Player Matchup

Cupid
Cupid
GOGOCHASEBELEK
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 85L
1,267 Elo+
Party 1
Guan Yu
Guan Yu
NeliouZz
Guan Yu
Level 27
God Stats
15W - 18L
1,382 SR
Queue Stats
71W - 116L
1,223 Elo+
Party 1
Ares
Ares
Trafalgar_-7
Ares
Level 28
God Stats
9W - 14L
1,406 SR
Queue Stats
108W - 157L
1,249 Elo+
Party 1
Team Averages
Level 27
1,429 SR
1,247 Elo+

VS

Team Averages
Level 72
1,557 SR
1,494 Elo+
Sobek
Sobek
Daddy M00
Sobek
Level 68
God Stats
2W - 0L
1,727 SR
Queue Stats
2W - 4L
1,639 Elo+
Party 2
Cupid
Cupid
LilSnoooziBert
Cupid
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,269 Elo+
Party 2
Sol
Sol
THE_MAIN_DON
Sol
Level 63
God Stats
6W - 5L
1,445 SR
Queue Stats
300W - 228L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 5
12,437
565
7,899
22,024
8,791
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
NeliouZz
Guan Yu
19
11 / 4 / 8
15,314
696
21,755
24,268
28,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 4 / 12
14,641
666
12,554
30,155
53,941
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Daddy M00
Sobek
16
0 / 8 / 11
13,023
592
11,094
22,360
23,546
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 7 / 6
12,576
572
8,038
11,389
2,809
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 4 / 1
16,044
729
40,796
23,028
6,753
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
33
19
Kills
15
15
Deaths
19
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
Daddy M00
Sobek
0
8
11
0.69
L
4
7
5
0.93
W
2
7
6
0.71
L
Guan Yu
NeliouZz
Guan Yu
11
4
8
3.75
W
13
4
1
3.38
L
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,208
Damage
59,928
76,447
Taken
56,777
90,734
Mitigated
33,108
20,869
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Daddy M00
Sobek
11,094
145
0
1,078
22,360
23,546
313
5,291
16,520
28,663
0
L
7,899
3,508
731
4,701
22,024
8,791
589
15,886
6,138
0
52,507
W
8,038
3,742
337
1,779
11,389
2,809
529
2,001
9,388
0
25,039
L
Guan Yu
NeliouZz
Guan Yu
21,755
3,675
4,172
7,014
24,268
28,002
0
16,853
7,415
0
54,607
W
40,796
15,376
0
14,594
23,028
6,753
3,320
5,861
17,167
134,898
0
L
12,554
359
812
3,439
30,155
53,941
60
19,359
10,796
28,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,392
Gold Earned
41,643
164
Minions Killed
258
4
Camps Cleared
14
1,200,356
Distance Traveled
937,379
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,023
592
46
2
1
341,846
1
L
Cupid
12,437
565
97
4
2
362,430
0
W
Cupid
12,576
572
39
2
1
228,285
0
L
Guan Yu
15,314
696
53
2
2
420,287
3
W
Sol
16,044
729
173
8
12
367,248
2
L
Ares
14,641
666
14
1
0
417,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role