Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
Gr3enP0ison
Hachiman
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 48L
1,699 Elo+
Party 2
Ra
Ra
ICARRYVCHEZ
Ra
Level 34
God Stats
6W - 2L
1,767 SR
Queue Stats
128W - 55L
1,732 Elo+
Party 2
Awilix
Awilix
Nercomanser
Awilix
Level 43
God Stats
3W - 0L
1,822 SR
Queue Stats
31W - 15L
1,702 Elo+
Party 4
Ymir
Ymir
ProjectNerco
Ymir
Level 85
God Stats
4W - 3L
1,577 SR
Queue Stats
247W - 186L
1,613 Elo+
Party 4
Team Averages
Level 63
1,633 SR
1,649 Elo+

VS

Team Averages
Level 65
1,386 SR
1,532 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Shâdez
Tiamat
Level 33
God Stats
0W - 3L
1,161 SR
Queue Stats
30W - 39L
1,563 Elo+
Party 3
Charybdis
Charybdis
TheSpectrun
Charybdis
Level 49
God Stats
3W - 5L
1,480 SR
Queue Stats
68W - 67L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
Zaivio
Ao Kuang
Level 58
God Stats
3W - 5L
1,479 SR
Queue Stats
74W - 76L
1,576 Elo+
Party 3
Artio
Artio
anywayfk
Artio
Level 26
God Stats
6W - 9L
1,310 SR
Queue Stats
47W - 64L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 2 / 2
7,783
556
3,327
8,740
5,065
Hachiman
Gr3enP0ison
Hachiman
14
3 / 3 / 5
8,191
585
6,284
6,557
2,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 2 / 5
10,016
715
15,190
10,583
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
17
8 / 0 / 3
10,074
720
12,274
9,063
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
3 / 1 / 9
8,175
584
2,932
10,318
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 3 / 0
7,183
513
9,801
11,710
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Shâdez
Tiamat
10
1 / 7 / 1
6,367
455
3,775
10,339
4,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TheSpectrun
Charybdis
10
0 / 5 / 2
6,464
462
6,914
8,651
1,764
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
Zaivio
Ao Kuang
12
5 / 6 / 0
8,052
575
5,949
12,259
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
anywayfk
Artio
9
0 / 5 / 1
5,610
401
1,878
9,120
5,917
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
26
Kills
8
8
Deaths
26
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
2
2
1
L
Sylvanus
 
Sylvanus
2
3
0
0.67
W
Hachiman
Gr3enP0ison
Hachiman
3
3
5
1.83
W
11
2
5
6.75
W
Awilix
8
0
3
9.5
W
3
1
9
7.5
L
Tiamat
Shâdez
Tiamat
1
7
1
0.21
L
Charybdis
TheSpectrun
Charybdis
0
5
2
0.2
L
Ao Kuang
Zaivio
Ao Kuang
5
6
0
0.83
L
Artio
anywayfk
Artio
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,007
Damage
28,317
45,261
Taken
52,079
23,920
Mitigated
22,720
18,019
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,327
218
0
3,173
8,740
5,065
727
4,536
4,172
0
37,621
L
Sylvanus
 
Sylvanus
9,801
2,576
403
4,393
11,710
6,168
0
2,157
9,553
37,583
8,124
W
Hachiman
Gr3enP0ison
Hachiman
6,284
2,446
0
1,665
6,557
2,180
1,062
1,312
5,245
0
56,754
W
15,190
1,321
2,227
5,797
10,583
4,538
0
5,806
4,621
85,238
0
W
Awilix
12,274
5,038
0
3,342
9,063
3,546
0
4,278
4,677
0
78,839
W
2,932
671
0
1,815
10,318
8,591
0
3,600
6,586
16,221
0
L
Tiamat
Shâdez
Tiamat
3,775
261
0
1,593
10,339
4,468
0
4,170
6,169
33,116
0
L
Charybdis
TheSpectrun
Charybdis
6,914
4,260
0
1,416
8,651
1,764
0
2,529
6,122
0
45,351
L
Ao Kuang
Zaivio
Ao Kuang
5,949
1,592
0
3,298
12,259
4,403
0
5,960
6,299
26,205
6,203
L
Artio
anywayfk
Artio
1,878
216
353
817
9,120
5,917
0
3,306
5,814
11,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,239
Gold Earned
33,676
510
Minions Killed
308
0
Camps Cleared
0
1,474,462
Distance Traveled
1,283,772
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,783
556
92
7
0
276,150
2
L
Sylvanus
7,183
513
71
5
0
247,076
5
W
Hachiman
8,191
585
97
7
0
259,937
2
W
Ra
10,016
715
153
11
0
301,381
2
W
Awilix
10,074
720
142
10
0
359,202
3
W
Ymir
8,175
584
26
2
0
277,792
5
L
Tiamat
6,367
455
60
4
0
251,101
7
L
Charybdis
6,464
462
90
6
0
247,965
2
L
Ao Kuang
8,052
575
59
4
0
278,174
4
L
Artio
5,610
401
28
2
0
259,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role