Player Matchup

Nemesis
Nemesis
Malmquiz
Nemesis
Level 14
God Stats
0W - 2L
1,534 SR
Queue Stats
12W - 9L
1,512 Elo+
Party 1
Ymir
Ymir
MaxupKindus
Ymir
Level 6
God Stats
0W - 1L
1,676 SR
Queue Stats
2W - 3L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
NotWills
Nu Wa
Level 26
God Stats
0W - 1L
1,568 SR
Queue Stats
37W - 20L
1,617 Elo+
Party 1
Cthulhu
Cthulhu
Nödin
Cthulhu
Level 25
God Stats
3W - 3L
1,504 SR
Queue Stats
45W - 24L
1,678 Elo+
Party 1
Artemis
Artemis
Yogibliz
Artemis
Level 32
God Stats
0W - 1L
1,712 SR
Queue Stats
37W - 21L
1,649 Elo+
Party 1
Team Averages
Level 21
1,599 SR
1,606 Elo+

VS

Team Averages
Level 22
1,618 SR
1,669 Elo+
Sobek
Sobek
DitschNr1
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,707 Elo+
Solo
Guan Yu
Guan Yu
KayaLloyd13
Guan Yu
Level 14
God Stats
1W - 1L
1,677 SR
Queue Stats
3W - 2L
1,715 Elo+
Solo
Medusa
Medusa
Likaionas
Medusa
Level 16
God Stats
4W - 10L
1,610 SR
Queue Stats
109W - 109L
1,527 Elo+
Solo
Anhur
Anhur
MageSlap000
Anhur
Level 24
God Stats
19W - 8L
1,674 SR
Queue Stats
178W - 117L
1,691 Elo+
Solo
Janus
Janus
RealJamesBean
Janus
Level 26
God Stats
12W - 8L
1,627 SR
Queue Stats
117W - 57L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Malmquiz
Nemesis
16
2 / 6 / 1
9,701
441
5,191
15,540
7,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 10 / 2
9,212
419
6,280
20,401
16,465
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
NotWills
Nu Wa
15
3 / 8 / 2
9,465
430
6,177
13,740
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Nödin
Cthulhu
14
5 / 4 / 9
9,466
430
14,586
22,252
17,127
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Yogibliz
Artemis
19
9 / 5 / 4
12,002
546
19,141
17,666
6,553
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DitschNr1
Sobek
11
1 / 7 / 5
9,336
424
3,226
15,540
18,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
KayaLloyd13
Guan Yu
17
4 / 8 / 6
11,391
518
6,117
18,055
10,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Likaionas
Medusa
16
2 / 7 / 8
10,713
487
5,746
14,076
4,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
14 / 0 / 7
15,038
684
27,647
15,408
7,344
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
12 / 0 / 8
15,016
683
21,716
12,920
5,256
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
67
22
Kills
33
33
Deaths
22
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sobek
DitschNr1
Sobek
1
7
5
0.5
W
Guan Yu
KayaLloyd13
Guan Yu
4
8
6
0.88
W
Medusa
Likaionas
Medusa
2
7
8
0.86
W
14
0
7
17.5
L
Nemesis
Malmquiz
Nemesis
2
6
1
0.42
L
3
10
2
0.4
L
Nu Wa
NotWills
Nu Wa
3
8
2
0.5
L
Cthulhu
Nödin
Cthulhu
5
4
9
2.38
W
12
0
8
16
L
Artemis
Yogibliz
Artemis
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,375
Damage
64,452
89,599
Taken
75,999
50,776
Mitigated
46,803
11,691
Healing
17,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DitschNr1
Sobek
3,226
512
0
1,205
15,540
18,724
0
4,164
11,376
13,320
0
W
Guan Yu
KayaLloyd13
Guan Yu
6,117
989
235
3,812
18,055
10,669
0
5,394
12,661
0
61,631
W
Medusa
Likaionas
Medusa
5,746
2,991
0
1,449
14,076
4,810
1,417
3,906
10,170
0
47,669
W
27,647
14,800
0
5,959
15,408
7,344
5,928
6,996
8,412
0
147,210
L
Nemesis
Malmquiz
Nemesis
5,191
1,942
0
4,337
15,540
7,085
0
3,525
12,015
0
78,719
L
6,280
636
0
1,084
20,401
16,465
623
7,830
12,571
39,949
0
L
Nu Wa
NotWills
Nu Wa
6,177
1,102
0
498
13,740
3,546
19
3,984
9,756
53,251
0
L
Cthulhu
Nödin
Cthulhu
14,586
853
497
1,960
22,252
17,127
0
5,626
16,626
49,419
0
W
21,716
931
119
4,383
12,920
5,256
1,078
6,719
6,201
152,119
0
L
Artemis
Yogibliz
Artemis
19,141
10,441
0
3,315
17,666
6,553
1,467
3,977
13,689
0
110,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,846
Gold Earned
61,494
540
Minions Killed
649
0
Camps Cleared
0
2,047,233
Distance Traveled
2,181,843
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,336
424
12
1
0
345,555
0
W
Guan Yu
11,391
518
90
4
0
435,271
0
W
Medusa
10,713
487
91
4
0
438,396
2
W
Anhur
15,038
684
203
9
0
432,011
9
L
Nemesis
9,701
441
114
5
0
446,521
0
L
Ymir
9,212
419
84
4
0
366,695
2
L
Nu Wa
9,465
430
111
5
0
372,158
0
L
Cthulhu
9,466
430
68
3
0
476,073
5
W
Janus
15,016
683
253
12
0
530,610
2
L
Artemis
12,002
546
163
7
0
385,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role