Player Matchup

Baron Samedi
Baron Samedi
Gold II
Ddraper5
Baron Samedi
Gold II
Level 142
God Stats
2W - 2L
1,330 SR
Queue Stats
133W - 138L
1,486 MMR
Solo
Hachiman
Hachiman
Gold IV
FL00BIE-
Hachiman
Gold IV
Level 123
God Stats
11W - 16L
1,529 SR
Queue Stats
256W - 248L
1,468 MMR
Solo
Fenrir
Fenrir
Gold I
Lance Atk
Fenrir
Gold I
Level 100
God Stats
3W - 5L
1,494 SR
Queue Stats
100W - 110L
1,524 MMR
Solo
Poseidon
Poseidon
Gold III
OG FaT MILPHHHH
Poseidon
Gold III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 153L
1,532 MMR
Solo
Ymir
Ymir
Gold IV
jetpackxd
Ymir
Gold IV
Level 149
God Stats
8W - 5L
1,650 SR
Queue Stats
194W - 187L
1,486 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,501 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,452 SR
1,508 MMR
Mulan
Mulan
Silver IV
 
Mulan
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
KingElixir401
King Arthur
Gold V
Level 157
God Stats
2W - 4L
1,539 SR
Queue Stats
21W - 21L
1,506 MMR
Solo
Persephone
Persephone
Gold IV
Mescudixx
Persephone
Gold IV
Level 116
God Stats
0W - 2L
1,635 SR
Queue Stats
42W - 38L
1,543 MMR
Solo
Kali
Kali
Gold III
TJ-JuniorCode-9
Kali
Gold III
Level 146
God Stats
0W - 2L
1,410 SR
Queue Stats
81W - 77L
1,465 MMR
Solo
Olorun
Olorun
Gold III
qdsw
Olorun
Gold III
Level 145
God Stats
0W - 4L
1,176 SR
Queue Stats
234W - 227L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ddraper5
Baron Samedi
20
9 / 1 / 4
15,087
656
23,206
22,756
20,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
FL00BIE-
Hachiman
20
6 / 2 / 3
15,033
654
15,717
14,851
6,734
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Lance Atk
Fenrir
20
11 / 1 / 6
15,077
656
23,079
17,948
8,782
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poseidon
19
6 / 3 / 8
13,196
574
15,543
14,440
5,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
19
2 / 1 / 14
13,562
590
5,749
15,684
20,916
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Morgan Le FayTiamatGilgameshChaacHeimdallr

VS

Bans
LokiAthenaCthulhuNeithDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
2 / 8 / 4
8,854
385
7,096
24,073
21,375
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
KingElixir401
King Arthur
14
0 / 10 / 4
9,153
398
12,667
30,982
21,918
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
Mescudixx
Persephone
15
0 / 6 / 4
9,933
432
11,884
13,072
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 3 / 1
10,534
458
11,247
19,430
8,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
qdsw
Olorun
18
2 / 7 / 1
11,328
493
7,785
20,533
7,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
34
Kills
8
8
Deaths
34
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
8
4
0.5
W
Baron Samedi
Ddraper5
Baron Samedi
9
1
4
11
W
Hachiman
FL00BIE-
Hachiman
6
2
3
3.75
L
King Arthur
KingElixir401
King Arthur
0
10
4
0.2
W
Fenrir
Lance Atk
Fenrir
11
1
6
14
L
Persephone
Mescudixx
Persephone
0
6
4
0.33
W
Poseidon
6
3
8
3.33
L
4
3
1
1.5
W
Ymir
2
1
14
9
L
Olorun
qdsw
Olorun
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,294
Damage
50,679
85,679
Taken
108,090
61,943
Mitigated
63,091
46,560
Healing
22,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,096
938
90
3,356
24,073
21,375
0
10,535
13,538
0
35,129
W
Baron Samedi
Ddraper5
Baron Samedi
23,206
2,966
988
16,758
22,756
20,318
2,314
1,461
20,959
115,121
0
W
Hachiman
FL00BIE-
Hachiman
15,717
9,175
0
9,043
14,851
6,734
7,732
3,870
10,941
0
135,238
L
King Arthur
KingElixir401
King Arthur
12,667
1,772
0
3,299
30,982
21,918
0
17,256
13,726
0
55,837
W
Fenrir
Lance Atk
Fenrir
23,079
5,410
0
9,996
17,948
8,782
4,524
3,915
13,893
0
134,422
L
Persephone
Mescudixx
Persephone
11,884
384
0
1,210
13,072
4,446
66
7,359
5,707
67,258
0
W
Poseidon
15,543
1,924
0
4,694
14,440
5,193
678
4,897
9,201
92,744
0
L
11,247
4,649
0
5,976
19,430
8,314
0
6,915
12,515
0
74,588
W
Ymir
5,749
1,637
0
5,081
15,684
20,916
227
5,164
10,173
56,808
0
L
Olorun
qdsw
Olorun
7,785
4,015
422
8,305
20,533
7,038
1,392
2,612
17,921
85,993
9,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,955
Gold Earned
49,802
798
Minions Killed
600
0
Camps Cleared
0
2,232,335
Distance Traveled
1,948,613
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,854
385
55
2
0
320,485
2
W
Baron Samedi
15,087
656
188
8
0
384,300
4
W
Hachiman
15,033
654
199
9
0
444,180
9
L
King Arthur
9,153
398
110
5
0
405,567
3
W
Fenrir
15,077
656
173
8
0
525,153
5
L
Persephone
9,933
432
133
6
0
379,398
2
W
Poseidon
13,196
574
135
6
0
450,620
0
L
Kali
10,534
458
127
6
0
488,844
7
W
Ymir
13,562
590
103
4
0
428,082
8
L
Olorun
11,328
493
175
8
0
354,319
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role