Player Matchup

Ra
Ra
GhettoGerdrud
Ra
Level 29
God Stats
2W - 1L
1,830 SR
Queue Stats
15W - 2L
2,020 Elo+
Solo
Arachne
Arachne
Meyrue
Arachne
Level 25
God Stats
24W - 8L
1,888 SR
Queue Stats
167W - 123L
1,705 Elo+
Solo
Olorun
Olorun
SnXioamara
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,528 Elo+
Party 1
Hercules
Hercules
StKhons
Hercules
Level 10
God Stats
0W - 1L
1,702 SR
Queue Stats
4W - 4L
1,569 Elo+
Party 1
Odin
Odin
death3999
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,684 SR
1,664 Elo+

VS

Team Averages
Level 24
1,549 SR
1,554 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
GPLeño
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 123L
1,577 Elo+
Party 2
Cabrakan
Cabrakan
Jalaponeo
Cabrakan
Level 28
God Stats
3W - 1L
1,883 SR
Queue Stats
113W - 79L
1,611 Elo+
Party 2
Bellona
Bellona
JohnnyBR4V0
Bellona
Level 16
God Stats
2W - 1L
1,273 SR
Queue Stats
26W - 23L
1,482 Elo+
Solo
Thanatos
Thanatos
ggd00d
Thanatos
Level 22
God Stats
12W - 12L
1,587 SR
Queue Stats
62W - 49L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
8,833
491
9,956
9,436
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Meyrue
Arachne
14
2 / 4 / 3
8,313
462
6,144
13,992
5,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
SnXioamara
Olorun
14
3 / 5 / 4
8,666
481
5,530
12,238
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
StKhons
Hercules
14
4 / 1 / 3
8,991
500
5,221
13,496
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
13
0 / 8 / 0
7,788
433
1,125
12,231
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 1 / 2
10,482
582
10,904
7,627
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
GPLeño
Chiron
14
3 / 3 / 1
8,686
483
8,069
8,987
3,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cabrakan
Jalaponeo
Cabrakan
12
1 / 5 / 3
8,149
453
5,796
14,406
17,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
JohnnyBR4V0
Bellona
17
8 / 2 / 4
10,843
602
11,069
8,277
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ggd00d
Thanatos
16
4 / 2 / 6
9,708
539
8,750
14,478
6,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
13
Kills
22
22
Deaths
13
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
2
7
W
Chiron
GPLeño
Chiron
3
3
1
1.17
L
4
4
1
1.13
W
Cabrakan
Jalaponeo
Cabrakan
1
5
3
0.5
W
Bellona
JohnnyBR4V0
Bellona
8
2
4
5
L
Arachne
Meyrue
Arachne
2
4
3
0.88
L
Olorun
SnXioamara
Olorun
3
5
4
1
L
Hercules
StKhons
Hercules
4
1
3
5.5
L
Odin
0
8
0
0
W
Thanatos
ggd00d
Thanatos
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,976
Damage
44,588
61,393
Taken
53,775
32,182
Mitigated
38,649
19,136
Healing
25,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,904
528
244
1,845
7,627
2,873
0
2,821
4,586
84,545
0
W
Chiron
GPLeño
Chiron
8,069
2,859
497
3,140
8,987
3,440
338
1,634
7,251
0
56,310
L
9,956
494
778
3,883
9,436
3,204
0
3,266
5,836
61,206
0
W
Cabrakan
Jalaponeo
Cabrakan
5,796
672
0
2,581
14,406
17,285
0
5,016
9,215
31,891
0
W
Bellona
JohnnyBR4V0
Bellona
11,069
3,180
0
2,490
8,277
8,509
394
641
7,373
0
63,894
L
Arachne
Meyrue
Arachne
6,144
2,871
0
6,393
13,992
5,423
0
2,529
11,331
0
61,755
L
Olorun
SnXioamara
Olorun
5,530
3,538
233
3,975
12,238
2,612
1,836
3,300
8,882
46,439
0
L
Hercules
StKhons
Hercules
5,221
733
0
3,368
13,496
12,713
0
4,848
8,396
161
20,036
L
Odin
1,125
232
0
506
12,231
8,230
302
1,975
10,248
0
33,985
W
Thanatos
ggd00d
Thanatos
8,750
2,930
0
14,886
14,478
6,542
0
4,901
9,344
0
72,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
47,868
418
Minions Killed
578
0
Camps Cleared
0
1,536,977
Distance Traveled
1,746,592
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,482
582
158
9
0
353,767
4
W
Chiron
8,686
483
106
6
0
329,443
7
L
Ra
8,833
491
120
7
0
335,741
6
W
Cabrakan
8,149
453
61
3
0
302,039
1
W
Bellona
10,843
602
154
9
0
361,934
5
L
Arachne
8,313
462
96
5
0
343,453
4
L
Olorun
8,666
481
88
5
0
247,001
1
L
Hercules
8,991
500
33
2
0
353,770
1
L
Odin
7,788
433
81
5
0
257,012
7
W
Thanatos
9,708
539
99
6
0
399,409
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role