Player Matchup

Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Excalivers
King Arthur
Level 31
God Stats
12W - 11L
1,586 SR
Queue Stats
191W - 189L
1,609 Elo+
Party 1
Osiris
Osiris
joajoajj
Osiris
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 15L
1,689 Elo+
Solo
Ymir
Ymir
plsnoflame123
Ymir
Level 28
God Stats
4W - 6L
1,468 SR
Queue Stats
117W - 107L
1,644 Elo+
Party 1
Skadi
Skadi
raijyx
Skadi
Level 29
God Stats
27W - 24L
1,569 SR
Queue Stats
174W - 162L
1,589 Elo+
Party 1
Team Averages
Level 25
1,524 SR
1,606 Elo+

VS

Team Averages
Level 23
1,659 SR
1,603 Elo+
Aphrodite
Aphrodite
Dattaru
Aphrodite
Level 29
God Stats
3W - 4L
1,547 SR
Queue Stats
54W - 41L
1,618 Elo+
Solo
Mulan
Mulan
HelalJaxon
Mulan
Level 13
God Stats
6W - 7L
1,758 SR
Queue Stats
21W - 16L
1,642 Elo+
Solo
Ganesha
Ganesha
Joghuuno
Ganesha
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,606 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MonsieurPoulpe
Ah Muzen Cab
Level 26
God Stats
7W - 5L
1,889 SR
Queue Stats
31W - 30L
1,538 Elo+
Solo
Thanatos
Thanatos
ZetsuIsBanned2
Thanatos
Level 23
God Stats
51W - 43L
1,603 SR
Queue Stats
68W - 60L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 0 / 7
8,201
631
7,886
4,817
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Excalivers
King Arthur
11
0 / 0 / 3
6,283
483
1,685
5,512
3,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
joajoajj
Osiris
14
7 / 0 / 2
8,361
643
7,566
6,684
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
4 / 0 / 7
6,966
536
2,069
9,196
6,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
raijyx
Skadi
13
3 / 1 / 3
7,690
592
4,667
4,381
1,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dattaru
Aphrodite
10
0 / 4 / 0
6,149
473
2,441
9,554
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
11
0 / 3 / 0
6,609
508
5,561
8,066
5,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Joghuuno
Ganesha
7
0 / 4 / 0
5,114
393
2,241
8,328
3,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
MonsieurPoulpe
Ah Muzen Cab
11
1 / 3 / 0
6,448
496
3,555
5,652
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
7
0 / 4 / 0
5,408
416
3,059
5,584
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
18
Kills
1
1
Deaths
18
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
7
7.5
L
Aphrodite
Dattaru
Aphrodite
0
4
0
0
W
King Arthur
Excalivers
King Arthur
0
0
3
1.5
L
Mulan
0
3
0
0
L
Ganesha
Joghuuno
Ganesha
0
4
0
0
L
Ah Muzen Cab
MonsieurPoulpe
Ah Muzen Cab
1
3
0
0.33
L
Thanatos
0
4
0
0
W
Osiris
joajoajj
Osiris
7
0
2
8
W
4
0
7
7.5
W
Skadi
raijyx
Skadi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,873
Damage
16,857
30,590
Taken
37,184
16,772
Mitigated
15,876
10,103
Healing
13,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,886
162
63
942
4,817
1,645
0
999
3,818
50,326
0
L
Aphrodite
Dattaru
Aphrodite
2,441
124
730
4,759
9,554
3,028
0
3,432
5,796
31,621
0
W
King Arthur
Excalivers
King Arthur
1,685
423
0
2,185
5,512
3,049
432
310
5,202
3,623
26,454
L
Mulan
5,561
743
0
2,240
8,066
5,365
0
1,457
6,545
0
34,604
L
Ganesha
Joghuuno
Ganesha
2,241
484
15
230
8,328
3,953
0
1,041
7,243
16,135
0
L
Ah Muzen Cab
MonsieurPoulpe
Ah Muzen Cab
3,555
2,096
0
1,953
5,652
1,618
770
1,358
4,264
0
39,048
L
Thanatos
3,059
637
0
3,320
5,584
1,912
0
2,113
3,247
0
22,962
W
Osiris
joajoajj
Osiris
7,566
3,448
0
2,647
6,684
4,443
126
876
5,808
0
58,085
W
2,069
646
309
3,755
9,196
6,439
0
1,217
7,979
11,737
0
W
Skadi
raijyx
Skadi
4,667
2,753
0
202
4,381
1,196
1,028
1,440
2,941
0
44,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,501
Gold Earned
29,728
402
Minions Killed
291
0
Camps Cleared
0
1,383,459
Distance Traveled
1,165,666
19
Wards Purchased
95
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,201
631
110
8
0
290,644
4
L
Aphrodite
6,149
473
72
6
0
218,471
4
W
King Arthur
6,283
483
63
5
0
261,495
1
L
Mulan
6,609
508
72
6
0
251,243
4
L
Ganesha
5,114
393
15
1
0
271,411
81
L
Ah Muzen Cab
6,448
496
84
6
0
247,981
4
L
Thanatos
5,408
416
48
4
0
176,560
2
W
Osiris
8,361
643
100
8
0
311,215
3
W
Ymir
6,966
536
30
2
0
275,355
8
W
Skadi
7,690
592
99
8
0
244,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role