Player Matchup

Sun Wukong
Sun Wukong
Esley7_7
Sun Wukong
Level 23
God Stats
18W - 10L
1,783 SR
Queue Stats
165W - 130L
1,776 Elo+
Solo
Ares
Ares
Lil Alpaca3126
Ares
Level 4
God Stats
4W - 0L
1,737 SR
Queue Stats
22W - 14L
1,681 Elo+
Solo
Nu Wa
Nu Wa
Zaki-zsom
Nu Wa
Level 28
God Stats
18W - 18L
1,612 SR
Queue Stats
138W - 154L
1,543 Elo+
Solo
Nemesis
Nemesis
gallant_can2
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,593 Elo+
Solo
Hachiman
Hachiman
yeahboy96
Hachiman
Level 16
God Stats
4W - 4L
1,597 SR
Queue Stats
59W - 47L
1,605 Elo+
Solo
Team Averages
Level 17
1,646 SR
1,640 Elo+

VS

Team Averages
Level 19
1,510 SR
1,594 Elo+
Thor
Thor
AtlasVult
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 24L
1,740 Elo+
Solo
Zeus
Zeus
FOGGY075261
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,432 Elo+
Solo
Ymir
Ymir
Niubi3
Ymir
Level 27
God Stats
8W - 9L
1,515 SR
Queue Stats
91W - 80L
1,569 Elo+
Solo
Tiamat
Tiamat
StoriedParrot02
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,703 Elo+
Solo
Artemis
Artemis
ktownsfinest865
Artemis
Level 29
God Stats
35W - 37L
1,534 SR
Queue Stats
126W - 121L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Esley7_7
Sun Wukong
15
11 / 1 / 4
9,031
695
9,090
10,877
7,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 2 / 6
6,747
519
5,193
10,190
7,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
Zaki-zsom
Nu Wa
10
3 / 2 / 10
6,691
515
10,678
6,995
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
gallant_can2
Nemesis
10
2 / 2 / 3
6,439
495
2,300
7,160
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
yeahboy96
Hachiman
14
4 / 0 / 3
8,167
628
6,440
5,662
1,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 1 / 3
7,688
591
7,624
9,599
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 2
6,897
531
7,808
8,525
2,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Niubi3
Ymir
9
1 / 5 / 1
5,794
446
2,781
11,326
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
1 / 11 / 2
5,010
385
829
11,231
3,248
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
6,227
479
3,224
6,786
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
7
7
Deaths
24
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
4
1
3
5.5
W
Sun Wukong
Esley7_7
Sun Wukong
11
1
4
13
L
1
3
2
0.67
W
1
2
6
2
L
Ymir
Niubi3
Ymir
1
5
1
0.3
L
1
11
2
0.18
W
Nu Wa
Zaki-zsom
Nu Wa
3
2
10
4
W
Nemesis
gallant_can2
Nemesis
2
2
3
1.75
L
0
4
1
0.13
W
Hachiman
yeahboy96
Hachiman
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,701
Damage
22,266
40,884
Taken
47,467
22,121
Mitigated
17,185
17,444
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,624
2,227
0
1,556
9,599
3,672
0
2,366
7,142
0
56,924
W
Sun Wukong
Esley7_7
Sun Wukong
9,090
2,842
0
5,816
10,877
7,179
0
3,292
7,585
0
61,928
L
7,808
1,648
159
2,818
8,525
2,597
306
4,388
4,085
37,996
0
W
5,193
191
990
2,091
10,190
7,305
286
5,522
4,668
24,075
0
L
Ymir
Niubi3
Ymir
2,781
352
0
1,290
11,326
6,403
0
4,487
6,839
18,749
0
L
829
176
0
796
11,231
3,248
64
2,428
8,803
3,759
0
W
Nu Wa
Zaki-zsom
Nu Wa
10,678
3,926
429
3,001
6,995
2,622
767
1,007
5,988
34,076
3,155
W
Nemesis
gallant_can2
Nemesis
2,300
884
0
2,308
7,160
3,367
0
1,382
5,778
0
26,822
L
3,224
1,640
0
2,012
6,786
1,265
0
1,663
5,123
0
37,711
W
Hachiman
yeahboy96
Hachiman
6,440
4,077
0
2,809
5,662
1,648
279
369
5,293
0
58,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,075
Gold Earned
31,616
379
Minions Killed
302
0
Camps Cleared
0
1,272,037
Distance Traveled
1,139,228
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,688
591
108
8
0
259,483
1
W
Sun Wukong
9,031
695
132
10
0
279,223
2
L
Zeus
6,897
531
73
6
0
196,329
2
W
Ares
6,747
519
31
2
0
250,321
3
L
Ymir
5,794
446
26
2
0
215,960
0
L
Tiamat
5,010
385
8
1
0
228,965
0
W
Nu Wa
6,691
515
45
3
0
229,381
2
W
Nemesis
6,439
495
60
5
0
271,355
2
L
Artemis
6,227
479
87
7
0
238,491
3
W
Hachiman
8,167
628
111
9
0
241,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role