Player Matchup

Osiris
Osiris
 
Osiris
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Soffi
Sylvanus
Level 158
God Stats
9W - 6L
1,618 SR
Queue Stats
61W - 79L
1,524 Elo+
Party 2
Merlin
Merlin
Vinson
Merlin
Level 92
God Stats
28W - 24L
1,649 SR
Queue Stats
303W - 313L
1,607 Elo+
Party 2
Skadi
Skadi
YasenKlen
Skadi
Level 7
God Stats
4W - 0L
1,711 SR
Queue Stats
8W - 4L
1,931 Elo+
Party 2
Team Averages
Level 98
1,596 SR
1,612 Elo+

VS

Team Averages
Level 40
1,600 SR
1,554 Elo+
Erlang Shen
Erlang Shen
Archieee
Erlang Shen
Level 31
God Stats
2W - 3L
1,751 SR
Queue Stats
165W - 172L
1,447 Elo+
Solo
Geb
Geb
CuftaJunior
Geb
Level 48
God Stats
6W - 6L
1,576 SR
Queue Stats
177W - 177L
1,516 Elo+
Solo
Rama
Rama
Deathstealth11
Rama
Level 46
God Stats
4W - 7L
1,368 SR
Queue Stats
194W - 193L
1,446 Elo+
Solo
Loki
Loki
Jay2038
Loki
Level 46
God Stats
1W - 2L
1,807 SR
Queue Stats
143W - 111L
1,674 Elo+
Party 1
Agni
Agni
WukongSWK
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 81L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
15 / 2 / 6
13,827
658
19,157
20,004
16,829
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
 
Izanami
20
10 / 4 / 9
13,807
657
17,746
16,816
5,987
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Soffi
Sylvanus
15
3 / 3 / 10
10,535
502
6,658
20,677
20,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Vinson
Merlin
16
5 / 4 / 11
11,007
524
7,891
13,791
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
YasenKlen
Skadi
17
2 / 5 / 4
11,004
524
10,553
14,935
5,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Archieee
Erlang Shen
17
5 / 4 / 4
10,176
485
11,645
16,381
17,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 8 / 10
9,055
431
8,282
19,717
18,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 11 / 4
9,382
447
7,573
17,313
5,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
Jay2038
Loki
20
10 / 2 / 5
13,398
638
19,800
14,482
5,545
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
16
2 / 10 / 5
10,088
480
13,870
13,574
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
46
35
Kills
18
18
Deaths
35
40
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
15
2
6
9
W
Izanami
 
Izanami
10
4
9
3.63
L
Erlang Shen
Archieee
Erlang Shen
5
4
4
1.75
L
0
8
10
0.63
L
1
11
4
0.27
L
Loki
Jay2038
Loki
10
2
5
6.25
W
Sylvanus
Soffi
Sylvanus
3
3
10
2.67
W
Merlin
Vinson
Merlin
5
4
11
2.63
L
Agni
2
10
5
0.45
W
Skadi
YasenKlen
Skadi
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,005
Damage
61,170
86,223
Taken
81,467
52,869
Mitigated
51,099
29,182
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
19,157
7,017
0
4,371
20,004
16,829
301
4,983
14,847
0
112,598
W
Izanami
 
Izanami
17,746
10,028
0
3,619
16,816
5,987
2,927
4,476
12,180
0
120,044
L
Erlang Shen
Archieee
Erlang Shen
11,645
4,467
0
5,720
16,381
17,234
0
1,968
14,393
557
55,298
L
8,282
1,064
0
1,652
19,717
18,935
0
5,296
14,224
22,771
0
L
7,573
5,809
0
3,179
17,313
5,067
0
1,904
15,373
0
61,978
L
Loki
Jay2038
Loki
19,800
6,062
0
4,663
14,482
5,545
0
1,889
12,567
0
102,113
W
Sylvanus
Soffi
Sylvanus
6,658
1,882
7,292
8,061
20,677
20,424
827
6,752
13,493
26,945
0
W
Merlin
Vinson
Merlin
7,891
347
162
2,697
13,791
4,466
334
2,334
11,339
74,987
0
L
Agni
13,870
457
0
451
13,574
4,318
0
3,053
10,361
70,082
0
W
Skadi
YasenKlen
Skadi
10,553
5,401
0
2,980
14,935
5,163
2,113
3,324
11,467
0
67,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,180
Gold Earned
52,099
648
Minions Killed
519
0
Camps Cleared
0
1,949,378
Distance Traveled
1,978,376
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,827
658
164
8
0
496,421
3
W
Izanami
13,807
657
192
9
0
368,535
2
L
Erlang Shen
10,176
485
85
4
0
384,924
6
L
Geb
9,055
431
38
2
0
372,411
6
L
Rama
9,382
447
110
5
0
362,724
13
L
Loki
13,398
638
161
8
0
456,640
2
W
Sylvanus
10,535
502
44
2
0
346,129
6
W
Merlin
11,007
524
122
6
0
390,739
6
L
Agni
10,088
480
125
6
0
401,677
3
W
Skadi
11,004
524
126
6
0
347,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role