Player Matchup

Set
Set
SirBanTheUndead
Set
Level 66
God Stats
13W - 13L
1,320 SR
Queue Stats
377W - 502L
1,339 Elo+
Party 3
Chaac
Chaac
TGODHUMMELS
Chaac
Level 61
God Stats
10W - 10L
1,391 SR
Queue Stats
338W - 449L
1,339 Elo+
Party 3
Khepri
Khepri
Talason
Khepri
Level 61
God Stats
2W - 1L
1,763 SR
Queue Stats
13W - 17L
1,429 Elo+
Solo
Neith
Neith
annadev
Neith
Level 150
God Stats
28W - 44L
1,419 SR
Queue Stats
162W - 193L
1,365 Elo+
Solo
Sol
Sol
mazadava
Sol
Level 133
God Stats
2W - 2L
1,135 SR
Queue Stats
12W - 17L
1,422 Elo+
Solo
Team Averages
Level 94
1,405 SR
1,379 Elo+

VS

Team Averages
Level 54
1,446 SR
1,411 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
GoblinMetalhead
Fafnir
Level 67
God Stats
1W - 2L
1,443 SR
Queue Stats
168W - 205L
1,438 Elo+
Party 1
Erlang Shen
Erlang Shen
JediBora
Erlang Shen
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 222L
1,388 Elo+
Party 2
Sun Wukong
Sun Wukong
qwtsd
Sun Wukong
Level 40
God Stats
1W - 5L
1,287 SR
Queue Stats
38W - 52L
1,412 Elo+
Party 2
Janus
Janus
westie1969
Janus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,502
550
3,796
5,910
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 1
5,999
600
6,845
6,843
6,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Talason
Khepri
9
2 / 0 / 2
5,594
559
2,089
5,097
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
annadev
Neith
9
1 / 2 / 3
5,065
507
3,303
4,024
1,211
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 1 / 0
5,320
532
1,756
3,130
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
3 / 1 / 0
4,453
445
2,511
3,450
761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 3
4,823
482
3,597
7,045
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
JediBora
Erlang Shen
9
2 / 3 / 0
5,198
520
2,890
7,431
3,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
qwtsd
Sun Wukong
9
0 / 2 / 1
4,822
482
4,152
7,107
4,342
Janus
9
0 / 0 / 1
5,374
537
1,631
4,128
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
8
Kills
5
5
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
1
0
3
L
0
2
3
0.75
L
Erlang Shen
JediBora
Erlang Shen
2
3
0
0.67
W
2
2
3
1.75
W
3
0
1
3.5
W
Khepri
Talason
Khepri
2
0
2
3
W
Neith
annadev
Neith
1
2
3
1.25
W
0
1
0
0
L
Sun Wukong
qwtsd
Sun Wukong
0
2
1
0.25
L
Janus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,789
Damage
14,781
25,004
Taken
29,161
13,531
Mitigated
14,136
11,161
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,511
1,701
0
988
3,450
761
0
550
2,900
0
10,599
L
3,597
1,234
171
1,659
7,045
3,946
0
1,106
5,939
13,101
0
L
Erlang Shen
JediBora
Erlang Shen
2,890
1,573
0
2,654
7,431
3,961
0
723
6,708
0
23,921
W
3,796
2,121
0
2,132
5,910
1,737
0
1,031
4,867
0
23,123
W
6,845
1,732
0
4,398
6,843
6,131
0
224
6,579
3,752
24,929
W
Khepri
Talason
Khepri
2,089
505
286
2,146
5,097
3,392
0
1,379
3,687
8,712
0
W
Neith
annadev
Neith
3,303
1,844
0
788
4,024
1,211
0
1,302
2,722
0
27,373
W
1,756
617
0
1,411
3,130
1,060
601
1,112
1,890
26,852
3,298
L
Sun Wukong
qwtsd
Sun Wukong
4,152
1,462
0
1,989
7,107
4,342
0
790
6,317
0
17,139
L
Janus
1,631
227
0
1,178
4,128
1,126
421
1,555
2,573
29,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,480
Gold Earned
24,670
230
Minions Killed
197
0
Camps Cleared
0
913,999
Distance Traveled
835,196
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,453
445
17
2
0
110,246
0
L
Fafnir
4,823
482
16
2
0
158,002
0
L
Erlang Shen
5,198
520
50
5
0
212,760
1
W
Set
5,502
550
52
5
0
227,920
2
W
Chaac
5,999
600
56
6
0
200,350
3
W
Khepri
5,594
559
13
1
0
167,473
0
W
Neith
5,065
507
45
5
0
143,084
8
W
Sol
5,320
532
64
6
0
175,172
0
L
Sun Wukong
4,822
482
44
4
0
164,433
2
L
Janus
5,374
537
70
7
0
189,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role