Player Matchup

Fenrir
Fenrir
Gold V
DrHiff
Fenrir
Gold V
Level 154
God Stats
3W - 3L
1,668 SR
Queue Stats
18W - 18L
1,975 MMR
Party 2
Cthulhu
Cthulhu
Silver V
KrzakiiDrzewa
Cthulhu
Silver V
Level 103
God Stats
1W - 0L
1,600 SR
Queue Stats
6W - 11L
1,199 MMR
Party 2
Thoth
Thoth
Silver III
Melzerman
Thoth
Silver III
Level 147
God Stats
2W - 1L
1,703 SR
Queue Stats
9W - 15L
1,394 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,657 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 82
1,735 SR
1,538 MMR
Susano
Susano
Silver III
BeastExotic
Susano
Silver III
Level 69
God Stats
5W - 4L
1,956 SR
Queue Stats
24W - 19L
1,467 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
MarxalTeam
Ah Puch
Platinum IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,541 MMR
Solo
Chaac
Chaac
Silver I
MewHead
Chaac
Silver I
Level 68
God Stats
13W - 7L
1,750 SR
Queue Stats
18W - 10L
1,605 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrHiff
Fenrir
13
2 / 4 / 12
9,925
709
6,920
16,620
13,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
15
5 / 1 / 8
10,789
771
8,667
14,758
19,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Melzerman
Thoth
15
7 / 2 / 6
10,180
727
12,774
4,570
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditePersephoneSobekOdinGeb

VS

Bans
GilgameshKhepriAthenaAresCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
3 / 7 / 2
9,009
644
7,632
11,433
3,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
MarxalTeam
Ah Puch
13
3 / 6 / 3
9,309
665
7,946
9,970
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
MewHead
Chaac
13
1 / 1 / 5
8,740
624
8,983
10,015
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
14
Kills
7
7
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Susano
3
7
2
0.57
W
Fenrir
DrHiff
Fenrir
2
4
12
2
W
Cthulhu
5
1
8
9
L
Ah Puch
MarxalTeam
Ah Puch
3
6
3
0.75
W
Thoth
Melzerman
Thoth
7
2
6
5
L
Chaac
MewHead
Chaac
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,361
Damage
24,561
35,948
Taken
31,418
34,484
Mitigated
15,255
10,197
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
7,632
1,927
0
250
11,433
3,805
0
7,327
4,106
0
35,209
W
Fenrir
DrHiff
Fenrir
6,920
1,535
0
3,423
16,620
13,397
188
4,275
11,860
807
17,380
W
Cthulhu
8,667
619
486
4,830
14,758
19,560
0
2,969
11,367
28,475
0
L
Ah Puch
MarxalTeam
Ah Puch
7,946
510
0
1,242
9,970
3,653
0
5,903
4,067
31,770
0
W
Thoth
Melzerman
Thoth
12,774
275
83
1,375
4,570
1,527
161
1,535
2,953
50,837
0
L
Chaac
MewHead
Chaac
8,983
858
0
3,498
10,015
7,797
0
8,481
1,534
279
21,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,894
Gold Earned
27,058
177
Minions Killed
171
6
Camps Cleared
6
870,936
Distance Traveled
768,252
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,009
644
84
6
2
255,814
6
W
Fenrir
9,925
709
23
2
1
292,321
4
W
Cthulhu
10,789
771
39
3
1
295,037
2
L
Ah Puch
9,309
665
55
4
2
228,106
3
W
Thoth
10,180
727
115
8
4
283,578
4
L
Chaac
8,740
624
32
2
2
284,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role