Player Matchup

Fenrir
Fenrir
Drsum123
Fenrir
Level 42
God Stats
8W - 7L
1,525 SR
Queue Stats
114W - 124L
1,377 Elo+
Solo
Bacchus
Bacchus
MtheDrag0n
Bacchus
Level 55
God Stats
0W - 1L
1,809 SR
Queue Stats
12W - 22L
1,297 Elo+
Party 3
Janus
Janus
UmbraAnimus
Janus
Level 24
God Stats
3W - 2L
1,239 SR
Queue Stats
14W - 25L
1,303 Elo+
Party 3
Arachne
Arachne
rodrigoronces
Arachne
Level 34
God Stats
1W - 25L
1,023 SR
Queue Stats
143W - 275L
1,142 Elo+
Party 2
Aphrodite
Aphrodite
sammuso05
Aphrodite
Level 44
God Stats
14W - 42L
1,214 SR
Queue Stats
181W - 322L
1,159 Elo+
Party 2
Team Averages
Level 40
1,362 SR
1,255 Elo+

VS

Team Averages
Level 45
1,475 SR
1,303 Elo+
Amaterasu
Amaterasu
DamnDurtyApe
Amaterasu
Level 48
God Stats
7W - 5L
1,577 SR
Queue Stats
52W - 50L
1,416 Elo+
Solo
Artemis
Artemis
Fukditup
Artemis
Level 71
God Stats
1W - 1L
1,312 SR
Queue Stats
201W - 260L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
MXUSTXUKA
Nu Wa
Level 20
God Stats
5W - 3L
1,815 SR
Queue Stats
47W - 95L
1,209 Elo+
Party 1
Zeus
Zeus
Mckento11
Zeus
Level 42
God Stats
4W - 8L
1,488 SR
Queue Stats
140W - 166L
1,316 Elo+
Solo
Pele
Pele
Nagaram42
Pele
Level 43
God Stats
4W - 9L
1,181 SR
Queue Stats
104W - 118L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drsum123
Fenrir
14
7 / 6 / 5
9,527
454
9,477
14,546
6,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
MtheDrag0n
Bacchus
14
3 / 6 / 7
10,024
477
7,538
21,718
33,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
11 / 6 / 5
10,876
518
13,815
14,300
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
16
2 / 8 / 2
9,537
454
6,461
19,016
8,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
sammuso05
Aphrodite
13
0 / 12 / 7
7,939
378
5,906
16,214
6,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DamnDurtyApe
Amaterasu
20
12 / 3 / 5
12,439
592
11,993
16,155
11,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
Fukditup
Artemis
17
14 / 6 / 6
11,800
562
25,822
15,129
5,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
MXUSTXUKA
Nu Wa
15
3 / 4 / 17
10,507
500
11,595
10,216
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
15
3 / 3 / 6
9,680
461
3,937
10,675
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
6 / 7 / 5
11,501
548
12,723
16,307
8,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
77
23
Kills
38
38
Deaths
23
26
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DamnDurtyApe
Amaterasu
12
3
5
4.83
L
Fenrir
Drsum123
Fenrir
7
6
5
1.58
W
Artemis
Fukditup
Artemis
14
6
6
2.83
W
Nu Wa
MXUSTXUKA
Nu Wa
3
4
17
2.88
W
Zeus
3
3
6
2
L
Bacchus
MtheDrag0n
Bacchus
3
6
7
1.08
W
Pele
6
7
5
1.21
L
11
6
5
2.25
L
Arachne
2
8
2
0.38
L
Aphrodite
sammuso05
Aphrodite
0
12
7
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,197
Damage
66,070
85,794
Taken
68,482
59,651
Mitigated
31,809
12,445
Healing
20,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DamnDurtyApe
Amaterasu
11,993
7,146
312
9,463
16,155
11,856
2,751
2,074
14,081
0
68,659
L
Fenrir
Drsum123
Fenrir
9,477
2,426
0
1,523
14,546
6,655
112
2,259
12,287
0
42,195
W
Artemis
Fukditup
Artemis
25,822
13,112
234
2,826
15,129
5,097
990
9,764
5,365
0
66,867
W
Nu Wa
MXUSTXUKA
Nu Wa
11,595
2,941
0
944
10,216
3,582
392
5,615
4,601
36,713
2,408
W
Zeus
3,937
206
93
2,366
10,675
3,197
0
2,798
7,877
56,650
0
L
Bacchus
MtheDrag0n
Bacchus
7,538
1,120
0
888
21,718
33,058
334
5,702
16,016
17,127
0
W
Pele
12,723
3,933
0
4,088
16,307
8,077
3,008
7,008
9,299
0
80,254
L
13,815
1,691
0
712
14,300
5,355
1,152
3,032
11,268
58,876
0
L
Arachne
6,461
4,735
0
2,840
19,016
8,205
773
247
18,769
0
42,165
L
Aphrodite
sammuso05
Aphrodite
5,906
1,017
2,365
4,117
16,214
6,378
1,479
3,926
12,288
42,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,903
Gold Earned
55,927
340
Minions Killed
465
0
Camps Cleared
0
1,783,624
Distance Traveled
1,793,632
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,439
592
103
5
0
422,806
0
L
Fenrir
9,527
454
69
3
0
423,355
1
W
Artemis
11,800
562
81
4
0
350,159
3
W
Nu Wa
10,507
500
57
3
0
346,124
2
W
Zeus
9,680
461
82
4
0
267,011
0
L
Bacchus
10,024
477
17
1
0
339,256
0
W
Pele
11,501
548
142
7
0
407,532
0
L
Janus
10,876
518
87
4
0
386,365
0
L
Arachne
9,537
454
84
4
0
311,804
0
L
Aphrodite
7,939
378
83
4
0
322,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role