Player Matchup

Sol
Sol
Hylia II
Sol
Level 45
God Stats
0W - 2L
1,726 SR
Queue Stats
19W - 10L
1,813 Elo+
Party 1
Anhur
Anhur
LonzosCrutch
Anhur
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 6L
1,885 Elo+
Party 1
Serqet
Serqet
LonzosCrutch744
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 9L
1,855 Elo+
Party 1
Cabrakan
Cabrakan
Sneaky_Penguin--
Cabrakan
Level 15
God Stats
37W - 26L
2,022 SR
Queue Stats
67W - 56L
1,779 Elo+
Solo
Fafnir
Fafnir
TanElephant744
Fafnir
Level 27
God Stats
2W - 3L
1,604 SR
Queue Stats
78W - 60L
1,623 Elo+
Solo
Team Averages
Level 27
1,670 SR
1,791 Elo+

VS

Team Averages
Level 16
1,633 SR
1,662 Elo+
Yemoja
Yemoja
Devil fruit Ace
Yemoja
Level 10
God Stats
1W - 2L
1,806 SR
Queue Stats
5W - 9L
1,707 Elo+
Solo
Mulan
Mulan
GrandmaShower
Mulan
Level 16
God Stats
8W - 5L
1,687 SR
Queue Stats
43W - 22L
1,718 Elo+
Solo
Ah Puch
Ah Puch
Iam1gray
Ah Puch
Level 26
God Stats
3W - 1L
1,536 SR
Queue Stats
77W - 69L
1,579 Elo+
Solo
Cerberus
Cerberus
MuscularFart
Cerberus
Level 27
God Stats
3W - 3L
1,637 SR
Queue Stats
47W - 31L
1,605 Elo+
Solo
Neith
Neith
term101
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,744
410
4,726
10,394
2,553
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 7 / 3
6,649
475
6,173
11,084
3,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 2 / 1
7,978
570
5,592
9,119
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 0
6,762
483
2,805
9,640
6,219
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 3 / 4
6,932
495
4,681
11,382
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
8,189
585
4,579
6,662
5,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 0 / 2
9,069
648
10,344
8,775
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Iam1gray
Ah Puch
13
7 / 3 / 4
8,523
609
9,166
10,902
3,850
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MuscularFart
Cerberus
14
4 / 2 / 1
8,562
612
4,680
9,494
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
term101
Neith
13
3 / 3 / 4
7,784
556
7,576
11,011
3,501
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
23
23
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
7
0
2
8
L
0
6
1
0.08
W
Ah Puch
Iam1gray
Ah Puch
7
3
4
3
L
1
7
3
0.36
L
6
2
1
3.25
W
Cerberus
MuscularFart
Cerberus
4
2
1
2.25
L
1
5
0
0.2
L
1
3
4
1
W
Neith
term101
Neith
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,977
Damage
36,345
51,619
Taken
46,844
24,590
Mitigated
24,632
10,773
Healing
21,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,579
1,236
587
774
6,662
5,133
1,439
3,931
2,731
31,874
0
W
10,344
1,557
0
6,089
8,775
3,384
669
1,242
7,533
0
61,778
L
4,726
1,274
508
2,587
10,394
2,553
0
3,502
6,892
34,376
0
W
Ah Puch
Iam1gray
Ah Puch
9,166
586
0
4,376
10,902
3,850
33
1,367
9,319
44,589
0
L
6,173
2,545
0
250
11,084
3,304
0
3,829
7,235
0
36,193
L
5,592
2,192
0
3,015
9,119
3,371
0
2,533
6,537
0
28,901
W
Cerberus
MuscularFart
Cerberus
4,680
271
0
4,207
9,494
8,764
241
2,520
6,810
40,209
0
L
2,805
444
0
1,211
9,640
6,219
0
4,093
4,913
36,844
0
L
4,681
834
0
3,202
11,382
9,143
0
3,765
7,617
15,441
0
W
Neith
term101
Neith
7,576
3,751
0
5,638
11,011
3,501
1,431
3,152
7,859
0
45,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,065
Gold Earned
42,127
293
Minions Killed
446
0
Camps Cleared
0
1,227,102
Distance Traveled
1,332,977
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,189
585
59
4
0
243,415
5
W
Mulan
9,069
648
122
9
0
324,493
5
L
Sol
5,744
410
59
4
0
240,108
0
W
Ah Puch
8,523
609
80
6
0
270,706
4
L
Anhur
6,649
475
68
5
0
250,254
6
L
Serqet
7,978
570
58
4
0
266,474
0
W
Cerberus
8,562
612
108
8
0
258,503
4
L
Cabrakan
6,762
483
93
7
0
206,241
2
L
Fafnir
6,932
495
15
1
0
264,025
3
W
Neith
7,784
556
77
6
0
235,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role