Player Matchup

Ymir
Ymir
AngryGoo
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,109 Elo+
Solo
Merlin
Merlin
BrownManN69
Merlin
Level 29
God Stats
2W - 2L
1,716 SR
Queue Stats
20W - 14L
1,560 Elo+
Solo
Olorun
Olorun
FireyBirb
Olorun
Level 28
God Stats
2W - 5L
1,405 SR
Queue Stats
103W - 103L
1,387 Elo+
Solo
Thor
Thor
MortalJoker204
Thor
Level 7
God Stats
4W - 3L
1,796 SR
Queue Stats
19W - 18L
1,606 Elo+
Solo
Kukulkan
Kukulkan
RelicAbstract
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,303 Elo+
Solo
Team Averages
Level 15
1,583 SR
1,393 Elo+

VS

Team Averages
Level 12
1,546 SR
1,509 Elo+
Cu Chulainn
Cu Chulainn
BobbyGK
Cu Chulainn
Level 15
God Stats
1W - 1L
1,491 SR
Queue Stats
1W - 5L
984 Elo+
Solo
Vulcan
Vulcan
KindaMonster
Vulcan
Level 13
God Stats
1W - 1L
1,294 SR
Queue Stats
18W - 13L
1,727 Elo+
Party 1
Bellona
Bellona
MayhemBerhaps
Bellona
Level 17
God Stats
5W - 4L
1,734 SR
Queue Stats
25W - 18L
1,705 Elo+
Party 1
Hou Yi
Hou Yi
MrsSeaTurrtle
Hou Yi
Level 14
God Stats
2W - 0L
1,710 SR
Queue Stats
11W - 12L
1,628 Elo+
Party 1
Yemoja
Yemoja
SporkNBeans
Yemoja
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 4 / 2
6,869
458
3,182
9,530
7,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
11
0 / 3 / 5
7,060
471
5,334
6,111
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
FireyBirb
Olorun
11
1 / 6 / 2
6,708
447
7,230
10,665
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
6 / 5 / 1
8,252
550
6,112
11,461
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
RelicAbstract
Kukulkan
7
0 / 7 / 2
5,543
370
1,242
6,819
1,829
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BobbyGK
Cu Chulainn
10
2 / 2 / 4
6,841
456
4,417
8,173
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
14
4 / 3 / 6
8,134
542
4,997
5,995
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
15
10 / 2 / 2
9,016
601
8,924
11,977
8,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
5 / 2 / 5
7,061
471
7,763
8,433
2,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
11
4 / 1 / 10
7,546
503
4,637
7,738
6,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
25
25
Deaths
10
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
4
2
0.75
W
Cu Chulainn
BobbyGK
Cu Chulainn
2
2
4
2
L
Merlin
0
3
5
0.83
L
Olorun
FireyBirb
Olorun
1
6
2
0.33
W
Vulcan
4
3
6
2.33
W
Bellona
10
2
2
5.5
L
6
5
1
1.3
W
5
2
5
3.75
L
Kukulkan
RelicAbstract
Kukulkan
0
7
2
0.14
W
Yemoja
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,100
Damage
30,738
44,586
Taken
42,316
19,167
Mitigated
24,641
8,505
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,182
260
0
1,803
9,530
7,510
0
2,701
6,672
14,041
0
W
Cu Chulainn
BobbyGK
Cu Chulainn
4,417
1,280
363
930
8,173
5,394
510
2,867
5,306
5,001
15,754
L
Merlin
5,334
492
0
480
6,111
1,979
0
1,562
4,334
38,152
0
L
Olorun
FireyBirb
Olorun
7,230
2,894
115
2,796
10,665
3,571
78
2,203
8,323
42,118
0
W
Vulcan
4,997
689
0
681
5,995
2,097
0
1,617
4,378
48,472
0
W
Bellona
8,924
3,123
0
1,110
11,977
8,241
1,092
3,253
8,724
0
61,803
L
6,112
1,532
0
2,763
11,461
4,278
0
3,197
7,893
0
49,433
W
7,763
3,773
0
2,702
8,433
2,664
240
4,974
3,459
0
30,509
L
Kukulkan
RelicAbstract
Kukulkan
1,242
511
0
548
6,819
1,829
128
526
6,253
16,293
0
W
Yemoja
4,637
1,052
1,725
1,478
7,738
6,245
232
4,600
3,138
19,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
38,598
296
Minions Killed
286
0
Camps Cleared
0
1,240,339
Distance Traveled
1,475,947
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,869
458
23
2
0
242,017
0
W
Cu Chulainn
6,841
456
33
2
0
265,839
2
L
Merlin
7,060
471
77
5
0
270,067
6
L
Olorun
6,708
447
72
5
0
251,157
0
W
Vulcan
8,134
542
90
6
0
312,313
3
W
Bellona
9,016
601
96
6
0
357,118
8
L
Thor
8,252
550
96
6
0
264,580
1
W
Hou Yi
7,061
471
43
3
0
266,193
9
L
Kukulkan
5,543
370
28
2
0
212,518
1
W
Yemoja
7,546
503
24
2
0
274,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role