Player Matchup

Fenrir
Fenrir
Sorenenen
Fenrir
Level 28
God Stats
0W - 1L
1,320 SR
Queue Stats
18W - 23L
1,374 Elo+
Solo
Mulan
Mulan
jhhuhujuhh
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,020 Elo+
Solo
Agni
Agni
nildarion
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,197 Elo+
Party 1
Cthulhu
Cthulhu
tegansauce
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
vivaioda
Chernobog
Level 13
God Stats
8W - 14L
1,306 SR
Queue Stats
24W - 32L
1,226 Elo+
Party 1
Team Averages
Level 13
1,425 SR
1,263 Elo+

VS

Team Averages
Level 17
1,435 SR
1,254 Elo+
Kukulkan
Kukulkan
BLACK00001
Kukulkan
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,324 Elo+
Solo
Ymir
Ymir
KemPachiZ33
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,095 Elo+
Solo
Fenrir
Fenrir
MrFrosty1199
Fenrir
Level 6
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 2L
1,070 Elo+
Solo
Artemis
Artemis
ThornRagnar
Artemis
Level 29
God Stats
9W - 9L
1,453 SR
Queue Stats
119W - 123L
1,342 Elo+
Solo
Erlang Shen
Erlang Shen
bigbirdonfire
Erlang Shen
Level 22
God Stats
3W - 1L
1,452 SR
Queue Stats
28W - 25L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sorenenen
Fenrir
16
3 / 8 / 7
10,594
504
10,394
25,641
9,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
13
4 / 12 / 0
9,542
454
8,815
18,571
19,950
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
16
3 / 12 / 3
9,953
474
8,673
15,171
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
tegansauce
Cthulhu
2
0 / 0 / 1
5,741
273
0
0
0
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
vivaioda
Chernobog
18
5 / 14 / 4
12,462
593
10,220
20,028
7,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BLACK00001
Kukulkan
17
9 / 4 / 11
11,418
544
17,674
12,384
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

3
0 / 1 / 1
6,381
304
180
795
285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
13
1 / 4 / 8
9,279
442
3,623
12,802
7,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
ThornRagnar
Artemis
19
22 / 4 / 5
13,159
627
25,847
13,268
5,756
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Erlang Shen
bigbirdonfire
Erlang Shen
19
14 / 3 / 10
12,568
598
14,301
18,497
12,942
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
15
Kills
46
46
Deaths
16
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BLACK00001
Kukulkan
9
4
11
3.63
W
0
1
1
0.5
W
Fenrir
1
4
8
1.25
L
Fenrir
Sorenenen
Fenrir
3
8
7
0.81
W
Artemis
ThornRagnar
Artemis
22
4
5
6.13
W
Erlang Shen
bigbirdonfire
Erlang Shen
14
3
10
6.33
L
Mulan
4
12
0
0.33
L
Agni
3
12
3
0.38
L
Cthulhu
tegansauce
Cthulhu
0
0
1
0.5
L
Chernobog
vivaioda
Chernobog
5
14
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,102
Damage
61,625
79,411
Taken
57,746
42,546
Mitigated
31,813
10,813
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BLACK00001
Kukulkan
17,674
1,976
0
3,480
12,384
5,335
639
3,618
8,254
55,685
0
W
180
180
0
48
795
285
0
0
795
355
0
W
Fenrir
3,623
1,264
0
1,847
12,802
7,495
805
795
11,957
0
45,019
L
Fenrir
Sorenenen
Fenrir
10,394
4,406
0
7,031
25,641
9,484
0
6,923
18,378
0
51,184
W
Artemis
ThornRagnar
Artemis
25,847
16,940
0
1,969
13,268
5,756
6,704
3,202
9,910
0
78,135
W
Erlang Shen
bigbirdonfire
Erlang Shen
14,301
7,907
66
5,736
18,497
12,942
1,888
236
18,157
0
59,324
L
Mulan
8,815
1,883
0
1,225
18,571
19,950
399
564
17,967
0
34,966
L
Agni
8,673
768
156
930
15,171
5,185
0
6,824
8,059
39,125
0
L
Cthulhu
tegansauce
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
vivaioda
Chernobog
10,220
5,505
0
1,471
20,028
7,927
880
2,889
16,965
0
61,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,292
Gold Earned
52,805
337
Minions Killed
384
0
Camps Cleared
0
1,355,214
Distance Traveled
1,506,488
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,418
544
93
4
0
365,784
2
W
Ymir
6,381
304
0
0
0
21,787
0
W
Fenrir
9,279
442
79
4
0
357,828
4
L
Fenrir
10,594
504
95
5
0
379,039
1
W
Artemis
13,159
627
119
6
0
334,349
1
W
Erlang Shen
12,568
598
93
4
0
426,740
2
L
Mulan
9,542
454
60
3
0
291,530
1
L
Agni
9,953
474
74
4
0
324,188
0
L
Cthulhu
5,741
273
0
0
0
0
0
L
Chernobog
12,462
593
108
5
0
360,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role