Player Matchup

Discordia
Discordia
AIOROS1910
Discordia
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 47L
1,452 Elo+
Solo
Izanami
Izanami
GandalfIlverde20
Izanami
Level 116
God Stats
0W - 1L
1,679 SR
Queue Stats
8W - 17L
1,299 Elo+
Party 1
Hel
Hel
OverlordOuranos
Hel
Level 113
God Stats
0W - 4L
1,355 SR
Queue Stats
77W - 55L
1,451 Elo+
Solo
Rama
Rama
Savino_IL_POWA
Rama
Level 146
God Stats
0W - 2L
1,329 SR
Queue Stats
6W - 13L
1,305 Elo+
Party 1
Ao Kuang
Ao Kuang
zJustDan
Ao Kuang
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,167 Elo+
Party 1
Team Averages
Level 109
1,473 SR
1,335 Elo+

VS

Team Averages
Level 117
1,459 SR
1,364 Elo+
Yemoja
Yemoja
ENRAGED OCEL0T
Yemoja
Level 116
God Stats
2W - 2L
1,333 SR
Queue Stats
76W - 91L
1,379 Elo+
Solo
Freya
Freya
JAZMAINEONDEVIL
Freya
Level 123
God Stats
6W - 3L
1,554 SR
Queue Stats
791W - 914L
1,349 Elo+
Party 2
Hun Batz
Hun Batz
Toodeepal
Hun Batz
Level 148
God Stats
9W - 9L
1,351 SR
Queue Stats
1,024W - 1,166L
1,361 Elo+
Party 2
Scylla
Scylla
Yzzaj
Scylla
Level 110
God Stats
8W - 5L
1,484 SR
Queue Stats
418W - 462L
1,352 Elo+
Solo
Bacchus
Bacchus
lazarundead
Bacchus
Level 88
God Stats
2W - 0L
1,571 SR
Queue Stats
127W - 123L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AIOROS1910
Discordia
19
5 / 1 / 3
10,780
829
21,991
12,455
5,628
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
8,184
630
7,548
7,928
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 4 / 6
10,742
826
17,854
16,745
8,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 2 / 5
9,136
703
7,003
8,743
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
zJustDan
Ao Kuang
13
2 / 7 / 2
8,894
684
3,939
11,399
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 14
9,388
722
8,999
14,410
9,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 2 / 7
9,414
724
7,479
10,596
4,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
Toodeepal
Hun Batz
15
4 / 3 / 8
8,941
688
13,089
23,307
11,804
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Yzzaj
Scylla
16
2 / 1 / 10
9,132
702
5,646
11,987
4,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
lazarundead
Bacchus
16
5 / 2 / 9
9,479
729
14,256
13,313
12,595
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
9
Kills
18
18
Deaths
9
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Discordia
AIOROS1910
Discordia
5
1
3
6.5
W
2
1
14
9
L
0
4
3
0.38
W
5
2
7
4.25
L
2
4
6
1.25
L
0
2
5
1.25
W
Hun Batz
Toodeepal
Hun Batz
4
3
8
2.67
W
Scylla
Yzzaj
Scylla
2
1
10
7
W
Bacchus
lazarundead
Bacchus
5
2
9
4.75
L
Ao Kuang
zJustDan
Ao Kuang
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,335
Damage
49,469
57,270
Taken
73,613
25,339
Mitigated
42,764
28,955
Healing
45,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AIOROS1910
Discordia
21,991
629
1,601
4,134
12,455
5,628
714
7,312
4,811
39,861
0
W
8,999
902
8,471
5,349
14,410
9,356
326
11,324
3,086
22,490
0
L
7,548
5,278
753
815
7,928
3,109
156
5,874
1,967
0
18,155
W
7,479
2,244
3,020
3,710
10,596
4,399
450
5,721
4,875
19,817
0
L
17,854
985
8,343
10,281
16,745
8,827
302
11,450
4,895
37,500
0
L
7,003
5,102
446
1,290
8,743
3,560
2,117
5,087
3,527
0
16,039
W
Hun Batz
Toodeepal
Hun Batz
13,089
1,738
2,051
8,483
23,307
11,804
361
12,582
10,725
0
24,215
W
Scylla
Yzzaj
Scylla
5,646
557
1,562
3,523
11,987
4,610
578
7,896
4,091
18,443
0
W
Bacchus
lazarundead
Bacchus
14,256
949
5,958
3,099
13,313
12,595
177
6,261
7,052
22,145
0
L
Ao Kuang
zJustDan
Ao Kuang
3,939
966
181
1,111
11,399
4,215
0
6,657
4,439
6,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,736
Gold Earned
46,354
129
Minions Killed
121
0
Camps Cleared
0
1,155,316
Distance Traveled
1,234,912
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,780
829
37
3
0
278,844
1
W
Yemoja
9,388
722
21
2
0
269,841
0
L
Izanami
8,184
630
21
2
0
158,668
0
W
Freya
9,414
724
29
2
0
229,182
0
L
Hel
10,742
826
45
3
0
274,972
1
L
Rama
9,136
703
23
2
0
240,521
0
W
Hun Batz
8,941
688
20
2
0
247,131
1
W
Scylla
9,132
702
30
2
0
247,600
0
W
Bacchus
9,479
729
21
2
0
241,158
0
L
Ao Kuang
8,894
684
3
0
0
202,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role