wei
Gold V
sofocantesco
Jing Wei
Gold V
Level 142
God Stats
1W - 1L
1,656 SR
Queue Stats
18W - 17L
1,605 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Olvatar
Scylla
15
7 / 4 / 16
11,648
777
13,052
11,940
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
PNelson16
Sobek
15
3 / 4 / 23
11,193
746
11,187
19,454
24,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
UMMDE
Ullr
16
17 / 5 / 7
13,013
868
22,477
13,286
5,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ThothOdinPersephoneAresDiscordia

VS

Bans
TiamatCerberusGilgameshArtioGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 9 / 4
10,412
694
8,640
21,289
23,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 10 / 5
12,500
833
17,407
16,726
5,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
sofocantesco
Jing Wei
15
4 / 8 / 3
11,354
757
4,988
17,860
6,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
27
Kills
12
13
Deaths
27
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
9
4
0.44
L
6
10
5
0.85
W
Scylla
Olvatar
Scylla
7
4
16
3.75
W
Sobek
PNelson16
Sobek
3
4
23
3.63
W
Ullr
UMMDE
Ullr
17
5
7
4.1
L
Jing Wei
sofocantesco
Jing Wei
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,716
Damage
31,035
44,680
Taken
55,875
34,996
Mitigated
35,985
8,214
Healing
5,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,640
968
0
1,184
21,289
23,809
100
9,373
10,602
14,312
0
L
17,407
1,392
0
1,479
16,726
5,687
0
5,822
10,633
44,736
0
W
Scylla
Olvatar
Scylla
13,052
1,089
266
1,964
11,940
4,635
396
7,105
4,550
43,558
0
W
Sobek
PNelson16
Sobek
11,187
928
0
5,030
19,454
24,445
259
8,475
10,383
21,887
0
W
Ullr
UMMDE
Ullr
22,477
11,046
0
954
13,286
5,916
2,550
9,886
2,942
0
62,938
L
Jing Wei
sofocantesco
Jing Wei
4,988
3,807
0
2,738
17,860
6,489
1,501
7,052
10,169
0
37,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
34,266
169
Minions Killed
141
8
Camps Cleared
6
792,973
Distance Traveled
773,114
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,412
694
9
1
1
260,116
1
L
Agni
12,500
833
61
4
1
248,401
4
W
Scylla
11,648
777
57
4
3
285,749
1
W
Sobek
11,193
746
32
2
1
262,652
1
W
Ullr
13,013
868
80
5
4
244,572
2
L
Jing Wei
11,354
757
71
5
4
264,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role