Player Matchup

Terra
Terra
Draakonix
Terra
Level 129
God Stats
8W - 1L
1,930 SR
Queue Stats
134W - 116L
1,668 Elo+
Party 1
Heimdallr
Heimdallr
PenguinMarine0
Heimdallr
Level 129
God Stats
1W - 3L
1,226 SR
Queue Stats
120W - 110L
1,662 Elo+
Party 1
Horus
Horus
SpectralWhisper
Horus
Level 84
God Stats
7W - 2L
1,719 SR
Queue Stats
50W - 60L
1,556 Elo+
Party 1
Raijin
Raijin
TheFloorMatt
Raijin
Level 138
God Stats
5W - 4L
1,413 SR
Queue Stats
145W - 124L
1,693 Elo+
Party 1
Loki
Loki
Zaffirs
Loki
Level 153
God Stats
1W - 2L
1,293 SR
Queue Stats
136W - 116L
1,664 Elo+
Party 1
Team Averages
Level 127
1,516 SR
1,648 Elo+

VS

Team Averages
Level 125
1,537 SR
1,626 Elo+
Merlin
Merlin
Creoooo
Merlin
Level 88
God Stats
0W - 3L
1,340 SR
Queue Stats
219W - 176L
1,642 Elo+
Party 2
Cabrakan
Cabrakan
DeZeusJuicer2020
Cabrakan
Level 105
God Stats
5W - 6L
1,608 SR
Queue Stats
105W - 82L
1,633 Elo+
Party 2
Sol
Sol
HoneyMango
Sol
Level 146
God Stats
1W - 4L
1,519 SR
Queue Stats
259W - 264L
1,637 Elo+
Solo
Artemis
Artemis
Satroni
Artemis
Level 127
God Stats
0W - 1L
1,576 SR
Queue Stats
30W - 26L
1,626 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tchatz
Tsukuyomi
Level 157
God Stats
3W - 5L
1,640 SR
Queue Stats
340W - 343L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Draakonix
Terra
18
2 / 1 / 16
12,147
759
10,533
19,210
24,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
PenguinMarine0
Heimdallr
19
5 / 3 / 10
12,382
774
10,747
17,612
9,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 1 / 12
12,200
763
5,125
22,828
34,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
18
2 / 1 / 12
11,202
700
13,336
9,234
5,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
Zaffirs
Loki
20
8 / 1 / 7
12,996
812
8,949
11,075
7,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Creoooo
Merlin
18
2 / 1 / 4
10,882
680
20,811
9,384
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 4 / 2
9,410
588
3,836
12,280
14,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 1 / 3
10,238
640
18,060
8,131
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Satroni
Artemis
15
0 / 8 / 2
8,915
557
10,757
14,199
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Tchatz
Tsukuyomi
17
2 / 5 / 4
10,514
657
12,982
13,762
7,944
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
19
Kills
7
7
Deaths
19
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
Creoooo
Merlin
2
1
4
4
L
1
4
2
0.5
W
Terra
Draakonix
Terra
2
1
16
10
L
2
1
3
3.5
W
Heimdallr
PenguinMarine0
Heimdallr
5
3
10
3.33
L
Artemis
Satroni
Artemis
0
8
2
0.13
W
2
1
12
8
L
Tsukuyomi
Tchatz
Tsukuyomi
2
5
4
0.8
W
Raijin
2
1
12
8
W
Loki
Zaffirs
Loki
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,690
Damage
66,446
79,959
Taken
57,756
81,454
Mitigated
34,098
37,428
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Creoooo
Merlin
20,811
1,629
166
1,730
9,384
3,708
48
3,876
5,348
73,962
0
L
3,836
501
0
970
12,280
14,434
61
5,755
6,196
9,498
0
W
Terra
Draakonix
Terra
10,533
1,228
10,434
7,778
19,210
24,345
335
7,949
11,261
29,141
0
L
18,060
5,441
0
4,767
8,131
2,934
830
1,840
6,259
48,737
0
W
Heimdallr
PenguinMarine0
Heimdallr
10,747
6,042
0
2,370
17,612
9,819
3,362
11,525
6,087
0
64,473
L
Artemis
Satroni
Artemis
10,757
3,309
0
1,403
14,199
5,078
0
6,425
7,566
0
39,877
W
5,125
2,008
5,060
9,429
22,828
34,652
460
13,130
9,698
0
15,931
L
Tsukuyomi
Tchatz
Tsukuyomi
12,982
3,374
0
1,763
13,762
7,944
1
5,364
8,035
0
44,836
W
Raijin
13,336
424
127
1,572
9,234
5,434
746
5,474
3,760
63,704
0
W
Loki
Zaffirs
Loki
8,949
1,796
0
658
11,075
7,204
1,778
5,339
5,736
0
47,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,927
Gold Earned
49,959
430
Minions Killed
397
11
Camps Cleared
6
1,412,856
Distance Traveled
1,453,409
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,882
680
133
8
1
294,623
3
L
Cabrakan
9,410
588
12
1
1
334,517
3
W
Terra
12,147
759
33
2
0
330,301
3
L
Sol
10,238
640
89
6
0
302,285
3
W
Heimdallr
12,382
774
130
8
1
266,312
0
L
Artemis
8,915
557
85
5
1
241,132
4
W
Horus
12,200
763
29
2
2
298,861
0
L
Tsukuyomi
10,514
657
78
5
3
280,852
1
W
Raijin
11,202
700
158
10
2
230,830
1
W
Loki
12,996
812
80
5
6
286,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role