Player Matchup

He Bo
He Bo
Jswizzle5849
He Bo
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Medcation
Bellona
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
aUpsetLion
Cthulhu
Level 63
God Stats
0W - 1L
1,361 SR
Queue Stats
5W - 5L
1,484 Elo+
Party 1
Team Averages
Level 71
1,454 SR
1,495 Elo+

VS

Team Averages
Level 123
1,497 SR
1,457 Elo+
Ymir
Ymir
SirTowerDive
Ymir
Level 158
God Stats
3W - 1L
1,635 SR
Queue Stats
200W - 179L
1,452 Elo+
Party 2
Persephone
Persephone
TowerDiveKing
Persephone
Level 160
God Stats
1W - 0L
1,102 SR
Queue Stats
348W - 333L
1,436 Elo+
Party 2
Fenrir
Fenrir
jmv50
Fenrir
Level 52
God Stats
5W - 4L
1,752 SR
Queue Stats
103W - 92L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
7,945
611
6,445
11,481
3,984
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Medcation
Bellona
6
0 / 2 / 2
6,614
509
729
2,223
1,166
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
aUpsetLion
Cthulhu
14
7 / 4 / 1
10,073
775
10,882
17,257
18,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 2
10,171
782
10,726
15,261
17,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
TowerDiveKing
Persephone
14
2 / 2 / 8
9,433
726
11,270
8,122
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
jmv50
Fenrir
13
2 / 4 / 7
9,156
704
5,330
11,148
9,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
13
13
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Bellona
Medcation
Bellona
0
2
2
0.5
W
9
2
2
5
W
Persephone
TowerDiveKing
Persephone
2
2
8
3
L
Cthulhu
aUpsetLion
Cthulhu
7
4
1
1.88
W
Fenrir
jmv50
Fenrir
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
27,326
30,961
Taken
34,531
23,194
Mitigated
30,128
3,621
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,445
1,083
0
857
11,481
3,984
0
7,943
3,206
18,062
0
L
Bellona
Medcation
Bellona
729
177
0
150
2,223
1,166
0
1,137
930
0
1,583
W
10,726
2,542
0
1,716
15,261
17,579
224
6,612
8,301
24,057
0
W
Persephone
TowerDiveKing
Persephone
11,270
1,040
80
3,488
8,122
3,084
756
5,888
2,232
35,628
0
L
Cthulhu
aUpsetLion
Cthulhu
10,882
1,596
0
2,614
17,257
18,044
0
12,379
3,800
35,072
0
W
Fenrir
jmv50
Fenrir
5,330
842
421
1,979
11,148
9,465
136
5,694
5,454
598
17,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,632
Gold Earned
28,760
79
Minions Killed
116
1
Camps Cleared
9
440,125
Distance Traveled
663,383
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,945
611
16
1
0
171,603
0
L
Bellona
6,614
509
3
0
0
48,584
0
W
Ymir
10,171
782
28
2
3
206,736
1
W
Persephone
9,433
726
69
5
1
235,363
1
L
Cthulhu
10,073
775
60
5
1
219,938
0
W
Fenrir
9,156
704
19
1
5
221,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role