Player Matchup

Chronos
Chronos
 
Chronos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
baltiloco2
Zeus
Level 155
God Stats
3W - 7L
1,385 SR
Queue Stats
442W - 459L
1,488 Elo+
Party 1
Susano
Susano
outtcastt
Susano
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 141L
1,462 Elo+
Solo
Cthulhu
Cthulhu
xXbubu bastaXx
Cthulhu
Level 160
God Stats
3W - 4L
1,543 SR
Queue Stats
204W - 228L
1,466 Elo+
Party 1
Team Averages
Level 136
1,486 SR
1,483 Elo+

VS

Team Averages
Level 107
1,504 SR
1,491 Elo+
Achilles
Achilles
ByMathZzz
Achilles
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 119L
1,508 Elo+
Solo
Ullr
Ullr
Devonevski
Ullr
Level 62
God Stats
0W - 2L
1,305 SR
Queue Stats
12W - 15L
1,450 Elo+
Party 2
Yemoja
Yemoja
NWA x GANGST4
Yemoja
Level 135
God Stats
3W - 1L
1,811 SR
Queue Stats
233W - 220L
1,523 Elo+
Party 2
Zhong Kui
Zhong Kui
PoisonAvy
Zhong Kui
Level 123
God Stats
2W - 2L
1,603 SR
Queue Stats
217W - 223L
1,485 Elo+
Solo
Apollo
Apollo
TheMileguito
Apollo
Level 86
God Stats
1W - 3L
1,304 SR
Queue Stats
166W - 160L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
5 / 2 / 18
10,960
783
16,444
15,952
7,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
16
1 / 2 / 23
10,522
752
4,371
13,315
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
12 / 2 / 12
11,235
803
21,764
10,928
4,777
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
outtcastt
Susano
17
3 / 3 / 19
10,209
729
15,929
16,343
12,892
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 2 / 17
11,061
790
16,330
16,051
17,863
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ByMathZzz
Achilles
16
0 / 4 / 10
8,725
623
8,798
20,216
29,217
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 8 / 2
8,945
639
6,582
13,817
5,722
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 2 / 7
10,840
774
4,980
16,839
21,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
PoisonAvy
Zhong Kui
16
5 / 9 / 5
10,489
749
17,399
21,901
20,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
16
2 / 5 / 8
9,248
661
13,234
13,746
6,074
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
43
28
Kills
11
11
Deaths
28
89
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
2
18
7
W
Yemoja
 
Yemoja
1
2
23
6.25
L
Achilles
ByMathZzz
Achilles
0
4
10
1.25
L
1
8
2
0.25
L
3
2
7
3.25
L
Zhong Kui
PoisonAvy
Zhong Kui
5
9
5
0.83
L
Apollo
2
5
8
1.2
W
12
2
12
9
W
Susano
outtcastt
Susano
3
3
19
4.17
W
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,838
Damage
50,993
72,589
Taken
86,519
58,419
Mitigated
83,087
39,939
Healing
34,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
16,444
3,694
1,449
1,504
15,952
7,061
3,030
4,748
11,204
33,443
0
W
Yemoja
 
Yemoja
4,371
1,365
17,688
4,418
13,315
15,826
1,189
5,429
7,886
8,445
0
L
Achilles
ByMathZzz
Achilles
8,798
879
988
6,798
20,216
29,217
320
10,659
9,101
0
21,604
L
6,582
2,259
521
787
13,817
5,722
1,000
10,307
3,269
0
11,417
L
4,980
1,500
11,305
5,942
16,839
21,404
276
10,623
5,891
16,408
0
L
Zhong Kui
PoisonAvy
Zhong Kui
17,399
910
1,470
5,016
21,901
20,670
631
15,716
5,618
29,874
0
L
Apollo
13,234
7,862
896
1,262
13,746
6,074
1,390
9,769
3,731
0
27,901
W
21,764
1,982
3,678
2,497
10,928
4,777
771
4,101
6,827
37,163
0
W
Susano
outtcastt
Susano
15,929
1,778
2,340
1,139
16,343
12,892
536
4,554
11,789
0
31,583
W
16,330
411
1,721
3,505
16,051
17,863
159
3,547
12,504
30,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,987
Gold Earned
48,247
131
Minions Killed
101
0
Camps Cleared
0
1,233,489
Distance Traveled
1,090,497
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,960
783
43
3
0
239,059
0
W
Yemoja
10,522
752
7
1
0
218,487
1
L
Achilles
8,725
623
14
1
0
267,184
0
L
Ullr
8,945
639
9
1
0
183,753
0
L
Yemoja
10,840
774
22
2
0
214,048
0
L
Zhong Kui
10,489
749
21
2
0
207,550
0
L
Apollo
9,248
661
35
3
0
217,962
0
W
Zeus
11,235
803
34
2
0
227,791
2
W
Susano
10,209
729
22
2
0
286,647
0
W
Cthulhu
11,061
790
25
2
0
261,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role