Player Matchup

Cthulhu
Cthulhu
Brokken0
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,142 Elo+
Solo
Artemis
Artemis
KasketKarl
Artemis
Level 5
God Stats
1W - 4L
1,308 SR
Queue Stats
11W - 17L
1,216 Elo+
Solo
Fenrir
Fenrir
Mors84000
Fenrir
Level 18
God Stats
2W - 1L
1,798 SR
Queue Stats
30W - 19L
1,736 Elo+
Solo
Team Averages
Level 10
1,535 SR
1,365 Elo+

VS

Team Averages
Level 52
1,508 SR
1,463 Elo+
Medusa
Medusa
KamilWierzyciel
Medusa
Level 13
God Stats
6W - 5L
1,516 SR
Queue Stats
18W - 19L
1,405 Elo+
Solo
Xing Tian
Xing Tian
L0NEn
Xing Tian
Level 128
God Stats
3W - 3L
1,516 SR
Queue Stats
248W - 241L
1,592 Elo+
Party 1
Mercury
Mercury
TheMrPlayer100
Mercury
Level 14
God Stats
2W - 1L
1,493 SR
Queue Stats
3W - 3L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brokken0
Cthulhu
14
3 / 9 / 4
11,925
663
10,834
21,581
11,639
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
KasketKarl
Artemis
16
7 / 12 / 9
13,311
740
17,739
17,618
7,498
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Mors84000
Fenrir
16
10 / 9 / 5
13,387
744
14,441
21,603
21,275
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 7 / 10
14,120
784
19,881
18,070
7,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
L0NEn
Xing Tian
18
15 / 3 / 13
14,454
803
22,223
19,510
19,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 10 / 15
12,155
675
9,370
15,271
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
68
20
Kills
30
30
Deaths
20
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Brokken0
Cthulhu
3
9
4
0.56
W
12
7
10
2.43
L
Artemis
KasketKarl
Artemis
7
12
9
0.96
W
Xing Tian
L0NEn
Xing Tian
15
3
13
7.17
L
Fenrir
Mors84000
Fenrir
10
9
5
1.39
W
3
10
15
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,014
Damage
51,474
60,802
Taken
52,851
40,412
Mitigated
31,535
8,214
Healing
8,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Brokken0
Cthulhu
10,834
1,087
489
3,263
21,581
11,639
0
6,606
14,975
35,272
0
W
19,881
8,715
0
6,183
18,070
7,048
243
5,053
13,017
0
63,916
L
Artemis
KasketKarl
Artemis
17,739
10,778
0
2,650
17,618
7,498
457
11,340
6,278
0
34,708
W
Xing Tian
L0NEn
Xing Tian
22,223
1,290
0
1,531
19,510
19,873
544
4,649
14,861
45,327
0
L
Fenrir
Mors84000
Fenrir
14,441
5,875
0
1,812
21,603
21,275
0
4,487
17,116
0
30,343
W
9,370
4,944
0
577
15,271
4,614
728
1,992
13,279
0
30,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,623
Gold Earned
40,729
144
Minions Killed
166
5
Camps Cleared
9
748,465
Distance Traveled
903,790
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,925
663
60
3
2
246,870
2
W
Medusa
14,120
784
74
4
3
278,644
7
L
Artemis
13,311
740
52
3
2
225,877
0
W
Xing Tian
14,454
803
52
3
1
345,798
1
L
Fenrir
13,387
744
32
2
1
275,718
4
W
Mercury
12,155
675
40
2
5
279,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role