Player Matchup

Bakasura
Bakasura
Captain Kilo948
Bakasura
Level 74
God Stats
13W - 13L
1,391 SR
Queue Stats
74W - 96L
1,380 Elo+
Solo
Eset
Eset
Codzillaz
Eset
Level 66
God Stats
2W - 0L
1,692 SR
Queue Stats
16W - 12L
1,541 Elo+
Party 1
Gilgamesh
Gilgamesh
SlavSquatGod
Gilgamesh
Level 3
God Stats
6W - 4L
1,270 SR
Queue Stats
7W - 8L
1,246 Elo+
Party 1
Team Averages
Level 48
1,451 SR
1,389 Elo+

VS

Team Averages
Level 79
1,314 SR
1,384 Elo+
Yemoja
Yemoja
 
Yemoja
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
JimmyFerda
Ymir
Level 29
God Stats
4W - 7L
1,403 SR
Queue Stats
58W - 76L
1,355 Elo+
Party 2
Hachiman
Hachiman
SS HyperNova
Hachiman
Level 149
God Stats
0W - 4L
1,039 SR
Queue Stats
43W - 66L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 0 / 3
7,588
759
7,465
7,395
3,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
12
3 / 0 / 9
7,476
748
10,681
5,291
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SlavSquatGod
Gilgamesh
12
5 / 0 / 7
7,657
766
7,514
9,696
6,461
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 4 / 0
5,792
579
5,934
9,801
3,328
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,979
598
3,299
12,679
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
SS HyperNova
Hachiman
9
0 / 4 / 0
5,853
585
4,460
7,481
1,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
0
0
W
Bakasura
4
0
3
5.5
W
Eset
3
0
9
7.5
L
0
4
0
0
L
Hachiman
SS HyperNova
Hachiman
0
4
0
0
W
Gilgamesh
SlavSquatGod
Gilgamesh
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,660
Damage
13,693
22,382
Taken
29,961
11,810
Mitigated
14,440
10,925
Healing
7,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,934
498
914
2,361
9,801
3,328
0
3,409
5,902
13,967
0
W
Bakasura
7,465
4,922
0
3,028
7,395
3,300
306
2,615
4,661
0
19,446
W
Eset
10,681
920
1,652
2,166
5,291
2,049
137
2,684
2,442
26,914
0
L
3,299
538
86
2,554
12,679
9,113
0
4,363
7,253
13,422
0
L
Hachiman
SS HyperNova
Hachiman
4,460
2,722
0
2,006
7,481
1,999
160
2,383
4,675
0
15,312
W
Gilgamesh
SlavSquatGod
Gilgamesh
7,514
1,504
515
3,564
9,696
6,461
47
3,892
5,650
0
14,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,721
Gold Earned
17,624
103
Minions Killed
76
7
Camps Cleared
1
612,753
Distance Traveled
426,099
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,792
579
18
2
0
154,126
1
W
Bakasura
7,588
759
54
5
4
207,014
3
W
Eset
7,476
748
37
4
1
192,476
0
L
Ymir
5,979
598
32
3
1
148,660
0
L
Hachiman
5,853
585
26
3
0
123,313
3
W
Gilgamesh
7,657
766
12
1
2
213,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role