Player Matchup

Olorun
Olorun
 
Olorun
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bulfrog690
Sol
Level 27
God Stats
0W - 1L
1,687 SR
Queue Stats
14W - 37L
1,214 Elo+
Solo
Merlin
Merlin
YETMOR
Merlin
Level 147
God Stats
4W - 3L
1,538 SR
Queue Stats
198W - 212L
1,378 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gm_ah1t0
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,396 Elo+
Solo
Team Averages
Level 78
1,545 SR
1,398 Elo+

VS

Team Averages
Level 91
1,461 SR
1,373 Elo+
Baron Samedi
Baron Samedi
Jambuds
Baron Samedi
Level 128
God Stats
4W - 1L
1,551 SR
Queue Stats
236W - 266L
1,354 Elo+
Solo
Freya
Freya
Kampfl0we1412
Freya
Level 80
God Stats
1W - 1L
1,311 SR
Queue Stats
73W - 65L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
Zitlord
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,266 Elo+
Solo
Thoth
Thoth
grindvirus
Thoth
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 91L
1,382 Elo+
Solo
The Morrigan
The Morrigan
hlaldun
The Morrigan
Level 108
God Stats
2W - 5L
1,441 SR
Queue Stats
120W - 138L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
4 / 9 / 7
10,347
647
10,003
18,322
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
 
Nu Wa
16
2 / 8 / 12
9,636
602
19,783
15,344
5,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 7 / 5
9,931
621
4,266
15,309
5,790
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
YETMOR
Merlin
20
9 / 5 / 6
11,863
741
24,335
13,366
5,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
gm_ah1t0
Morgan Le Fay
16
1 / 9 / 4
9,323
583
3,503
14,996
5,206
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jambuds
Baron Samedi
20
7 / 5 / 14
11,905
744
17,830
18,078
8,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 2 / 16
11,485
718
9,093
14,713
5,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Zitlord
Kuzenbo
19
5 / 4 / 21
11,465
717
7,588
17,687
31,593
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
20
13 / 2 / 19
12,971
811
25,538
12,867
5,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
hlaldun
The Morrigan
19
8 / 6 / 17
11,986
749
11,091
11,754
4,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
125
19
Kills
38
38
Deaths
19
34
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
9
7
0.83
L
Nu Wa
 
Nu Wa
2
8
12
1
L
3
7
5
0.79
W
Baron Samedi
Jambuds
Baron Samedi
7
5
14
2.8
W
5
2
16
6.5
L
Merlin
YETMOR
Merlin
9
5
6
2.4
W
Kuzenbo
Zitlord
Kuzenbo
5
4
21
3.88
L
Morgan Le Fay
gm_ah1t0
Morgan Le Fay
1
9
4
0.33
W
Thoth
13
2
19
11.25
W
The Morrigan
hlaldun
The Morrigan
8
6
17
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,890
Damage
71,140
77,337
Taken
75,099
29,283
Mitigated
54,928
19,873
Healing
36,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,003
3,577
1,399
3,507
18,322
7,198
588
17,291
1,031
18,675
1,768
L
Nu Wa
 
Nu Wa
19,783
4,549
1,690
2,581
15,344
5,739
17
14,465
879
37,523
0
L
4,266
903
27
3,505
15,309
5,790
48
13,027
2,282
17,083
0
W
Baron Samedi
Jambuds
Baron Samedi
17,830
661
7,227
7,105
18,078
8,369
293
15,525
2,553
38,690
0
W
9,093
2,576
3,231
4,370
14,713
5,306
523
13,048
1,665
29,403
0
L
Merlin
YETMOR
Merlin
24,335
162
1,876
2,614
13,366
5,350
56
12,022
1,344
45,759
0
W
Kuzenbo
Zitlord
Kuzenbo
7,588
1,996
1,090
2,352
17,687
31,593
466
11,363
6,324
16,566
0
L
Morgan Le Fay
gm_ah1t0
Morgan Le Fay
3,503
337
659
2,015
14,996
5,206
0
14,335
661
15,241
0
W
Thoth
25,538
412
2,378
4,233
12,867
5,184
633
11,660
1,207
55,681
0
W
The Morrigan
hlaldun
The Morrigan
11,091
1,918
2,505
1,531
11,754
4,476
734
9,250
2,449
28,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,100
Gold Earned
59,812
153
Minions Killed
205
0
Camps Cleared
0
1,284,430
Distance Traveled
1,391,867
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,347
647
25
2
0
241,220
0
L
Nu Wa
9,636
602
25
2
0
255,195
3
L
Sol
9,931
621
25
2
0
274,253
0
W
Baron Samedi
11,905
744
40
3
0
263,732
1
W
Freya
11,485
718
59
4
0
311,968
6
L
Merlin
11,863
741
60
4
0
268,253
0
W
Kuzenbo
11,465
717
9
1
0
293,316
0
L
Morgan Le Fay
9,323
583
18
1
0
245,509
0
W
Thoth
12,971
811
62
4
0
275,487
0
W
The Morrigan
11,986
749
35
2
0
247,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role